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Part #2 : https://youtu.be/i7GrDIlhMe8
Not beautify my solve but I made it.
* Remove the "intro" from the chamber, which is just showing off editor skill. It does not adds any value to the puzzle itself
* Remove at least 50% of the energy pellet destroyers. They are visually very present but don't add puzzle value. It's rather distracting
* Remove or better come up with a clever way for the 2nd retriever and remove the series of on/off steps. That felt like I'm the idiot rather than I'm the genius at solving
* Idearly you seprate the puzzle into 3 rooms. Introduce the suckage of energy pellets in the first room, have it more advanced in thge 2nd room and create a puzzle with a cube and fizzers as final room, where I have to use portals clever instead of buttons and flipping walls.
I hope you advance in chamber building. I'm looking further to have another go later.
The short and brutal answer is I don't like the chamber at all. In comparison with the finest chambers out there (which is ofc a unfair comparison to a beginner) your chamber is solution wise very random (multiple tries needed) and very linear.
There is this saying "Everybody can make a hard puzzle by adding more and more mechanics into ONE puzzle." (Something like that).
I did not feeled like I needed expert knowledge about portal to solve any of the steps. It was just frustration after frustration.
After 1 hour or so I achieved the 2nd energy pellet retriever and gave up on the next ball button challenge, which hopefully leaded to the exit. I don't know.
I wanted to record the solution, but I'm guessing it would be a 15 minutes 2GB videos or more and I skipped that idea.
In one of the updates you changed the floor surface and so it is much harder to bring the second pellet at its place
Btw: the name of the map is too long for the scoreboard
easy but fun to play. I definitely give you a thumbs up. If the part with the pellet catcher were a bit more logical I would add it to my favorites.
First of all the positive: fantastic scenery with a lot of attention to details. Large bright rooms with lots of bells and whistles - I love that. It's a bit of a shame that you can't do too much in the beginning. I was able to open the hatch to the CC but it is locked behind the fizzler.
Now to the main room: Bringing the energy pellet into the catcher that activates the ball dispenser is not a 100% thinking - it is mainly a trial and error, and also has to do with luck. I distracted the pellet with the sucker and also brought it into a controlled loop, but that it finally ends up in this catcher is a very tiring and boring affair. I only succeeded once after hours with luck - after that I cheated this part. And bad is that if you put the pellet in the wrong catcher first, the game is over - basically a trap!!!