XCOM: Chimera Squad

XCOM: Chimera Squad

Experimental Hybrid Rounds
11 kommentarer
SlowPokeDerp 22. nov. 2024 kl. 3:55 
The flashbang rounds vrashed the heck out of my PC
Brain_is_Back 6. dec. 2021 kl. 4:44 
let me translated this mod into Korean. not now but I WILL DO NOMATTER WHAT HAPPEN.
CYBRED 5. nov. 2021 kl. 5:17 
I would like to make the non lethal ammo lethal, how do I do that?
Yume 20. okt. 2021 kl. 14:43 
Serious typo issues on their tooltips in game atm, like "dmage" and effects marked at 0%.

Dmage etc is fine as it's still somewhat decipherable but when the modifiers are showing +0 increases it's pretty hard to pick them. xD
FreeFormSage 28. juni 2020 kl. 16:27 
This is a LOT of stuff. Well done.
Salt Daddy 17. juni 2020 kl. 1:09 
@klinediscream okay thank you i will try that
klinediscream 16. juni 2020 kl. 14:07 
@「ZA WARUDO」 Was the target still alive after 2 Rounds? Takes awhile for the little buggers to pop. Try using it on a target with a lot of armor and health, like maybe an Andromedon.
Salt Daddy 16. juni 2020 kl. 12:34 
How does the chryssalid rounds work? I haven't been able to spawn any
MaroonPhoenix 16. juni 2020 kl. 4:56 
Yep Alien Rounds would be a good name for Bio venom even just Xeno rounds which is just another way of saying Alien
klinediscream 15. juni 2020 kl. 16:00 
Bio Venom Round spawns a Neo Chryssalid out of a living target? Should just call it the Xenomorph Round. ;D
Puma_The_Great 14. juni 2020 kl. 10:49 
That's a lot of content. Good work on that!