Avorion

Avorion

[2.0] - (SDK) Rebalance - Static Founding Cost
36 kommentarer
sakuya6athens 14 apr @ 8:12 
このモッドは、ゲーム内で障壁の外に経済を構築する能力を制限する非常にイライラする創立コストを削除します。これにより、すべての船の創立コストが常に500鉄に設定され(上の画像参照、船#11は500鉄のコスト)、障壁の前に経済帝国を築くことが可能になります。このモッドはセーブデータに影響を与えず、ゲーム中に追加または削除しても問題を引き起こすことはありません。
Enlonwhite 17 sep, 2024 @ 5:10 
I dont know if this still works, Probably does.

In Base game NO MODS, helpful unlimited ship trick with cost as low as IRON
(though titianium and nanonite is basically useless once you hit Trinium.)

However a quick get around ship limits later in the game, (especially in single player) is Make/get into an Alliance. Never build directly into Alliance fleet once you get many ships into it.

While in an alliance, keep personal ship count as low as you can (usually below 7).
But seriously nanonite and Titianium costs are nothing once you hit Trinium.
When you build a new ship build it as a personal ship, then GIFT it to your Alliance.
Alliance fleet is now unlimited so long as you build it personally, then gift to Alliance fleet.

Usually best in single player as you can transfer resources from alliance to personal with no limits.
I hope this trick never gets fixed.
Night Writer 15 jul, 2024 @ 13:21 
As of today this mod still works perfectly, and is highly recommended if you want to be able to make more than 7 Ships in the game without being limited by Ore Type and or "Build Knowledge." (Such a ridiculous artificial limitation in a sandbox game.) I was able to build more than 7 Ships within my first 3 days of playing the game, but was constantly being limited by what ore and build knowledge I had found. This solves that completely! Thank You SDK!:steamthumbsup:
Paolini 25 jun, 2024 @ 11:16 
Works perfectly fine
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 11 jan, 2023 @ 17:01 
As of 1/11/2023, Seems to work
A_VeryLargeRock 9 dec, 2022 @ 9:19 
Does this still work?
BTRFLY-EFFECT 3 nov, 2022 @ 2:13 
Does this happen to still work out?
Palpatine 5 okt, 2021 @ 21:13 
HOLY SHIT THANK YOU.
Trying to make a fleet in SP just sucks with the requirements.
lechkingofdead 5 okt, 2021 @ 18:00 
oh dam here i was brousing the ws and thinking anyone hate that rising cost? as you get TONES of iron early game and by mid selling it by the mil, so hay maybe finally got a use to this because i like to make some day a home sector thats just a do not fly zone for any pirate. also it would need me having a decent home sector in some location, as of yet i have found Nothing good
SDK  [skapare] 12 sep, 2021 @ 14:40 
@Wysaw,

Your welcome :)
Wysaw 12 sep, 2021 @ 13:35 
Thank you so much for updating this.
Vortek Gamer 9 aug, 2021 @ 20:34 
@SDK im using 2.0 Beta and so dose another use. is there a way you could set the max version to 2.0 so we that play on server with this mod dont have issue connection the server and have to go to the workshop folder and change it.
Weaver 13 mar, 2021 @ 15:19 
Ro-Mon'Gerr, please double-check that you've clicked the Override Mods checkbox when loading your savegame. Despite enabling mods in the Mods screen, if you're loading an existing save, that save will default to the last known mod configuration unless you check that box.
Suzan 23 feb, 2021 @ 9:09 
Does this disable steam achievements? -S
SomeCasualGuy 23 jan, 2021 @ 3:52 
Is there a mod to remove building restriction of higher difficulty?
Ro-Mon'Gerr 8 dec, 2020 @ 7:53 
Thank you for all your time & effort on these Mods. There is another way to to "skate" around the issue. Build a starting cube, eating the "founding" cost, then convert it back to Iron in Build mode. Is what I use to do. Not 100% sure if you got your "founding" cost back or not? At least then you won't have a high level metal "Core" of a simple little Iron mining ship you won't care if it's lost in the long run. :steamlaughcry:
SDK  [skapare] 1 dec, 2020 @ 15:22 
That would be an interesting change. I'll consider adding that when I review this mod. I have a schedule of things to work though slowly because I have so many mods to upkeep and update.
Ro-Mon'Gerr 30 nov, 2020 @ 17:33 
I thought in my 1st play through of game we could choose what mat to start a ship with? Would be great if you could add that to your mod at some point. Thank you
Ro-Mon'Gerr 30 nov, 2020 @ 11:23 
Does Not seem to work for me. I have Black Market DLC running. I did "Enable" Mod from Game "Settings" Menu. But can not see it listed once I've loaded my SP game.
Wysaw 14 nov, 2020 @ 19:49 
Oh this is so good! Thank you SDK.
Door kicker 6 nov, 2020 @ 7:37 
<3<3<3<3
SDK  [skapare] 8 okt, 2020 @ 18:38 
Apologize for the hiatus, I have night classes and kids to deal with during the day so time is limited. I just verified this still works. If anyone is seeing anything different please let me know. I've created 15 ships and it is still saying iron for me.
CaptPatrick01 4 sep, 2020 @ 8:04 
Yes, at least on my end.
Juroguy Johnson 25 aug, 2020 @ 10:54 
does this still work?
Casual Cass 7 jul, 2020 @ 19:03 
The mod isn't having any affect on my new save-game. Any troubleshooting suggestions?
KnifeHeart 12 jun, 2020 @ 22:11 
This mod is one of the best things ever.
pain eternal 29 maj, 2020 @ 12:36 
good job shadow
SDK  [skapare] 27 maj, 2020 @ 15:54 
Welcome, enjoy taking over the galaxy with your 5000 Iron ships now :)
Victorraze 27 maj, 2020 @ 15:50 
Just seeing this makes me happy. Thanks for the mod!
Mr.Wanaskiwin "Navarone" 26 maj, 2020 @ 22:20 
cool! looking forward to the results what ever they may be.
SDK  [skapare] 26 maj, 2020 @ 14:16 
I'll look at it to see but I think the drone is hard coded.
Mr.Wanaskiwin "Navarone" 26 maj, 2020 @ 4:04 
sick! i needed this for sure! Also, is it possible to change the "player Drone" from iron to some other mineral?
SDK  [skapare] 26 maj, 2020 @ 0:06 
Back at you, thanks bud.
Omar Faruk 26 maj, 2020 @ 0:05 
luv u dog UWU
SDK  [skapare] 25 maj, 2020 @ 23:04 
Welcome Blodhelm :)
Blodhelm 25 maj, 2020 @ 20:20 
Thank you ^___^