Barotrauma

Barotrauma

XanMonsters Creature Pack
126 kommenttia
SEVEN GOON SESH 10.6. klo 18.44 
guys please, use the barotrumatic creature pack...this guy's work is in it
Ruggedgolem 8.5. klo 3.32 
Keep getting errors when this mod is enabled. Pretty sure none of the monsters are showing up.
TheFloss 13.3. klo 14.06 
bro is this abandoned? i want to play this with barotraumatic but i dont know if this works fine
Midnight 28.8.2024 klo 7.36 
abandoned?
works fine with Dinamic Europa?
Is there a balance in the reward or is there too much?
stage5Norwoodreaper 24.4.2023 klo 3.59 
any plans for an update, this mod is so good.
RelatedTomato78 19.1.2023 klo 14.04 
Console commands please.
I 6.1.2023 klo 15.51 
up
< blank > 28.9.2022 klo 20.54 
Hey I really love the mod!
I really appreciate the hard work you put into this and it def shows!
I do have a issue with like 1/3 of the monsters not loading in but the ones that do are so much fun to fight! The Juggernaut is a serious "oh shit oh fuck" moment and its always a blast to fight, we usually have to leave whatever structure its in and bombard it until we hit it, the husk monsters are an absolute nightmare both in looks and capabilities, it adds so much hazard to any husk situation.
Yeyith 1.6.2022 klo 8.59 
Currently breaks the game pls fix
un.hunt 28.5.2022 klo 10.37 
Attention!!! If you read this, know that currently, 28.05.2022, this mod may break any company it is in, because Husked Grounds location is bugged and hardlocks you, making unable to dock to any station. Waiting until that gets fixed by someone, cause author seems to be dead.
Meeps 24.5.2022 klo 23.14 
Hopefully this gets picked up by someone seems like the mod creator last posted in here bout Jan 2021 last time. Great mod but in urgent need of a update with all the big patches past year so far.
DMasti 8.5.2022 klo 11.24 
update please, visiting husked grounds hardlocks you in the mission and you cant progress anymore
zang 6.5.2022 klo 1.58 
Update for urban expanse?
Refutablespark 28.3.2022 klo 10.48 
is compatible with with husk+?
НИКУССАКА 1.1.2022 klo 12.53 
Great mod
Ian 4.12.2021 klo 11.33 
I have seen that
Spinecone 30.11.2021 klo 8.54 
This mod seems to have a missing sound file that causes the game not to generate fractal guardians, has anyone else seen that?
diamondboy121 8.11.2021 klo 4.19 
its the flood from halo what the husk needed
Brianna The Brave 7.10.2021 klo 8.26 
Hey, this mod and the other Xan mods are super cool! I hope you find the motivation to work on them and update them! I'd love to use them in my next playthrough once the character update comes out :D
CUCUMBER_COW 1.9.2021 klo 7.33 
anyone know whether this mod is compatible with the improved husks mod?
Frey 20.8.2021 klo 11.04 
How do you force this mod to override ITA in order to spawn the Husk Grounds? I've tried putting this mod above and below ITA but nothing has changed.
Zeltrax 18.8.2021 klo 1.50 
Is this mod abandoned?
DyingWhisper 5.8.2021 klo 15.26 
massive lag in MP
Xiivait 3.7.2021 klo 8.35 
Hello, can you put a screen of the loadorder with ITA in the mod description please?
Luzpo 28.6.2021 klo 6.20 
Everyone if are looking towards playing xanmonsters1/2 download the XanmonsterITA patch it still works even though it hasn't been updated for like 4 months its still work until now
C.C. 27.6.2021 klo 23.22 
what is the correct load order with ITA and other monster mod?
is this picture correct?
https://imgur.com/a/VpK3MyO
1v0 27.6.2021 klo 14.33 
Will both XanMonsters packs (1+2) be updated ? For now it makes ppl disconnect(everyone but the host) in multiplayer. (atleast for me)
Luzpo 25.6.2021 klo 10.29 
@Kanosint wait what? i thought the patch for ITA of this mod is outdated and the time i tried the load order with this mod + ita i didnt see like any of the mod creature spawning in only husked ground.
Kanosint 21.6.2021 klo 10.37 
Heya, loving the mod, the added variety is great, especially with ITA!
Brianna The Brave 1.6.2021 klo 12.21 
Looking deeper into it, there is an exception on the changing of the HuskedGrounds location (transition to normal type, right?) which seems to be causing either CTD or hang for SP, or Desync for MP.
Exception: Object reference not set to an instance of an object. (System.NullReferenceException)
Target site: Void ChangeLocationType(Barotrauma.Location, Barotrauma.LocationTypeChange)
Stack trace:
at Barotrauma.Map.ChangeLocationType(Location location, LocationTypeChange change) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Map\Map.cs:line 979
at Barotrauma.Map.ProgressLocationTypeChanges(Location location) in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Map\Map.cs:line 907
at Barotrauma.Map.ProgressWorld() in <DEV>\Barotrauma\BarotraumaShared\SharedSource\Map\Map\Map.cs:line 844
at Barotrauma.Map.Update(Single deltaTime, GUICustomComponent mapContainer) in <DEV>\Barotrauma\BarotraumaClient\ClientSource\Map\Map\Map.cs:line 435
lim h -> 0 (f(x+h) - f(x))/h 24.5.2021 klo 18.53 
How can i spawn this monsters in campaign?
Veteran Stalker Ryoma 24.5.2021 klo 6.42 
yeah, so, playing this in mp, went through husked grounds, docked with station, nothing happened and every player and ai started dessyncing and teleporting around, something needs to be fixed here cause it a fun mod to use with the other 2
RegalBeagle 22.5.2021 klo 9.47 
Is this Mod working with latest Version? v0.13.3.11
REGISTRATOR GOVNA 13.5.2021 klo 13.41 
Playing in MP, after trawel trough husk grounds we cant travel to any locations, just stuck/ruined on destination pick screen & nothing happen. Whole company ruined in great sea? nice
Operator 28.4.2021 klo 4.13 
seems this mod might be causing a level generation crash right now.
Leonidas 24.4.2021 klo 20.04 
You might regret asking for more threatening monsters. Charybdis and Endworm are now over the top a bit!
MG/Zoltan 22.4.2021 klo 21.07 
Spawnrates do seem to be slightly bumped up- Though my biggest complaint/concern is mudbouncers (and other very large creatures) spawning pretty much directly adjacent to spawn- Immediately. A bit of an issue to still be loading in and being sent to the bottom of the ocean by a bouncer. Also, your mod's Chary (now out of date I suppose) doesn't really seem to be capable of much more than just pushing the sub around- Not very threatening I must say.
Dervantar 24.3.2021 klo 9.10 
After playing a few days i take my conclusion back. Spawn rates are normal, i just got very unlucky with a mudbouncer + his raptor guard.
Dervantar 18.3.2021 klo 17.17 
Can confirm. Monster spawn even at 1% is serious business. Got 5 Raptors in the first mission.
Spear 13.3.2021 klo 9.30 
As Scumbot Prime asked, are the spawn rates affected by this mod? Our group has been encountering large groups of 5+ Mudraptors, Threshers, or Husks in the first area of a new campaign, making it pretty much impossible for us to survive. Our other mods are GunLights, Shipwrecks & Beacons extended, EK Armoury and both of your creature packs.
Jarle 12.2.2021 klo 12.45 
Can you maybe -rep my profile? xd
VelxraTV 11.2.2021 klo 13.16 
looking forward to seeing this updated
Erect Planet 10.2.2021 klo 17.13 
great mod, i use all 3 xan monsters and robots in my campaigns when im not using ITA. cant wait until you get a patch out for it, itll be a blast. great monster packs most stable and compatible compared to all other monster packs ive tried.
Scumbot Prime 23.1.2021 klo 14.51 
my friends threw ita OUT DOES XAN MONSTERS AFFECT THE SPAWN Rate of all other monsters
RAVLVS SZAMPERSZAN  [tekijä] 21.1.2021 klo 16.26 
Currently there are compatibility issues between xan monsters and ITA, im working on a compatibility patch, but im still in a busy with irl stuff so i cant tell exactly when it will be done, coincidentally if you post the red texts and crash logs in the general issues thread i might be able to complete it sooner
Scumbot Prime 21.1.2021 klo 16.02 
i have trouble running this mod with ita, it gives alot of red text on crashin, and you explained that its something about the mod list order but i dont undertstand how you mean and how to properly order it
Bucketsmith 18.1.2021 klo 4.44 
Oh yes I had that when I made a collection, too. Thanks for letting me know!
RAVLVS SZAMPERSZAN  [tekijä] 17.1.2021 klo 16.29 
I had to accept the new steam workshop agreement because i updated it, it should be back online now
Bucketsmith 17.1.2021 klo 16.27 
What happened to XanRobots? I got a notification that there was a message, but the item is gone or hidden? Can't even see what the message was.
Blaize 14.1.2021 klo 7.33 
okay thanks you