Space Engineers

Space Engineers

Ore Finder Plus [OFP]
162 条留言
Viktor 10 月 31 日 上午 4:09 
Thank you! Too bad Keen's PB API is just missing some interesting features.
Onosendai  [作者] 10 月 24 日 上午 8:45 
Naw. The only way to get the intersection of the ray is with a moded ore finder. I'll adapt and update Raycast OreDetector here in a few weeks.
Bockda 10 月 18 日 下午 5:37 
i dont suppose theres a way of doing the same thing without Raycast and extra mod somehow?
Onosendai  [作者] 9 月 18 日 上午 8:13 
Thanks @Viktor I'll see if I can get the code and fix it. If not I'll look at recreating his mod.
Viktor 9 月 14 日 上午 4:59 
The OreDetector Raycast (Max range) mod does not work with game version 1.207.021. Added a comment there: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2200909982
Onosendai  [作者] 8 月 13 日 上午 8:26 
Ok should be fixed. Let me know if you have issues. The issue is when ore has a [ or ] in the name. So some of the ore mods (like better stone) caused the issue but should be good now.
Onosendai  [作者] 8 月 13 日 上午 3:57 
Found the issue. Seems the Add/Remove Ignore list and Display filters are off. Working on it now.
Onosendai  [作者] 8 月 12 日 上午 5:12 
Hmm I'll check it out. Thanks for letting me know. Is there a specific menu or just the entire thing?
shaileshmig29 8 月 11 日 上午 3:35 
Navigation in the menu is not working.
Onosendai  [作者] 8 月 7 日 下午 7:03 
:) Thanks. Honestly means a lot to me as this mod too loads of time to get coded and working right.
D4N13L 8 月 2 日 上午 8:52 
My favorite mod. Great
Onosendai  [作者] 2024 年 11 月 12 日 下午 8:35 
Anytime. Glad it helped. Enjoy!
Just_J_Dubs 2024 年 11 月 7 日 下午 2:27 
Thank you! Changing the step did it. I don't mind that it takes longer to scan I like to use this as a passive ore finder. Thanks for the mod and speedy response.
Onosendai  [作者] 2024 年 11 月 4 日 上午 6:09 
Yup will work on a station, or even just in space. You just need to make sure you have a Programming Block with the script and an ore detector on the same grid. That grid could be just floating in space or on a ship hovering near an asteroid field. One thing that may help is increasing the "range" in the settings to be further out and also change the scan steps to 1 degree instead of its current default.
Just_J_Dubs 2024 年 11 月 1 日 下午 6:38 
Just wondering will this work on a space station with asteroids around but not connected to the station? I have gotten it to work on my planet base I think one ore popped up but nothing so far on the station. I changed the on the station to make sure it doesn't use the bases stuff.
Onosendai  [作者] 2024 年 5 月 18 日 下午 1:58 
Another question for you @OrthodoxAnarchist. Are you using any Ore Mods? Like Better Stone?
Onosendai  [作者] 2024 年 4 月 28 日 下午 8:59 
Hmm ok let me look into it. Can you share the world with me? You should be able to post the save game into the workshop and I can pull it down and test with your exact setup.
OrthodoxAnarchist 2024 年 4 月 28 日 下午 8:55 
To be clear, I updated the call from degrees to radians AFTER I noticed I wasn't picking up ores in the log anymore.
OrthodoxAnarchist 2024 年 4 月 28 日 下午 8:53 
I've had a really odd time with this. I was able to scan and now I can't.

I've parked 400m away from a new iron deposit (not visited or detected) on a new part of the map. I saw @Antono and @DarkSideRC's comment and confirmed that the radian fix is not up (all good, just had to fix two lines of code). Reloading the fix cleared the log, so now I'm back to 0 detected (just iron, nbd). But, I've now done a few scans and can't get this deposit to show up. I went updated the scan step from 18 to 9 just in case the ore was in a bad location; no fix. I know I have configured everything correctly b/c I'm in the settings menu watching it scan, and it worked earlier, but here's my config:
- LCD has [OFP] tag and displays w/o issue
- Programmable block shows no errors
- Ore detector has [OFP] tag, no other ore detectors on the grid (except on a connected small grid miner that is powered off)
- OFP settings are default

Any advice? Any thing else I can provide to help troubleshoot?
Onosendai  [作者] 2023 年 10 月 19 日 上午 10:01 
@MrFox. No unfortunately it can not. The one mod it requires is the OreDetector Raycast mod (to allow for the ore detectors in game to have the ray casting ability that I use to fire rays out to find ore.)
MrFox 2023 年 10 月 17 日 下午 4:11 
Can this work with no mods? as in pure vanilla/DLC blocks
Onosendai  [作者] 2023 年 9 月 3 日 上午 11:11 
@DarkSideRC that fix seems to work really well. I'll make a new release here shortly. Thanks!
Onosendai  [作者] 2023 年 7 月 31 日 下午 2:24 
@null this works with all ore. I've tested with most modded ore to make sure but let me know if you get an issue.

@Atono and @DarkSideRC nice catch. I'll update the script and the github repo. Thanks!

@DarkSideRC Yeah that would be great about checking existant gps points. hit me up and we can chat (or even feel free to submit a pull request or issue to the github and I can fix it up.
Thanks all
DarkSideRC 2023 年 7 月 26 日 上午 10:46 
@Onosendai : i've also find a way to check already existant gps points to check already existant points. I can tell you if you need.
DarkSideRC 2023 年 7 月 26 日 上午 12:00 
@Atono : I think your are right. Front scan never work for me. Always find ores to the right... I change script to convert edgrees to radians and then it works fine : Vector3D.CreateFromAzimuthAndElevation(azimuth / 360.0 * 2.0 * 3.14159, elevation / 360.0 * 2.0 * 3.14159, out targetDirection);
Atono 2023 年 7 月 25 日 下午 4:40 
I think there might be a bug with the way your using Vector3D.CreateFromAzimuthAndElevation. It appears that its looking for radians but you are passing it degrees. Probably still mostly works because the ray is just randomly shooting out.
Null 2023 年 7 月 23 日 下午 8:20 
Does this work for modded ores as well? I use Survival Extended which adds quite a few new ores. Would this pick them all up without issue?
Onosendai  [作者] 2023 年 6 月 8 日 上午 8:52 
Could try that. Can you post and share your world? I can then download it and take a look. If not just post a screenshot of the mods you're using
Egg 2023 年 6 月 1 日 上午 5:19 
should i maybe change the loadorder ? and put your mod on the top ?
Egg 2023 年 6 月 1 日 上午 5:18 
Hi there im very confused right now. These Tree mods area llready enabled. cpecialy the x ray mod was installed togehter with your mod. did u update or change something ?
Kind Regards and tanks alot for your time !!!
Onosendai  [作者] 2023 年 5 月 31 日 下午 8:04 
Also make sure the Programming block is On. It will turn itself off if it throws any errors. So once you've added the mods I'd go into your game, click edit on the programming block and make sure you're using the latest OFP. Then click OK and make sure the block is on and throws no errors.
Onosendai  [作者] 2023 年 5 月 31 日 下午 8:03 
Ok I have these three mods loaded and it works now. try making sure you have them all enabled

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=691529112
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=472832143
https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2200909982

That last one is important as it will add the right API's to extend the class for the Ore Detector so I can get ore coordinates.

Let me know if that helps and good luck.
Onosendai  [作者] 2023 年 5 月 31 日 下午 7:01 
Sure I'll download these and take a look.
Egg 2023 年 5 月 30 日 上午 11:45 
What could cause that? and how can i find it out ? Where is the Error log in SE there days ?
Im using this mod here https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=691529112
that hase ore detector and this mod here https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=472832143 . by side that im suing about 50 mods all not older then 2022 or and looked at the chat if they stil function. I added this mod and the depency mod. as this Problem occured. The scaner it self works like a charm <3 <3 <3 !!! yould you help me pls ?
Onosendai  [作者] 2023 年 5 月 30 日 上午 11:03 
Odd no. I can see if the mod changes that or not. Its one of the reasons I like the Ore Detector RayCast as it shouldnt change the in game assets for the ore detector at all.
Egg 2023 年 5 月 30 日 上午 8:30 
Hi there is it normal that the Distance slider of the ore detectors disapear ?
Kind Regards
Onosendai  [作者] 2023 年 5 月 21 日 下午 8:47 
You're welcome. Enjoy!
KDG 2023 年 5 月 21 日 下午 8:33 
awesome sounds good, thank you
Onosendai  [作者] 2023 年 5 月 19 日 下午 12:57 
Ok just retested it and works very well. Just keep in mind that Andargor removed some of the "limits" on the charge of the ray. so this will scan further and faster. That may cause issues on multiplayer servers but if you set the ore scanner in a reasonable way it shouldnt be an issue.
Onosendai  [作者] 2023 年 5 月 19 日 下午 12:46 
(Guide updated as well)
Onosendai  [作者] 2023 年 5 月 19 日 下午 12:43 
Ok this one should work https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2200909982 . This is Andargor's extension on OreDetector Raycast. I've tested it before and works like a charm with OFP. I'll update the readme to reflect the change as well. If you run into issues let me know.
Onosendai  [作者] 2023 年 5 月 19 日 上午 11:14 
Wow seems that mod has been removed by the author.. I think there was another let me try to find it. if not I'll republish the mod here.
KDG 2023 年 5 月 19 日 上午 8:26 
The mod its dependent on, I can't find it. Does it still need the mod?
Onosendai  [作者] 2022 年 10 月 12 日 下午 8:19 
Hmm I'll check it out. . Wondering if there was a game change and the Raycaster needs an update.
Kittamaru 2022 年 10 月 11 日 下午 5:20 
I get the following error no matter what I try:

Caught exception during execution of script: RaycastResult invalid at Porgram.SetupDetector()

And in chat:
Exception in GetRaycastResult: Value cannot be null. Paremeter name: value.
Onosendai  [作者] 2022 年 6 月 29 日 上午 7:05 
hmm. Any errors displayed on the PB? Sometimes if it cant find the Ore Detector (or a screen, or the mod required) it will display an error.
D3RV 2022 年 6 月 18 日 下午 1:46 
I dont seam to find any ores with this installed. Its searching 1km 360 and i can see the deposits on the screen but ofp doesnt see them
Onosendai  [作者] 2022 年 6 月 9 日 下午 7:08 
hmm interesting. Which mod are you using for the custom planets?
Azkavoi 2022 年 6 月 9 日 下午 6:04 
found the cause, i added a few customized planets, and it seems that one of them is causing the trouble..
Azkavoi 2022 年 6 月 9 日 下午 5:33 
Hi, I am getting the raycastresult invalid at program.setupdetector for some reason, do you have any idea what may have caused this?