Europa Universalis IV
1.37 Doge Shattered Europa
931 σχόλια
ComradDoge  [Δημιουργός] 8 Οκτ, 10:00 
1914 i think
Baggio 8 Οκτ, 7:57 
Did you change the date when the game ends ?
Smoothicecap 30 Σεπ, 5:40 
hi east india company missions arent there and only getting generic ones. is there anyway i can get around this?
ComradDoge  [Δημιουργός] 25 Σεπ, 9:23 
Incohesively at best, there is a lot of file overlap
Baggio 25 Σεπ, 8:51 
Hi is this mod would work with Responsible Blobbing mod ?

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2131234936
jgDarkWolf 13 Αυγ, 17:25 
Colonization is like bugged right now, your own colonial puppets like disable you from colonizing inland
Diogenes was right 7 Αυγ, 20:08 
so i would like to say thank you to anyone involve in the making of this mod... even the birthing of the people who made this mod deserve thanks.lol
redraven313 (DK) 26 Ιουλ, 12:33 
Saw there was a ideas & policies for anbannar.
Is there a version that adds only the idea group to regular eu4?
Or can I disable all the other mechincs and just have the idea groups in a regular game?
...
I dont think I can go back to playing without the ideas
Buzka 6 Ιουλ, 14:47 
please fix astec missing mission in this mod astec dont have mission that grant chande your technology group to high american
Brigantia 30 Μαϊ, 1:08 
This mod is amazing. Vanilla EU4 was far too simple. I do wish that more of the new nations had custom mission trees (Vinland for example), but well done!
ComradDoge  [Δημιουργός] 26 Μαϊ, 10:06 
Updated out with various small fixes
ComradDoge  [Δημιουργός] 25 Μαϊ, 20:03 
Generally, content is made with all DLCs in mind. However, the game is pretty good at substituting things if you dont have certain dlcs. Rarely lack of DLC will majorly break the game and instead just look weird and thats it


In regards to this case, its purely graphical and just looks bad as it was made with professionalism in mind.
Bruh 25 Μαϊ, 17:17 
the military tab without cradle of civilization or some other DLC appears broken. Is it required or is this mod supposed to be fine without DLCs?
ComradDoge  [Δημιουργός] 14 Μαϊ, 15:43 
ideas are an old fork of idea variation

sorry, only english is supported
理塘益西 14 Μαϊ, 4:24 
greeting!does it support chinese?
理塘益西 14 Μαϊ, 4:22 
it look like the idea variation mod?
Weteran666 14 Απρ, 13:43 
Eranshahar lack of mission
ComradDoge  [Δημιουργός] 12 Απρ, 4:55 
fixed
wnsgh1315 11 Απρ, 23:32 
The Portuguese land sales bug has not been fixed yet. I'm playing Qing Dynasty right now, but sales requests keep coming in. I'm sorry, but please check again.
ComradDoge  [Δημιουργός] 6 Απρ, 6:22 
Glad you enjoy it!

Yeah I'll take a look
Greetings! I play this mod for years and it's one of my favorite, just, few countries need a little update-if possible :)
1)Can you add missions for Egyptian nations or remove/reduce the requirement for forming Mamluks and Egypt? Only Alexandria have a non-generic Mission tree and waiting for tech 10 for the first mission tree is quite boring.
2)It would be great if there is one more mission that gives Ottomans claims on Greece and Bulgaria, since their second mission is - conquer Serbia and Albania while they didn't get any claims on any Balkan province.
3)Georgia doesn't have a mission like Imereti/Samtskhe "Combat the Collapse" which gives them claims to Georgian lands, it would be great to add that mission as well.
4)Theodosia - AI never completes "Genoese Relations" since GEN is too far in Shattered.
PS I saw your message about DC but I moved to China and connecting to dc might be a bit difficult. Nothing urgent here btw! Thank you for keeping this mod updated!
ComradDoge  [Δημιουργός] 1 Απρ, 8:27 
none are tbh, mainly built around english
Trj43 1 Απρ, 3:17 
What is included in localisation? Is russian by any chance amongst localised languages?
ComradDoge  [Δημιουργός] 27 Μαρ, 9:12 
Will do, somehow got missed
camarofan1982, CPA 27 Μαρ, 9:04 
If you get a chance, could you allow Dalmatian culture nations to form The Adriatic Empire? It seems appropriate with the theme of the tag.
Roman :) 23 Μαρ, 18:32 
I love this mod. Pleaseeee add a remove straits option. Unfortunately the remove strait mods dont work with this :(
أبو مقرن 22 Μαρ, 13:34 
AI oman have trouble with both of them lol, it just that the vanilla one is bigger overall with better rewards
ComradDoge  [Δημιουργός] 22 Μαρ, 13:12 
you are good, I assumed as much
is the AI oman having trouble going through it?
أبو مقرن 22 Μαρ, 13:11 
sorry i meant for the ai, like Muscovy do
ComradDoge  [Δημιουργός] 22 Μαρ, 13:04 
of course, is it having trouble?
أبو مقرن 22 Μαρ, 13:02 
can more nations get the option for vanilla missions like oman?
ComradDoge  [Δημιουργός] 19 Μαρ, 9:28 
I'll take a look if there is still reason for mines being restricted from being built in subjects
I think it was due to some gamebreaking stuff that it was limited but ill take a look

would be a bit too many options if you could select but a setting that would constantly keep at least 3/3/3 is possible
camarofan1982, CPA 18 Μαρ, 17:00 
Yo man, my server loves this mod. Could you add a game-start option for Multiplayer that allows you to build mines in subjects? Some tags that make colonial subjects get really messed up by it because they can't get resources to industrialize if the subject didn't naturally spawn with it.
MooMooChicken 17 Μαρ, 0:09 
Hey, would it be possible to have a setting that would set the MINIMUM amount of monarch points a ruler could spawn with? Not just locking it to 3/3/3, but having the option for everyone to get better rulers and not ♥♥♥♥♥♥ with ♥♥♥♥♥♥ rulers. Maybe even make it select-able what the minimum could be.
smokeybowl7488 16 Μαρ, 5:31 
why can't i annex other nations? i went to war with florence and won but i couldn't annex it
ComradDoge  [Δημιουργός] 9 Μαρ, 9:50 
(accidentally deleted your post regarding condottieri)
not sure I can do much regarding the free part but I can check at some point

regarding the portugal stuff, should be fixed whenever I updated the mod
wnsgh1315 7 Μαρ, 10:11 
And when I changed the country to Portugal, I found that Portugal had paid for it, and that it was making demands even though the conditions for the land purchase were not met.
wnsgh1315 7 Μαρ, 10:08 
When playing Japan and China, Portugal constantly tells them to sell the land. Even if they refuse, they tell them to keep selling every month. If you sell the land, no money comes in, and even if you get it back, they tell you to sell it again.
ComradDoge  [Δημιουργός] 6 Μαρ, 16:15 
just the save is fine
Wi-Fi Mero 6 Μαρ, 13:45 
Crashes in 1515, playing ad Hungary. I don't know what I could send to help troubleshoot it.
Jeff_the_Shark 3 Μαρ, 13:03 
Correct, they were still able to colonize on their own - i just had 4 colonists and wanted to help them along once I got the coast, and was unable to. Tagging to them and unmarking all of their formable decisions prevented them from forming the USA a third time, and as a result I can still colonize inland for them.
ComradDoge  [Δημιουργός] 3 Μαρ, 9:14 
when they are the new tag but still under your colonial rule
are they still able to colonise?
Jeff_the_Shark 2 Μαρ, 18:22 
Hopefully Final Update: The generic colonial nation formed the USE/Fredonia again after I peaced from a war, which prevented me from colonizing inland again. I'm not sure what's causing it, but apparently setting the game rule you can set at the beginning that subjects can form nations means that you lose the ability to colonize inland provinces overseas when they do so. Do you have a fix for this other than just perpetually re-integrating the subject in question?
Jeff_the_Shark 2 Μαρ, 17:43 
Update: I used console to integrate Fredonia, let a day pass to spit them back out as a generic colonial nation, and viola, i could colonize inland again. not sure what the deal was there, but it's taken care of now.
Jeff_the_Shark 2 Μαρ, 14:18 
I just started a fresh save with Andalusia, consoling my way around just to speed it up, and even before I form a colonial nation it prevents me from colonizing inland provinces with the exact same message. However, I put a month tick through, got the colonial nation spawned, and now it lets me go inland. I think it may be my save itself.
ComradDoge  [Δημιουργός] 2 Μαρ, 13:58 
Hmm not sure, it kind makes sense but at the same time I remember being able to colonise inland (or am i gaslighting myself?)

The only internal rule that was added is that colonial nations can only colonise their own colonial region but that shouldnt affect you in any way

The tooltip does seem to suggest it so maybe there is just certain weird conditions that are being met from vanilla

cant say much more without checking the save but it kinda sounds vanilla
Jeff_the_Shark 2 Μαρ, 13:50 
I'm currently playing HRE in the shattered start, and I have a colonial subject in Colonial Eastern America (dubbed Fredonia) and the game is refusing to let me colonize inland provinces for them. Despite the fact that I have plenty of ports, and Fredonia has all of their land fully cored, I just get the following message for anything that isn't coastal: "You can only colonize provinces that are adjacent to one of your own provinces (not colonies) or that are coastal provinces."

My capital, Aachen, is landlocked, and my main trading port is Amsterdam. I set no natives in the new world at game start, and set subjects to be overlord color. I am also not running any additional mods save for a map mod that doesn't affect checksum.

My best guess at this stage (other than some bug) is that colonizers can no longer get anything other than coastal provinces, and their colonies need to do the heavy lifting for the interior, but I figured I would ask just to be safe.
Nagazora 1 Μαρ, 12:38 
It's not but it integrates many of EE mission trees
DevilDog 1 Μαρ, 12:30 
Is this compatable with expanded europa and the other expanded mods?