Kenshi
Zero Mod
76 kommentarer
Zentroze 12. sep. kl. 8:09 
Fair enough
Teirdalin  [ophavsmand] 21. aug. kl. 3:25 
Only real issue was that it would require replacing the held animation itself. Which you can imagine how problematic that could be.
Zentroze 19. aug. kl. 3:37 
Really wish this would get updated, but I get it if the mod author's just too busy or not interested anymore
Leon 19. maj kl. 7:30 
Also love Ride Chaser so much. Fast and cool looking. But when I pick up people with Ride Chaser then their head is face down to the ground. Any fix for that.
Leon 17. maj kl. 16:05 
Love this mod. TY. Can we make the rider ourself too. love how fast it travel. make it hard to produce but love more for sure.
thejman285 10. nov. 2024 kl. 13:59 
Zbuster bench does not work. Cannot so much as interact with it. Otherwise very cool mod thank you.
Teirdalin  [ophavsmand] 3. feb. 2023 kl. 23:49 
<3
Zentroze 3. feb. 2023 kl. 22:34 
Definitely a nice mod, would love to see it get updated, but I understand if you don't want to focus on this mod for now (Your other mods are pretty darn great too)
Teirdalin  [ophavsmand] 23. juli 2022 kl. 21:26 
I haven't touched this in two years, but I don't think I gotten around to adding new types of blasters to it. Although I would assume ammo would be able to be made in it.
VividSnake 23. juli 2022 kl. 21:03 
does the zbuster fabrication table work
Teirdalin  [ophavsmand] 23. juli 2022 kl. 20:11 
I meeaaaaann, maybe. Possibly. Potentially.
silverforte 1. apr. 2022 kl. 11:02 
hate seeing awesome mods get left behind :(
donald.nintendo 13. jan. 2022 kl. 10:13 
ever gonna return to this mod? still a good mod tho.
Teirdalin  [ophavsmand] 21. aug. 2020 kl. 21:42 
Should be researchable, probably around tier 3 if I remember.
<S.A.C.> 21. aug. 2020 kl. 21:37 
where can i find z tech?
Desert Punk 4. aug. 2020 kl. 16:57 
HADANGEKI
Teirdalin  [ophavsmand] 8. juli 2020 kl. 23:56 
That Zero Squad.

I feel a bit bad that I've been neglecting this mod so much in comparison to every other one of my mods.
dfaroda 4. juli 2020 kl. 12:00 
dfaroda 4. juli 2020 kl. 11:52 
let me start up and show you should have 4 zeros and chasers (I had an idea to hire similar bikes but at 400 speed at some kind of workshop later down the road/ (so x or whoever else you add can get one)
Teirdalin  [ophavsmand] 4. juli 2020 kl. 11:50 
That's strange. But anyways, he uses the unique tag to prevent additional spawning, so I suppose it's a problem with the Kenshi system when importing.
dfaroda 4. juli 2020 kl. 11:49 
Zero and ride chaser are respawnable on import (not sure if you intended this) Zero (?) or something within my gameplay sometimes makes the game glitch shortly after he starts smithing an item (was either at Luxury smithing forge or a clothing bench) not sure if this second is mod conflicts or not. Shall send some screens of zero squad in abit once i Make a base. Happy 4th good sir <3 keep up the amazing work.
Puro 29. juni 2020 kl. 9:56 
DUDE, YES!!! You're my absolute fucking HERO!! :D
dfaroda 26. juni 2020 kl. 10:46 
Hollow core is the name of the mod.
dfaroda 26. juni 2020 kl. 10:45 
Also fun fact another mod technically well allow an army of zeros due to him being basically an invisible man
dfaroda 26. juni 2020 kl. 10:44 
Took 5 minutes but The chaser finally joined. (you can mix and match chaser armor with zeros armor to make wacky shenanigan characters (helmet does not work on chaser though)
donald.nintendo 26. juni 2020 kl. 9:16 
i made a private patch mod for myself a bit back to set zero to spawn in the hub as well.

i figure you could use that as an idea for testing faster.

to set the new characters you make for this and other mods to spawn in the hub as a patch mod for quick temporary testing.

also if you want a tester for your mods, just keep me in mind. i'd love to help.
dfaroda 26. juni 2020 kl. 8:40 
I'll set zero to follow it for awhile and see what happens.
Teirdalin  [ophavsmand] 25. juni 2020 kl. 21:48 
It's suppose to recruit on detect_neutral player_target with race Zero.
Teirdalin  [ophavsmand] 25. juni 2020 kl. 21:47 
Thaaat would probably be a bug. Did you try running Zero around it a few times?
dfaroda 25. juni 2020 kl. 21:12 
Idk if this is a bug or just mod conflict but on zero recruit the chaser does not get recruited and just wonders around aimlessly without zero.
Teirdalin  [ophavsmand] 25. juni 2020 kl. 9:33 
Well, I learned a trick in my Warhammer overhaul modding on how to fix a massive problem I had with X. So his rig is actually done and ready to be added whenever I can get around to finishing him. Just gotta do his blaster shot and buster still.
Teirdalin  [ophavsmand] 22. juni 2020 kl. 12:56 
I've mostly been focusing a lot on my Dawn of Sigmar mod at the moment also, so updates to this will be coming a bit, slowish.

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2137132296
dfaroda 22. juni 2020 kl. 12:51 
I like the bribe idea incase you Accidentally kill him and want to avoid the fight in heavily modded play through
Teirdalin  [ophavsmand] 22. juni 2020 kl. 2:43 
Think I'll have Vile show up outside of where you save X and be like
"I heard you've been activate again, figured you'd eventually show up Zero. I'm stronger than last time we fought, and you're not going to get away this time.."
then either trigger battle start or dialogue options with maybe a bribe.
dfaroda 20. juni 2020 kl. 12:54 
I think vile should be both, And i had an idea. Remember how I said generic reploid models? Why not make a city somewhere with em with a map that spawns from x or zero. (maybe later down on the line have an event that wipes the city out) for sigma of course.
donald.nintendo 20. juni 2020 kl. 9:14 
masks are cool too!
ima stop commenting for a bit now. wanna play kenshi now.
Teirdalin  [ophavsmand] 20. juni 2020 kl. 9:12 
Hmmm, or a happy mask shop would be fun. There's 27 Majora Mask masks ripped and uploaded on the models resource. That'd be almost as easy as adding in weapons.
donald.nintendo 20. juni 2020 kl. 9:11 
sweet. the razor sword is the most badass looking sword in the series that link uses.
Teirdalin  [ophavsmand] 20. juni 2020 kl. 9:10 
I also had that idea planned and got a really awesome Link outfit together for it but it's not rigged or setup yet and is planned for, later..
Razor sword can be done super easy though.
donald.nintendo 20. juni 2020 kl. 9:09 
well you got some experience now.
hopefully zero is harder than vile will be.
donald.nintendo 20. juni 2020 kl. 9:08 
i got an idea for a future mod.
The legend of Zelda equipment and characters.
i would also quite like to see the razor sword from Majora's mask to be in it.
Teirdalin  [ophavsmand] 20. juni 2020 kl. 9:08 
Getting vile to work for his projectiles will be so much easier than Zero and X since his gun is on his back, so I don't need to worry about the whole stupid holster animation for his weapon as I can just have it be invisible and the projectile come from the position of the gun.

Dreading working on his mesh and rigging though; took me like a week to get Zero to work properly ingame, but that was with a ton of random noob issues with the way meshes worked.
donald.nintendo 20. juni 2020 kl. 9:06 
that is hilarious!
Teirdalin  [ophavsmand] 20. juni 2020 kl. 9:05 
His encounter the player dialogue would be "WHAT ARE YOU DOING IN MY SWAMP!?" and I'd be replacing every reference to bugmaster with Shrek.

But decided to do boat mod instead today.
donald.nintendo 20. juni 2020 kl. 9:03 
lol shrek is love. shrek is life.
Teirdalin  [ophavsmand] 20. juni 2020 kl. 9:02 
Oh, yeah. I can probably do most stuff.
Was actually thinking of doing a Shrek bugmaster improvement mod.

I have a whole warhammer overhaul project planned for the future too. Once I figure out how to make Character textures not shiny.

https://i.imgur.com/y2QSTGA.jpg
donald.nintendo 20. juni 2020 kl. 8:58 
none at the moment. i was just wondering just to see if i should keep you in mind should i get an idea.
Teirdalin  [ophavsmand] 20. juni 2020 kl. 8:58 
The chaser I got from somewhere else and textured from the ground up as it was a complete mess.
Teirdalin  [ophavsmand] 20. juni 2020 kl. 8:58 
I got them rips from the models resource then modified them significantly in Maya to make them better.
Technically I can make custom models easy enough, just time consuming. What other games do you got in mind?
donald.nintendo 20. juni 2020 kl. 8:55 
oh okay.
btw did you make the models yourself or did you rip em from somewhere?
if you made them...do you take requests to make kenshi mods from other games?