Total War: WARHAMMER II

Total War: WARHAMMER II

Jaffa's tower range reduction mod
43 Comments
n.pedrazalis May 24, 2022 @ 7:25am 
uptate please and make sfo please ? ? ?
jmyidol Oct 27, 2021 @ 2:57pm 
update?
Private Zim Jun 27, 2021 @ 4:42pm 
jaffa kree!
Axem Black Jun 11, 2021 @ 6:33pm 
this still working or nah?
DarkSavvv Mar 25, 2021 @ 3:32pm 
Thanks!, Can you update?
Ryan_Kerensky Feb 16, 2021 @ 5:48pm 
update?
lwhのsama Jan 3, 2021 @ 10:48am 
love this best mod
Shayan Dec 19, 2020 @ 6:01am 
This still works
LittlePrince Dec 9, 2020 @ 10:13pm 
update pls ㅠㅠㅠㅠㅠㅠ
Mosley was right Dec 9, 2020 @ 11:32am 
Thank you!
TØRG-02 Dec 7, 2020 @ 8:26am 
when will this be updated?
Wazuuf Dec 5, 2020 @ 6:34pm 
Does this work now?
TorquevonThorne Nov 20, 2020 @ 7:18am 
I was playing as Gelt, attacked Karak Hirn at turn 2. I was speechless watching those tier 1 dwarven towers hitting my troops near the edge of the battlefield. How could the gobbos operating them have such good aim and range? Maybe Black Venom got some skaven slaves.
This makes it much more realistic, thank you.
Densus Oct 7, 2020 @ 8:23am 
This is the way it should be. A sensible encounter requires either short-range artillery, or a larger siege map.

I don't understand why they chose to turn siege battles into a chaotic rush. It sort of goes against the principle of Total War games.
// Sep 6, 2020 @ 7:36am 
LOL Awesome
Ryan_Kerensky Sep 5, 2020 @ 11:42pm 
you sir, deserve a blow job. You are the Hero we needed.
Nexus Jun 28, 2020 @ 6:33pm 
Is it sfo compatible ?
btw. nice to see a updated mod and i hope really it will be updated in the Future.
菠萝牛奶糖 Jun 27, 2020 @ 5:21am 
thanks I hate tower
Macrath Jun 21, 2020 @ 1:34pm 
could you make a 350-400m range version?
Candyman Jun 12, 2020 @ 8:18am 
Feelsbad every mod that changes this makes them too small as to where towers are even worse
Macrath Jun 9, 2020 @ 12:27pm 
This is a great fix for Siege battles. It never made any sense as the Attacker why you are forced to place your entire army in range of the city defences.
However I still find this lacking as now the towers are so underpowered that they almost dont even matter.. I think what is really needed is a change to the range of all siege weapons as well. The type of weapon in either a Tower or on the field should determine the range. For example a catapult should have less range then the Cannon. So if you attack a city with Catapults but the city has cannons in the towers then the tower should outrange your catapults.
Calan May 31, 2020 @ 12:19am 
perfect, you know any mods that also increase tower damage slightly? enough to destroy atleast one goddamn siege tower for once
Nemesis May 30, 2020 @ 3:28am 
Thanks man, Sebidee's mod is still broken and I've been really annoyed with sieges lately.
Epic The Incandescent May 27, 2020 @ 10:15am 
could you possibly make them 250 so they are dangerous to short ranged artillery but now main line artillery?
Уединение May 26, 2020 @ 9:37am 
I will thank you <3
Jaffa  [author] May 26, 2020 @ 9:35am 
@Snow https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2109774094

Though not had much time to test it, so let me know if there's any issues.
Уединение May 26, 2020 @ 2:38am 
Any chance on making a no greater power penalty since og modders forgot about this game :'(
NightWind May 25, 2020 @ 7:24pm 
@Jaffa
Earned only after a complete reinstallation of the game. I don’t know what the problem was, but it was boring :steamhappy:
NightWind May 25, 2020 @ 7:10pm 
@Jaffa
I have tried many options.
Put the mod in first place. Turned off all other modes (there is not a single mode that affects to projectiles). Even deleted all mods except this one. The most extreme measure was that I started a new game and under siege the towers have the usual radius.
[L9] Rhinopotamus May 25, 2020 @ 6:59pm 
I know a lot of higher tier ones do explosive or magical damage, depending on the faction. Like the Greenskinz throw magical idols.
Jaffa  [author] May 25, 2020 @ 6:49pm 
@Flipse @Rhinopotamus Yeah I'm sure it can be done. This was my first forey into Total War mods so still a bit unfamiliar with the tables but I'll have a stab at it tomorrow.

At least then something productive will come out of being off work because of lockdown :)

Should the towers do more damage too once upgraded? Like T1 does -20% of default value and T3 does +20%?
[L9] Rhinopotamus May 25, 2020 @ 6:28pm 
I agree with Flipse, that'd be super cool actually.
Flipse May 25, 2020 @ 6:01pm 
Is there any way to make the towers have varied range depending on garrison-upgrades in big cities.?

Like, 180 for basic-non-upgraded/minor-settlements.
200 for Tier 1 Garrison-Building (in big cities)
250 for Tier 2 (usualy bomb-launchers or stuff)
400 for Tier 3 (as they are usualy cannon-towers logicaly speaking)
Jaffa  [author] May 25, 2020 @ 12:40pm 
@NightWind that's strange. Do you have any other mods that could be writing changes to projectiles tables? Does it work if you move it up the mod load order?
NightWind May 25, 2020 @ 11:13am 
The mod does not work for me, I do not know what I did wrong. Everywhere included. But under siege, the towers have a standard range.
modmodmod May 25, 2020 @ 9:53am 
Good
oRyan May 25, 2020 @ 9:48am 
Thank you.
// May 25, 2020 @ 9:20am 
Awesome! Thank you
☩Engelbert Dollfuss☩ May 25, 2020 @ 6:06am 
nice job:winter2019coolyul:
ZZM-Isaac May 25, 2020 @ 4:35am 
thank you!:steamhappy:
LogosDistributing May 24, 2020 @ 9:10pm 
thank you!
modmodmod May 24, 2020 @ 8:14pm 
Thanks!