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The early game of XCOM is particularly difficult, and it just seems to get easier over time (which is backwards, shouldn't it be easier early on and then get more difficulty later?). But anyway, having the stats from the beginning flattens the power curve between Squaddie and Colonel -- the difference between the lowest power level and higher power level is not as great. So the overall game difficulty should stay around the same whether it is early-game or late-game. Detecuhmahfix also made a good point of some players prefering to play casually rather than hardcore.
Seems a bit harsh. Yeah, this'll make the early game more forgiving, but you can counteract that by starting on a higher force level or increasing pod sizes. Some players are more casual too, and might not like the "That's Xcom" one shot rookie kills. I play on Beta Strike for that very reason.