RimWorld

RimWorld

Goldminermac's Empire: Dastardly Machinations
20 kommentarer
Birisi 1. okt. kl. 11:12 
big chungus
Quartinium 16. juli 2022 kl. 10:07 
Anyone using this in 1.3?
Krof Gninut 15. feb. 2022 kl. 4:40 
I figured out why it seemed to disappeared: Its listed in the modlist as "UNKNOWN".
Krof Gninut 14. feb. 2022 kl. 6:05 
These are among the few mods that wont even appear in my modlist. Its as though the mod manager doesnt even know they exist. I have a similar problem with that mod that adds SOS2 precepts to ideology, and I still dont know why.
Thundercraft 31. aug. 2021 kl. 12:13 
Also, can someone explain the Raider Camp to me? I'm not sure that I understand how it's supposed to help. Well, I do realize that it adds loyalty. But... I'm not sure I get the reasoning.
Thundercraft 31. aug. 2021 kl. 12:10 
Generally, I don't go for an evil overlord play-style. (I won't even use cannibalism.) So the only part of this mod I'd be interested would be the Resettlement Committee.

But this has me wonder: Does the Resettlement Committee fit with the theme of the rest of this mod? I mean: In what way is this Resettlement Committee, well... evil? How is it dastardly?

Resettlement Committee - Quote, "A portion of the population is constantly on standby to be ordered to found another settlement."
Reianor 31. juli 2021 kl. 5:14 
Morality taken on it's own is not really a factor.
We can write whole beeping libraries on how killing or stealing is bad, but at the end of the day a conflict between you and the person looking to kill or rob you is just that - a conflict between the two of you and your positions in life.

Tangible differences only begin when you add a third party. Who would other people rather share the street with? The guy robbing whoever he can, the guy minding his own business, or the guy that saved a random kid from a wild dog even though he knew he'd suffer a bite in the kid's stead in the process?

Inner conflicts aside, being known as a pain in the ass by everyone around you is the one and only direct downside of being a pain in the ass to everyone around you.
Reianor 31. juli 2021 kl. 5:14 
"The path of evil is quite rewarding but also quite... evil."
I believe 'destructive' is the word you were looking for.

That's real life's one and only inherent downside of the egoism. The more you ignore the cost of your actions for others the less they want to keep coexisting with you.
Ex Ossibus Fumus 18. juli 2021 kl. 18:52 
Can anyone confirm if this is functional as is for 1.3? just wanna make sure i can still use this with the new DLC
reenigne1 14. juli 2021 kl. 21:41 
I updated empire to the version that came out june 12, and all the dastardly buildings in a game already in progress disappeared, and took their building slots with them, plus I no longer have the ability to build the dastardly buildings in this old save. made a new game, and everything works fine, it's just an issue with a game in play when the update was made.
Goldminermac  [ophavsmand] 6. dec. 2020 kl. 18:48 
It should? I don’t think it changed much about buildings. If anyone wants a mod specifically for some of the new features I might make one.
Azraile 6. dec. 2020 kl. 15:25 
this and the others work with the new empires update?
Snoper98 18. okt. 2020 kl. 5:49 
more evil please!
Gelscressor 6. juli 2020 kl. 14:02 
Ah, I see you're a man of culture as well.
sam 9. juni 2020 kl. 19:31 
>department of oppression

10/10
Goldminermac  [ophavsmand] 3. juni 2020 kl. 15:18 
@BIG DADDY yes it is
Ordinary Nickname 29. maj 2020 kl. 1:50 
USSR experience is on the way
Cliffood 28. maj 2020 kl. 11:41 
ah yes, outsourced war crimes
|_| Clyax 28. maj 2020 kl. 0:48 
Add more evil things to do!
SirNonimous 27. maj 2020 kl. 17:30 
The thing that would push this over the top would be if the game played Bad Guy(by The Cog is Dead) in the main menu when you have this installed. THAT would be putting a hat on a hat.