Total War: WARHAMMER II

Total War: WARHAMMER II

Vanilla Spell Damage Tooltips
52 comentarii
V 20 iun. 2023 la 21:14 
Great mod, the only thing missing are all the power reserves and recharge rates on abilities and items like:

- Arcane Conduit / Greater AC
- Wand of Jet
- Power Stone
- Starwood Staff
_SharkMan__ 29 mai 2023 la 3:54 
@Thunder , hello, I really love your mod :)

Do you plan to port it to warhammer 3?

Thank you so much
Phoenix 15 apr. 2023 la 8:22 
Would there be a version of this for Warhammer 3?
sgssk 29 apr. 2022 la 20:17 
Ah I may get understand of it . According to my test ,direct damage spells will always try to damage all the entities of a unit ,but only success for each at a chance of xx% .
And "to xx entities" means even the spell successfully "deal" all the entities , it will damage no more than xx guys .That's why Fate of Bjuna takes so few damage to those artilleries ,'cas they usually have no more than 10 entities and each have only 18% chance to be successfully damaged .

Appreciate your work again!
sgssk 25 apr. 2022 la 0:19 
I wonder that is the "max damage" means the max damage to simple entity , or to the all entities in the unit? Some spell writes "max damage 300+" but takes 3000+ to someone. I mean The Fate of Bjuna
And ,is that "to xx entities" means damage multi entities at the same time?
(btw Fate of Bjuna writes "18% chance" ,is that wrong or got some little problem with my game or mod? I play the game in chinese)
Thunder  [autor] 5 febr. 2022 la 2:27 
Regardless, based on the tooltip you would expect to wipe out 2/3rd of a unit with low entity HP which you can consider a lower bound (assuming most units stay for the whole duration) due to the way the game calculates damage.
Thunder  [autor] 5 febr. 2022 la 2:26 
It deals 2AP /~sec and lasts 20 seconds so 40AP/entity. Since most entities have a low entity HP, if they stand in the plague the whole time almost the entire unit gets wiped out.

Suppose you are casting plague on 1 unit of Clanrats which have 160 entities on ultra unit sclale. Every entity has 8 base + 52 bonus HP (60 HP total, 60*160=9600HP total which is shown in the unit card)

Suppose plague hits all units for 20 seconds, that is 40*160=6400 damage dealt (This applies to square formations since the vortex is expanding from the middle, you don't hit all entities for the entire 20 seconds).
So the remaining HP of the unit is 9600-6400=3200. That is 3200/60=~53 entities out of 160.

If you test it in a custom battle you can get way better results than 53 entities remaining, depending on your unit formation. The damage seems to be inflated due to the vortex expanding during the cast (There could be some extra ticks of damage which is not indicated).
Nekzar 4 febr. 2022 la 16:24 
Can you explain the description of Plague, it says it deals 2 damage to every entity, so I completely skipped picking it. Sounds like best case scenario is 600 damage on weak units. However I later saw a video from Legendoftotalwar saying it's the best vortex spell, wut.
Sledjer 6 ian. 2022 la 18:17 
I think it would be great if you could add an indicator if it can damage walls/towers. (Only if it can, no need to indicate that it cannot)
HolyCrab 22 sept. 2021 la 15:15 
Don't mind my pervious post, wrong info.
HolyCrab 22 sept. 2021 la 15:10 
Not compatible with "Cutom Lord Creation" mod.
Thunder  [autor] 11 aug. 2021 la 12:34 
@thomasmayrhofer1 No they are localised in English only. Tooltips are made with a python script that parses game data and outputs the localised text which is then exported into the mod file.
thomasmayrhofer1 11 aug. 2021 la 6:39 
So, I play in German. As the tooltips come from game data, will I get them in my native language then? Great mod idea by the way.
zoo_ 15 iul. 2021 la 17:05 
ty :)
MorglumNecksnapper 15 iul. 2021 la 0:33 
Thanks for the update!
Shero, The Worm 13 iun. 2021 la 4:50 
I love spells in warhammer but it's always been hard to compare spells before this mod, thanks for the answer!
Thunder  [autor] 13 iun. 2021 la 3:07 
@Shero Wind of death has a higher damage radius (hitbox) compared to pendulum (6 vs 4) and also has a slower vortex movement speed (20 vs 40) so its possible that the same entity is hit with wind of death multiple times (e.g. at the start and end of the hitbox) hence dealing more damage. From what I can tell damage is per second.

Also based on the gameplay reveal they are adding damage tooltips to spells in Warhammer 3. They might port that into Warhammer 2 as well who knows.
Shero, The Worm 12 iun. 2021 la 14:41 
Second Question: Do you have any idea why "The Penumbral Pendulum" seems to deal so little damage compared to "Wind of Death" despite Pendulum dealing 36 base damage & 36 armor-piercing damage, and wind of death only dealing 24 armor-piercing damage?
I know Wind of death is the stronger spell, I just don't know why.
Shero, The Worm 12 iun. 2021 la 14:34 
Question: When a spell says "Deals () damage to all entities hit in the AOE" for spells such as pit of shades how often does that damage tick? Is it every second?
Shero, The Worm 12 iun. 2021 la 14:09 
Why is this not implemented in the base game? You're doing great work, incredibly useful!
Squaul 1 mai 2021 la 17:09 
I think you should add the others attributes because it's always interesting and even useful in a lot of case ! Good work tho !
egbert504 21 mart. 2021 la 13:09 
ok thank you:steamthumbsup:
Thunder  [autor] 17 mart. 2021 la 11:22 
@egbert504 these tooltips are only for vanilla. SFO has something similar though.
egbert504 15 mart. 2021 la 16:04 
Are these tool tips in SFO if not is the compatible with SFO?
Krakenous 11 febr. 2021 la 14:02 
Nice one, that's really interesting. There is sometimes so much depth in abilities I've found in these games that it's really quite crazy how some things behave. Anyway, appreciate your work :).
Thunder  [autor] 11 febr. 2021 la 12:38 
@Krakenous those tooltips were in but were attached to the bombardment spell not to the passive which is shown on the unit card. Abilities like this have missing tooltips as the passive doesn't actually trigger the spell, its coded to occur independently based on % health missing.

Therefore there is no actual detectable link/relationship between the passive and the spell (except the naming convention which is not enforced) so these spells have to be added manually, its been added now.

Krakenous 11 febr. 2021 la 6:12 
Excellent, been looking for something like this! Got tired of seeing what "moderate/major damage" actually meant. Quick suggestion, could you please add in a tool-tip for the "Rubble and ruin" stages 1-3 (i assume it's the same amount of damage per stage)? It's what's on Rogue Idol type units :), would be nice to know how much damage it does to ally units surround it.
thingymbob 22 ian. 2021 la 16:42 
Thanks, this is a great mod and very useful
MorglumNecksnapper 19 ian. 2021 la 14:10 
Amazing work man, this mod is so helpful.
ToastyWheat 26 dec. 2020 la 21:08 
This is great. I've never found those vague "major damage" descriptions helpful at all.
Thunder  [autor] 11 dec. 2020 la 6:32 
@가을바람 sure go ahead!
Fallwinds 10 dec. 2020 la 22:04 
just asking- may I translate your mod into Korean?
Nikitian 10 oct. 2020 la 5:27 
I never knew I needed this mod, now it's indispensable. Thank you!
Truffles 4 oct. 2020 la 8:42 
What SilverTongue said.
This is absolutely amazing
SilverTongue 28 sept. 2020 la 2:18 
The crazy amount of work in this mod makes me speechless.
Mod author you are insane.
Parovoz 14 sept. 2020 la 13:52 
thanks for mod
Thunder  [autor] 12 sept. 2020 la 7:40 
@Purexxx Its added now.
Thanks for the report.
Purexxx 11 sept. 2020 la 14:27 
Hey just noticed Soul Quench is missing the tooltip for the direct damage component.
General Titmouse 24 aug. 2020 la 14:27 
How the information isn't already in game is beyond me. Thank you so much for this mod!
StrykerMagnus 7 iul. 2020 la 12:15 
You're doing the Lord's work. Praise Sigmar! Also, this is fucking awesome!
Thunder  [autor] 7 iul. 2020 la 1:48 
Yes AP damage inherits from the base damage type so if you see a tooltip like "causes major magical and fire damage" then AP damage will be magical fire AP damage.
☸𝕵𝖔☸ 6 iul. 2020 la 19:41 
orky12

No. damage from the same source are always of the same type.
orky12 6 iul. 2020 la 18:44 
When it says it does fire and armour piercing damage for example, and your tool tips say "20 fire damage and 50 AP damage" Does that mean that only the non ap damage is fire and the ap isnt?
BobDaveson 6 iul. 2020 la 12:01 
Thank you very much.
Thunder  [autor] 6 iul. 2020 la 10:31 
@BobDaveson, @Sphinx I added cast time to everything that is not a passive ability (like map wide effects)
Sphinx 6 iul. 2020 la 10:03 
I'd personally like delay before spell cast so I can better lead spells I'm unfamiliar with.
BobDaveson 6 iul. 2020 la 8:29 
very nice addition to the game but would be nice if you included the delay before cast to since some are very long and hard to guess if you arent used to those spells. doesnt need to be put on everything but there are some long delays on some that can make you miss easily.
Jack 6 iul. 2020 la 4:38 
This should have been in the game by the developers anyway.
Ragnar 5 iul. 2020 la 4:43 
Oh my God, this is stupendous!
Killer Rabbit 2 iul. 2020 la 18:28 
Fabulous!