Total War: WARHAMMER II

Total War: WARHAMMER II

Grimgor Starts With A Giant
11 kommentarer
=[NK]= Col. Jack O'Neil 1. aug. 2022 kl. 2:03 
This should work with SFO. Are your using any of my felt or Mixu low mods?
Gleen Cross 1. aug. 2022 kl. 0:36 
For some reason this mod is conflicting with SFO, even if I load it first in the mod list, the giant simple doesn't appear. Which is kinda of a shame because Grimgor's AI is suicidal, he gets beat by Rotgut very early in my campaigns, the giant helped his survival
bryanwhincup 22. maj 2022 kl. 8:51 
I always use Hans Starting Units but I think that's a startpos mod. Wonder if this will cause conflicts or I'll get a bonus Giant lol.
Sphinx  [ophavsmand] 20. feb. 2021 kl. 16:48 
@voiceofreason467

I'll take a look when I've got time.
voiceofreason467 16. feb. 2021 kl. 11:49 
Any chance of updating? It seems to cause conflicts with SFO and my mod collection in general.
Hal0DuDe64 24. dec. 2020 kl. 20:01 
still works
Sphinx  [ophavsmand] 21. juni 2020 kl. 12:10 
It's a script, so no.
Guvenoren 21. juni 2020 kl. 7:55 
isn't this a startpos edit mod?
[FS] Kapitan Wolfgang 19. juni 2020 kl. 15:59 
It would be awesome if Azhag started with a feral wyvern.
Ciaphas Cain 19. juni 2020 kl. 5:13 
OMG thank you!!!
MorglumNecksnapper 19. juni 2020 kl. 1:13 
Great job, thanks. Maybe give Azhag a feral wyvern?:)