Tabletop Simulator

Tabletop Simulator

Cthulhu: Death May Die [COMPLETE]
407 kommentarer
Trindall  [ophavsmand] 5. nov. kl. 19:39 
@thejunecooperative
I'll look over the mod and see what I can do regarding your feedback. I'm leaving tomorrow morning for a business trip so it'll likely be a little bit before I can work on updates that aren't just quick fixes.
Trindall  [ophavsmand] 5. nov. kl. 19:38 
@Lan
Thank you for pointing out this problem. I've updated the mod to fix the issue.
Lan 5. nov. kl. 8:03 
Bug: the setup buttons for S1: EP 1, 2, 3, 5, and 6 are missing
thejunecooperative 4. nov. kl. 14:27 
Also, do you think adding a small bag for Michelle's Barricades (and some other characters like the one with paintings, I think it's Tamara?) might make it easier to keep those cards out of the way? I would keep it smaller than the 4 barricades placed with a small space in between obviously, but I'm not sure if this would be easy or worth it. I wouldn't implement this for characters who have tokens or items that are different from each other unless you wanted to group them up, such as the character with a trumpet who can give tokens to other players (such as all the success tokens in one bag). I think you're able to make the bags be in the shape of the items as well so maybe you could just make bags that look like the object but maybe a little larger? The mod for the game Root: A Game of Woodland Might and Right has some bags with unique shapes if you wanted an example of bags with different shapes.
thejunecooperative 4. nov. kl. 14:23 
Do you know if there's anything you can do to make looking at the boss stages that were already revealed more easily? It used to be easier to just move them to the side, but now with the Unknown Monsters scripting/gui I can't easily put them to the left side. You still need to add the boss's dice from earlier stages as well as abilities so I can't just put them on the bottom or something. I was imagining you could fix this by adding some room for the cards and snap points, but you could also just add a button that hides the Unknown Monster GUI so the cards can be left to the left of the current stage to make it easier to see, as it was done before that was implemented. Thank you so much for your work on this mod!
Trindall  [ophavsmand] 4. nov. kl. 6:59 
@thejunecooperative
Good call out on this one. I've updated this bag to be random draw order.
thejunecooperative 3. nov. kl. 19:48 
Hey can you make the Yog Gate bag for Yog Sothoth be random order when you take them out instead of last in first out (or whatever it's defaulted to) so you don't need to shuffle the bag every time?
Trindall  [ophavsmand] 26. okt. kl. 8:15 
@Lil Swamp Hag
I've tried to reproduce this issue on my end but so far haven't been able get it to do the same thing. I'll keep poking at it to see if I can figure out.

Did this problem start happening on your end recently or has it always been doing this? Is it still crashing if you load up the mod as the first one in the game?
Lil Swamp Hag 21. okt. kl. 19:22 
Don't know what is going on or why but when I launch TTS, navigate the startup menus and try to load this game, it causes TTS to crash unless I load a different game first. I've tested it multiple times in multiple combinations of navigating the menus. It's definitely this game causing the crashing but only if it is loaded as the first game after launching TTS. No idea if there's a fix for that but you should know it's happening.
Lichtmeister 5. sep. kl. 12:47 
Oh, ok, I didn't see that, nice move :)
Trindall  [ophavsmand] 2. sep. kl. 7:07 
@Lichtmeister
Ah. For those tokens that are two tokens locked together I did it that way so you could just flip it like you do all of the other tokens. If you just use the Flip action or press "f" on the keyboard then it does flip to the other side of the locked pair of tokens, which is the exploded side.

I didn't think people would look close enough to see that it was actually two tokens and then unlock the top one to expose the exploded side rather than flipping the bundle. I was concerned that if I used a fancier system like states it would either require the player to have read the note, find the button or just know that they should switch states which might cause trouble for players who didn't pay attention.
Lichtmeister 1. sep. kl. 9:28 
In S3E4, you're supposed to flip the tiles when you make it exploded.
That's not really usefull, but you could set states to the tile object instead of unlock to change it.
Trindall  [ophavsmand] 22. aug. kl. 20:54 
@Habanero
This is a great catch, thank you for pointing it out.

I've updated the tags, player count and other things like this for the mod and republished.
Habanero 22. aug. kl. 7:48 
The workshop tag needs to be updated to say "1-5 Players" instead of "5."
13xforever 21. aug. kl. 13:26 
Very well scripted mod. I had a blast going through the first playthrough as a tutorial and barely got a win. I did not expect it to be this fun even in solo. Thank you.
Trindall  [ophavsmand] 5. aug. kl. 6:37 
@^^
I took a look and there is a purple bag on the table just to the lower right of the big square tile, tile #13, in Season 1 Episode 2 that has the eight Forbidden Knowledge tokens in it.

Unfortunately the dark purple color of the bag does not help as the table background is also a dark color so it isn't as easy to spot.
Porphyrogennetos 5. aug. kl. 5:26 
I couldn't find "Forbidden Knowledge". Could you please tell me where it is?
Trindall  [ophavsmand] 21. juli kl. 19:26 
@Nightspeeds
I haven't been able to reproduce this problem yet.

What steps did you do where this happened for you? Is it still happening when you load the mod?
Trindall  [ophavsmand] 16. juli kl. 8:55 
@Nightspeeds
Thank you for reporting this. I'm out on a business trip and I'll look into this once I'm back. Is this still happening for you when you reload the mod?
Lichtmeister 14. juli kl. 1:26 
An amazing work, well done !
Nightspeeds 11. juli kl. 12:53 
The Select the Elder One does not work and the images for the elders on the left side of the table do not display.
Trindall  [ophavsmand] 30. juni kl. 6:29 
@Sisquinamook
Thank you for catching this. I've updated the mod to fix this issue.
Sisquinanamook 29. juni kl. 9:09 
@Trindall Got a minor bug to report :)

Lost Episode 9 - The Cursed Boy
Episode Monster is "The Unnamable"
But the Miniature is "The Ancient One"
[PAX]Christ Our Lord 7. maj kl. 15:15 
Understandable! Hope he can manage it because the mod is damn near perfect!
Trindall  [ophavsmand] 5. maj kl. 19:05 
@[PAX]Christ Our Lord
The main reason why I didn't 3D scan the Investigators is that is takes a long time to cleanly scan these tan colored, small sized figures, about 1 - 2 hours per figure. There are an absurd amount of Investigator minis such that it would be a large undertaking to scan them all into the mod.

Also considering the fact that because there are so many Investigators means that I may spend a few months digitizing them only for most players only actually play with a small percentage of them.

That felt like a lot of time and energy into a part of the mod that would get some of the least use.

If anyone, like aldosont has started doing, would like to scan their own painted Investigators then I'd love to add them to the mod.
[PAX]Christ Our Lord 5. maj kl. 17:07 
This is one of the best mods! One Q though, why are the Investigators all 2D? All the monsters are 3d it would be nice if the heroes were as well!
Trindall  [ophavsmand] 4. maj kl. 20:33 
@Corcunda
I have bought all of the new seasons and playable content with the exception of the Godzilla bigature episode.

Whenever the new stuff arrives at my place I will work to digitize and add it to the mod.
Corcunda 4. maj kl. 18:26 
With new seasons and expansions coming, do you plan on adding them here?
Trindall  [ophavsmand] 13. apr. kl. 16:57 
I have added back the standees so that both the Season 1 Investigator models and standees are placed on the table. I've also converted the 3D model from obj to assetbundle format to speed up loading in the mod.
Sisquinanamook 13. apr. kl. 13:30 
Very much appreciated. Thank you <3
Trindall  [ophavsmand] 13. apr. kl. 12:58 
@Sisquinamook
You make a good point, I'll update the mod to put out both the standee and 3D model versions of each and let the player pick which one they want. I'll update the mode presently.
Sisquinanamook 13. apr. kl. 11:05 
Hmmm. This might be too late to ask now, but could you keep the old standees as an optional selection somehow? Not everyone likes miniatures for their character figures. :D

Additionally: If we set the color of this miniature to the player color: does it change the color of the base or does it change the whole miniature color? Because we always set the standee color to the player color, to make it easier to find them on the board, but changing the color of miniatures usually makes them look really ugly and it is not even the color of the player but a muddied greyish dark tone of it. Changing colors of standees only changes the color of the base and keeps the art of the picture untouched.
Trindall  [ophavsmand] 12. apr. kl. 21:18 
I've replaced the Season 1 investigator standees with painted 3D models created by aldosont.
Trindall  [ophavsmand] 2. apr. kl. 9:56 
@VI_Kopo6oK
I think you are correct, I believe if you have a good internet connection when you launch TTS it will update all of the mods to current versions. Maybe there are people who have a saved copy of the mod that they updated and were using that copy rather than the live version. That or maybe there was a network issue or the computer was offline and it didn't update the mod when starting TTS?

If you don't have a cached version of the file then TTS will download the asset from Steam, maybe if there was networking problems or a minor outage at the time then this could also happen with the current version of the mod.

I'm glad that the mod isn't broken but let me know if you find anything else.
VI_Kopo6oK 2. apr. kl. 9:44 
@Trindall
I don't know what's happened but today it's work without problem. Yesterday me and two of my friends try to create and had same problem.

But anyway thank you!
I'll let you know more detailed info if this problem will happen again :)

Also how we can upload the last version of mod? I was thinking steam update it automatically if you follow it.
Trindall  [ophavsmand] 1. apr. kl. 21:10 
@VI_Kopo6oK
I loaded up the mod and configured TTS to always download everything. (Not use cached files.) I opened up every box and episode and did not find any that had missing tokens or assets at all.

Can you make sure that you are using the latest copy of the mod? Also if you can give me the name of one of the episodes you get this problem with? I'll do some research on my side, there may be some TTS related issues for certain types of OS/hardware combinations maybe?
VI_Kopo6oK 1. apr. kl. 12:26 
Starting from 3 box and last 2 seasons in 2th box we can't find files. A few elements as tokens, discovery and etc can't upload and ask links
Trindall  [ophavsmand] 16. mar. kl. 15:40 
@Axl Dread
Thank you for catching the typo in the description. I've updated it now so that it is, hopefully, correct.
Trindall  [ophavsmand] 15. mar. kl. 13:49 
@RedLine
That situation with the episode deck is a tricky one to handle with the way things are currently set up.

If you deploy the elder one first, which also puts out a mythos deck, and the episode second, then the mythos deck from the episode combines with the elder one deck.

The guid of the episode mythos deck is gone now and the recall function of the episode can't find it anymore to return it.

To pull out cards from the combined deck I need to know the guids of each card and then scan the deck to pull them out individually.

That can be done but would take a good bit of re-architecting.
Axl Dread 14. mar. kl. 18:25 
Just a little thing, in the Episodes listing, you mention Unspeakable box twice when there's the Unspeakble Box on one side and the other one is the Unknowable Box.

That being said, this mod is awesome, And with minis in 3D at that! Incredible.
I can't imagine how many hours you must have spend when you were crafting it.

Thank you for your time, and thank you for sharing!
RedLine 14. mar. kl. 12:43 
@Trindall
Thank you. Also, we had this issue the other day: I placed S01E05 on the table. Then we wanted to change to S01E04 so I recalled E05 and placed E04. Then we started to play and when we were at the Mythos deck part of the game when I fetched the card it was still from S05. We got confused for a little while then had to reload the mod and started from scratch. FYI.

Thanks for adding some protection for the investigator boards and everything else.
HoustonAg1980 14. mar. kl. 4:42 
@Trindall

You are a treasure, thank you again!
Trindall  [ophavsmand] 13. mar. kl. 22:29 
@HoustonAg1980
I've bought all of the gameplay stuff from the latest kickstarter. I'll get it all scanned and added whenever it ends up shipping.
HoustonAg1980 13. mar. kl. 17:40 
This is fantastic, thank you!

Do you have plans to also incorporate Seasons 5 & 6?
Trindall  [ophavsmand] 13. mar. kl. 7:24 
@RedLine
I've added some protection to the Investigator boards and standees from being deleted by the player.

It turns out that the onObjectDestroy/onDestroy event handlers are too late in the process and won't work to prevent the deletion. But checking the action type in onPlayerAction will allow me to prevent deletion on objects that have certain tags.
Trindall  [ophavsmand] 12. mar. kl. 16:51 
@RedLine
Intercepting the onObjectDestrioy() and stopping it for certain items should be a fairly straightforward route. I'd likely tag the items that I wouldn't want a user to accidentally delete and then check if the object had the tag or not in the destroy call. There are a lot of parts in this mod in many different areas, for now I'll target the investigator boards/standees since these are basically singletons at the moment. If this works and there are more parts to protect then I can add those as well.
RedLine 12. mar. kl. 7:10 
@trindall
I understand, so afaiu it's a core mechanic of TTS. There's an event called onObjectDestroy which might be useful. You could get the object info before it's destroyed and put it back to it's original place. In case it does not already exist there or somewhere else (cloned).
Trindall  [ophavsmand] 11. mar. kl. 6:37 
@redline99
This is a hard one for the mod. The components that you pull out and use and the only ones on the table so if they get deleted then there isn't a lot to do. I would have expected rewinding time to have fixed that if done soon enough but I've not actually tried that myself.

Let me think if there is anything I can do to at least keep a backup of the player boards somewhere.
RedLine 11. mar. kl. 2:44 
First of all, this is a great adaptation, thank you for implementing it herein TTS. I had this case which I'm not sure it's something to fix or it's just my ignorance. I was playing around the board and deleted my character sheet. Then it was lost forever. I could not find it and had to open a new room to get it. I tried to find a menu containing deleted components to bring it back but could not find it. Also, I rewinded the time back but I passed the limit time and still it wasn't there when I rewinded with the maximum allowed value.
Trindall  [ophavsmand] 2. mar. kl. 17:07 
I've added a button to combine the fire tokens into a single bag.