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报告翻译问题






I tried every faction (vs. the AI).
For those who might be interested in the difficulty level ((slightly spoiler-ish):
Bear and Wolf are easy, as you might guess.
Goat is surprisingly easy also.
Stag was a bit harder than expected.
Raven took some finessing. I figured it out after a couple of tries.
Boar is hardest, since few of their regular game advantages apply. Do a particular thing in time (you can probably figure out what that is) and you will win; fail to do it in time and it is easy to lose.
thumbs up, favorited and awarded!
All known problems and bugs are now removed. The mod is fully playable again. Additionally, several features are now completely functional. Multiplayer is now fully supported!
More information on the changes in the patch notes. The current state of the mod is now displayed at the top of the description.
Due to the recent updates of Northgard the mod has currently some severe bugs, especially with multiplayer. There were many new changes from the Northgard team on how to write code for multiplayer mods. Therefore, the code of the mod must be changed. I will write a comment here as soon as all changes are done and the mod is fully playable again. Hopefully even with some improvements ;)
// --- Script code ---
function init() {
var p1 = getZone(124).owner;
var p2 = getZone(117).owner;
var p3 = getZone(123).owner;
var p4 = getZone(140).owner;
var p5 = getZone(151).owner;
var p6 = getZone(136).owner;
setAlly(p1, p2);
setAlly(p3, p2);
setAlly(p4, p2);
setAlly(p5, p2);
setAlly(p6, p2);
if (state.time == 0)
onFirstLaunch();
onEachLaunch();
}
The number of the zone are write in the map editor so i look on yours what it is. And the setAlly need to be write like that because you can only make a team of two but when you do it the second one is set as a team leader. So you just to put it with all other player to have a fully cooperativ map!
Granit:
you can have 8 players in co-op, you don't need AI enemies
I have a singleplayer map with only the human player and no enemy AI
in the example I linked in the FAQ, you saw how a team of 3 was setup, which looked like this
var p1 = getZone(160).owner;
var p2 = getZone(176).owner;
var p3 = getZone(189).owner;
setAlly(p1, p2);
setAlly(p3, p2);
The players in zone 160, 176, and 189 are all on a team
the map editor is where you get zone numbers from, and they vary with each map, so you will need to open up your map in the editor and see what zone ID the players start on and substitute those numbers
i dont know if it can help or not xD im so bad in programation
The difficulty of the AI was/is indeed problematic. By increasing the difficulty in general, the AI starts to interfere with events and players in a negative way (for this particular map). The current solution is to give AI players a boost in the first month and support them with a warchief on big Ice Ring attacks.
I hope those changes improve the experience while playing.