RimWorld
Swords (Continued)
78 comentarii
Mlie  [autor] 6 aug. la 14:51 
Not sure what is unclear about the dependency, the 1.6 version of JecsTools is listed both here on the mod page and as a requirement in the mod-manager.
Rabbitshoes 6 aug. la 14:45 
was wondering the same that was asked twice below me about the JecTools dependency.
Unstable Energy 1 aug. la 19:04 
Yea that would be great to know
Rhaeven 24 iul. la 15:10 
Seeing how Jecstools is deprecated, is it still needed or is there a replacement?
Nerd 22 iun. la 9:46 
oh, nvm. Melee animations fixed it
Nerd 21 iun. la 11:56 
swords displayed incorrectly while pawn drafted, swords are lower than they are supposed to be. Tried turning off animations and weapon display mods, didnt help
Mlie  [autor] 14 iul. 2024 la 21:46 
@Stulker I just updated the mod, I do not have any possibility to add new content
Stulker 14 iul. 2024 la 14:44 
Pleas add Yamato
Fuse 6 iul. 2023 la 1:00 
AoE please dragon killer
Mlie  [autor] 14 iun. 2023 la 7:57 
@curiouscat330 Probably, never used that mod. You should ask on their page about it
Diamondman0607 14 iun. 2023 la 7:46 
does it work with melee animation mod?
thaipuff288 25 mart. 2023 la 4:42 
I'm not thing "Inspiration" make this mod nice...but "EXTREMELY DAMAGE" honestly.
Tsybil 27 sept. 2022 la 0:02 
If you want to remove the Inspiration requirement, Open the file "Steam\SteamApps\workshop\content\294100\2155363020\1.3\Defs\ThingDefs_Buildings\BaseWorkGivers.xml".

Replace "<giverClass>InspirationBuild.WorkGiver_Inspired</giverClass>"
With "<giverClass>WorkGiver_DoBill</giverClass>"

I don't know if the next bit will work but if you want to lower the crafting requirements open
\Defs\ThingDefs_Misc\Weapons\MeleeSpacer.xml
Replace "<Crafting>18</Crafting>"
With "<Crafting>10</Crafting>" or whatever
Mlie  [autor] 21 sept. 2022 la 6:41 
@Lavoroxan Would require a rewrite, maybe in the future
Lavoroxan 21 sept. 2022 la 6:08 
Is it possible to use "Enable Oversized Weapons" rather than Jecstools? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2543371889
turtloid 30 apr. 2022 la 14:47 
i simply can not access the swords no matter what i try
Mlie  [autor] 20 apr. 2022 la 23:46 
@Mismagius I guess you can change the recipes vi patches or just spawn them in with dev-mode if you really need them. Or just give your crafter the inspiration before crafting.
Mismagius 20 apr. 2022 la 22:18 
well not like it matters since i bought the game during it's 1.2 update and wasn't aware of this mod until like a few months ago. and plus that mod is pretty much abandoned since 1.0 so i don't think it would matter if i asked the original author. oh well...was looking forward to this mod and was disappointed when i thought i encountered a glitch when no one wanted to craft the swords, until i read this mod page.
Mlie  [autor] 20 apr. 2022 la 21:58 
@Mismagius You would have to ask the original author about design choices. I only updated the mod
Mismagius 20 apr. 2022 la 18:01 
why does it require to have a pawn with creativity Inspiration? that seems pretty excessive considering that its really random and rare to even get a pawn with creativity Inspiration. and good luck trying to get a pawn with creativity Inspiration that even has a 18 crafting cause there is also a chance a pawn with 5 crafting will get it instead which is REALLY frustrating.
SoSeth 13 apr. 2022 la 12:08 
@Mlie I see, thank you
Mlie  [autor] 13 apr. 2022 la 12:04 
@SavvySeth Yes, that mod does not support the oversized-property in jecs tools
SoSeth 13 apr. 2022 la 11:49 
This mods swords get small when Yayo's combat animations are enabled on the mod Yayo's Animations.
Mlie  [autor] 10 apr. 2022 la 22:09 
@Goku The crafter needs to have an active inspiration to be able to craft the sword as well
Jeremy Lin 10 apr. 2022 la 20:08 
for some reason my pawn wouldn't craft the weapon. i have the materials and it won't do it. they craft every other stuff but not this mod
Mlie  [autor] 25 febr. 2022 la 23:28 
@DrawkD2 It is, all mods have version tags listed below the preview image on the right
DrawkD2 25 febr. 2022 la 19:23 
Wish this was updated for 1.3
pgames-food 5 nov. 2021 la 14:20 
rimmsqol mod will probably be able to let you do this within the game (and not needing to do via xml)
pgames-food 5 nov. 2021 la 14:19 
hi you might be able to tweak <drawSize>2.4</drawSize> to make a bit bigger but i havent tried
de Fougerobes 5 nov. 2021 la 14:04 
Why are the swords so small? How do I make them bigger
Hans 14 sept. 2021 la 16:01 
Anyone know how to use these hidden abilites? And these 8 attacks? Oo
ODevil 6 sept. 2021 la 9:39 
@Vrishnak92™ There is nothing to copyright claim. There have been so many imitations made of the sword that it would be arbitrary to strike down a random mod. Which isn't allowed in IP law. And if anything Cloud Sword would be more infringing since it uses Cloud's name.
Though since neither Cloud in relation to Final Fantasy or the Buster Sword are registered Trademarks or registered Copyrights. They really can't do shit, especially on a gaming platfrom headquartarted in the US.
(I worked with IP for a good while before the Pandemic)
部落酋长 3 sept. 2021 la 7:11 
cleave doesnt work
Vrishnak92™ 17 aug. 2021 la 19:25 
@KingTickle Just to be clear, the name was likely done this way to avoid a copyright claim. If you are still unaware, Square Enix is pretty notorious for takedowns
Mlie  [autor] 28 iul. 2021 la 3:45 
@KingTickleDicko You can easily change the name any item in game, you can either patch them or change the mod-files locally
KingTickleDicko 28 iul. 2021 la 3:31 
anyway you could change the cloud sword to its rightful name of the buster sword?
Atreidi 24 iul. 2021 la 11:42 
@Mile, ahh, Might, that's what I meant, thanks. The reason i ask is just that when i used to look for them in the menu they came out in a different place than normal swords did. That is all. Thank you for making this!
Mlie  [autor] 24 iul. 2021 la 11:26 
@Atreidi They have never been in any Misc-category. They are in a category called Might however.
Atreidi 24 iul. 2021 la 10:44 
are they now categorized as weapons or as misc items within the menus?
NNIR 24 iun. 2021 la 16:13 
How to make the weapon perform 8 attacks?
Mlie  [autor] 5 mai 2021 la 2:36 
@OilRicherKEK The recipe should be visible in the ancestral forge if you have done the research.
When a pawn has the skill and inspiration, the sword will be craftable
OilRicherKEK 5 mai 2021 la 2:00 
@Mlie Now I know that I can only make it with inspiration. Can I make it only when inspiration comes out?
Mlie  [autor] 4 mai 2021 la 8:21 
@OilRicherKEK Have you done the requirements described above?
OilRicherKEK 4 mai 2021 la 7:44 
i cant make weapon. is this bug???
Rockstar 25 apr. 2021 la 20:43 
Just a note to folks using this mod: It impacts performance quite heavily. Probably needs a rework if the original author ever returns to reduce it's performance footprint.
Yatty 21 ian. 2021 la 14:15 
Can't seem to get this to work with Dual Wield mod. Cant find these weapons there.
pgames-food 27 dec. 2020 la 21:36 
hi im not sure but it looks a bit like something from the doom mod, Faction: UAC
Mesez 19 nov. 2020 la 3:38 
When i use EdB Prepare carefully, Those swords get showed in resource panel not weapon panel.
zinapple 2 sept. 2020 la 5:26 
I took out a 40m big knife from my hip!
Leri-Weill [FRA] 26 aug. 2020 la 10:12 
I second Hohen's comment, those swords having traits and being bonded would be awesome!