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Rapporter et oversættelsesproblem






A long time has passed since I released this, lots has changed. I wish I had the patience to work on more maps for HL:A, when I released this I was very excited to push more content on the Workshop but my interests shifted towards 3D modeling because I discovered I really love it.
Hammer is great but it can give so many hard times that when you're alone with large ideas it becomes a sufference more than a pleasure.
If anyone is interested to see what I put out so far, I post my works (some new, some old) on ArtStation at artstation.com/vipmet
Again, thank you for all the good comments, if it wasn't for you and this game I wouldn't be where I am now <3
Some really minor visual glitches (texture overlays, one sided faces) and at one part a bit of judder.
Would love to see more of your work!
My playthrough https://www.youtube.com/watch?v=FzxOsOIiYGA
Good addon
For those that have not tried it - give it a shot
I reckon the biggest thing holding you back at the moment is getting the AI to behave consistently, got a few notable moments where you can kill soldiers without detection, most notable example being where I can blow up a canister in the prison block fight and agro nobody.
Still, had a lot of fun! Keep at it!
My Run:
https://www.youtube.com/watch?v=k_78dbK48y4
I read other people are having that issue too, I really don't know what could be causing that issue.
On my end they're okay, the only thing that comes to my mind is the graphics API (most likely Vulkan) breaking it. It doesn't make sense I know but I currently have no idea.
https://youtu.be/D-H0yzC-vJE
1. Those bared doors in the final area (near all those computers) are easily able to be teleport through the teleport clip by moving my body through the clip
2. You need to make it a little more obvious that you need to get into a car to end the map. I didn’t read the description before playing so I got lost for a good 10 minutes
Other than that, really good map!
The mechanical door is a bit weird and needs to be pushed, I can make it smoother for sure.
Regarding the Civs textures, that's strange, I've never had issues with them. I really have no clue what could be cause it.
I can work on optimization but I don't know any special techinque other then what is normally suggested by the community. I'll see what I can do :)
Good use of using explosives in the environment, I enjoyed the office space the most for its layout.
Could probably touch up on the 2 doors that have mechanical locks on them, as they seemed to get jammed quite easily. Also I wasn't aware at the end that I had to move into the car and thought the progression was related to the green keycard door. Maybe just remove that card reader to avoid confusion, and perhaps add an engine noise next to the car to signify that it's unique and compel the player to investigate it.
There are some other small bugs like civs with missing clothes that only have their hands and head showing and such, but other than those small things it was a very nice map.
I appreciate the review, as I said this is my first map. I tested it multiple times, I tried my best to find the best balance on enemies and ammo.