Cities: Skylines

Cities: Skylines

Suburban Cul-de-sac
16 条留言
charles.hastert 2024 年 4 月 13 日 上午 6:25 
I live in a Cul-de-sac
monguinassassin 2022 年 7 月 10 日 下午 9:57 
I guess I could think of what to do by default each type of junction:

1 entrance to junction: Cul-De-Sac
2 entrances: Simple sharp turn and lane merges whenever applicable.
3 entrances: stop signs. Usually only a single stop sign if the other two entrances produce a wide enough angle to be considered a single road.
4 entrances: A series of traffic lights. Each set of traffic lights is for the road on the opposite side of the junction.
5 or more entrances: Small simple roundabout
Yardie Noh 2022 年 6 月 10 日 上午 7:55 
How do I zone the tip of the cul de sac? No zoning shows up around the circle.
Roq 2021 年 11 月 10 日 上午 10:03 
Didn't have much success manipulating the node with Move It, However, if you have Node Controller (or NC renewal) it is easy to create a cul de sac with this and other roads using the stretch functionality.
ArcTurus 2021 年 8 月 2 日 下午 5:35 
Awesome Road!
tajhlande 2020 年 9 月 24 日 下午 10:23 
Is it zonable?
nikola.jankovic 2020 年 8 月 18 日 上午 10:50 
I cant seem to get it to work, I am trying with MoveIt. What do you mean move the node?
Eloso  [作者] 2020 年 7 月 13 日 下午 5:45 
@MrProboscis To place the road, it should be a short segment at the end of a road. You can use MoveIt to move the node for a more circular shape.
MrProboscis 2020 年 7 月 13 日 下午 2:17 
Hey I just installed this mod and I'm not quite sure how it works. It will let me place the road but it doesn't form a cul de sac. Thanks!
Eloso  [作者] 2020 年 6 月 17 日 上午 1:02 
The next roads will be optimised the same way
Chamëleon TBN 2020 年 6 月 17 日 上午 12:13 
Will you reduce file size of all your roads?
Chamëleon TBN 2020 年 6 月 17 日 上午 12:07 
Cool! Thank you! I'll check later ingame If there ist still any error and give you Feedback :)
Eloso  [作者] 2020 年 6 月 16 日 下午 6:38 
Reduced file size and removed unnecessary segments
Eloso  [作者] 2020 年 6 月 16 日 下午 5:51 
@Chamëleon Thanks for the feedback. I can reduce the file size and look into the flickering problem
Chamëleon TBN 2020 年 6 月 16 日 上午 6:27 
Sadly i figured out that 1st: there is a flickering arround the road, 2nd: there is parking possible. Would be better to have the parking lanes removed as otherwise the cars stuck in ground.
Chamëleon TBN 2020 年 6 月 16 日 上午 12:58 
Hi @Eloso i like the idea of these cul-de-sac roads and also your other realistic suburban roads. Why are they so large file size? 14-19MB per road are quite a lot if i compare with Delta 5-1 roads (a lot of roads ~8MB) or even clus roads (often ~4MB)