Total War: WARHAMMER II

Total War: WARHAMMER II

Wounded Leaders Matter
51 Comments
I Jun 14, 2022 @ 3:37pm 
up pls
(v)1GHTY )v(4V$ Apr 13, 2022 @ 6:12am 
Wish you could update this to the latest patch and use it as a base for Immortal Empires in WH3
Wikist Mar 6, 2022 @ 3:47am 
When you are performing a spy action as Snitch you also get the debuff. I think it should be avoided with Clan Eshin.
Supermag24 Jul 15, 2021 @ 3:54pm 
Just wanted to say great mod, would be great if you updated it.
KaNNaY Feb 25, 2021 @ 1:31pm 
Do you have a list around the stats for the diffent races?
Henrik Insane Jan 19, 2021 @ 11:15am 
Update?
Pie Lie Dec 21, 2020 @ 3:55pm 
update?
unilateralism Dec 14, 2020 @ 12:21pm 
Any plans to update for T&T?
Throckmorton Dec 7, 2020 @ 11:17am 
Playing as Grombrindal, I'm not wounded yet I'm still getting the debuff for being wounded
Winter Nov 2, 2020 @ 3:51pm 
@DrunkFlamingo
Have you ever considered a 'mortal faction leader' type mod? Or would this not be possible due to the lack of statesmen in WH2?
Ciaphas Cain Oct 23, 2020 @ 4:22am 
Can you please update this to include Kislev leaders?
Rexanos Oct 22, 2020 @ 9:52am 
Hey ! First of all i really enjoy your mod, it had some strategical depth.

I've seen an issue when picking a Dwarf campaign with Grombrindal as a leader : the mod is activated (wounded leader) until you can recruit Thorgrim. Idk if you can add Grombrindal to the table of leaders to fix it but it would be nice :)
Ciaphas Cain Aug 10, 2020 @ 4:32pm 
At the moment, this is showing that Tzarina of Kislev is wounded when in fact she is pretty much alive in campaign. Might want to look into adding her compatibility.
titanbass1 Aug 6, 2020 @ 11:15am 
I can also confirm the same issue Dark Slayer was referring to. Might want to see if other factions with similar 2 legendary lords (ex: Von Cartsteins) have the same problem.
QuEpAzZa Aug 5, 2020 @ 3:40am 
Great! Also agree to add more severe effects if the Lord goes down more times in a row :)
Serephiel Aug 3, 2020 @ 10:58pm 
Awesome mod! Make the penalties huge when you loose a leader!!
dizzy Jul 25, 2020 @ 12:59pm 
This mod is great. I hope you release a more hardcore mod just like it with harsher penalties.
maddogs1989 Jul 12, 2020 @ 8:42am 
So im not sure if its this mod entirely but I've had a legendary lord that was not able to be brought back after he got wounded when playing as Bretonnia.
Minister van Buitenlandse Smaken Jul 3, 2020 @ 5:18am 
Great idea! Love this mod.
Paulogbfs Jun 27, 2020 @ 4:50am 
I vote for more severe effects if you wound the leaders more than once.
Paulogbfs Jun 24, 2020 @ 11:02am 
If you keep wounding the leaders over and over, do the public order effects stack? That woub be useful for me. In my current campaign, Naggarond has at the very least 30 doomstacks all over me. I keep wounding Malekith over and over again, and he just keeps coming back.
[NG]Ingemar Jun 23, 2020 @ 10:02am 
@Sam8872 Just what i have been thinking (though me lacking modding skills). This can be taken further as i have had Karl franz for example in one of my playthoughs perform suicide runs against a heavily fortified capitol and failed horribly. You would think if Karl Franz failed again and again in battle the other elector counts would start to question his ability to lead and this could lead to civil unrest and even civil war as the other elector counts wants to take a gamble at being emperor. But in the game that does not happen and this mod is a step in the right direction, some gameplay mechanical system that has consequences for failure, for the player and the AI.

This will make the mid/late game a little bit less of a slog and beating an LL has actual consequences and not only that they will be respawned a few turns later like nothing has happend.

Thank you Sam
CaptainSnafu Jun 11, 2020 @ 9:01pm 
very good idea, thanks
Sam8872  [author] Jun 7, 2020 @ 6:49am 
@KingTiger - I'm unsure if it does but it shouldn't.

@Relent - Potentially, if they aren't present in their faction, the effects should apply, so I guess technically it should but again unsure.

@Kroq-Gar - Appreciate the feedback, I'd like to hear more about why you think this way?

@TdizzleGod - I believe so.

@Khaine Incarnate - Appreciate it.

@Dark Slayer - Yeah, I'll see what we can do about that problem, I appreciate you bringing it up.

@choksquaker - I appreciate it.
Paulogbfs Jun 6, 2020 @ 3:55pm 
This is an amazing mod, from what i've read, im gonna test it right away
Dr. Sinclair Jun 2, 2020 @ 6:46am 
i've temporarily disabled the mod to avoid this issue but a fix would be welcome :) good mod otherwise
Dr. Sinclair Jun 1, 2020 @ 7:07am 
i think this isnt working as intended? playing as grombrindal, and it says my faction leader is wounded ever since the game started, i'm guessing that's because i'm not playing as the actual "faction leader"
Mosley was right May 30, 2020 @ 3:45am 
I love immersion-mods! Thanks for this!
TdizzleGod May 28, 2020 @ 2:19pm 
is this mod save game compatible
Kroq-Gar May 28, 2020 @ 12:03pm 
reasonable that a faction gets mali when the king is unable to lead, but the men dwarfs and elfs would definetely not fight worse and run quicker from the battlefield
Relent May 28, 2020 @ 10:35am 
I have been wanting something like this for the longest time! I always thought there should be some kind of penalties for a faction losing their leader, and that things shouldn't just resume "business as usual" for the Empire if Franz is wounded in battle.

I am wondering though, and sorry if this has already been asked, but do these penalties apply if you imprison an enemy LL in Athel Tmarha? I currently have Morathi locked up, and would love if that were to have some sort of effect on her faction overall.
KingTiger May 28, 2020 @ 9:26am 
Hi. thanks for the mod. just a tiny query, does this break a save game if removed after being used for a while?
Sam8872  [author] May 28, 2020 @ 3:51am 
Appreciate all the kind words everybody.

@Possibly a Cat - It was something that I considered but certain factions that have bonuses that can't be removed compared to another might make it a bit unfair, plus I didn't just want to copy paste the faction effects into negatives.

@Diettinger - Unsure if I'll be adding that in, the mod idea at first instance was just for effects upon wounding and gone when back.

@Gleen Cross - Diplomacy negatives/bonuses crossed my mind but I'm unsure if I'll add them in.

@(v)1GHTY )v(4V$ - I'll have to look into that for Sniktch and see if I can either change it or do something else with it, thanks for bringing it up.
Devixian-Firehawk May 27, 2020 @ 10:54pm 
I had no idea this existed yet no idea I ever wanted it so much...
(v)1GHTY )v(4V$ May 27, 2020 @ 9:01am 
Testing it out, like it so far but it is counter productive for snikch as whenever you do the mission related send him somewhere triggers the malus, as if he would be injured instead of absent. This way he'll receive it more often than others and unrelated to wounds.
Gleen Cross May 26, 2020 @ 8:30pm 
This is a really good idea. It's possible to apply diplomacy penalties? Like, let's say beloved characters like Alarielle or the White Dwarf, however wound them receives a -50 from their respective factions or something
Jomix7 May 26, 2020 @ 4:41pm 
I really like this idea! Legendary Lords need mods like these to make them more unique. It gives the player the incentive to protect their lords as well as hunt down their enemies.
Diettinger May 26, 2020 @ 7:47am 
Great idea. I also thought that perhaps wounded leaders ought to be in the capital and still provide their bonuses to that region. Perhaps appear very weak if the capital is attacked.
ProsperingCat May 25, 2020 @ 5:48am 
Love the idea. My initial thought is that LL that give faction wide effects should have them removed while the lord is recovering. IE Public order or anything else they would provide via talents or traits acquired throughout the campaign.
Alan May 24, 2020 @ 3:35pm 
Great Mod util who ever made it walks away from it
Lobuno May 24, 2020 @ 7:46am 
Nice, I was hoping you implemented the default effects to subcultures !!! Thank you very much for the answer.
Sam8872  [author] May 24, 2020 @ 7:31am 
@Lobuno - The default effects applied to all subcultures, these being -2 PO, -5 morale and +5 agent action success chance should do, I've tested it with certain custom lords and it seems to work fine. The extended effects that default playable factions are given do not apply however, I might extend this to other factions at a later date.
Lobuno May 24, 2020 @ 5:59am 
Thanks for the great mod. Will this work with mod-added lords?
Sam8872  [author] May 24, 2020 @ 5:04am 
Update:

-A bunch of textual changes to make it seem more fitting and overall better cohesion overall, big thanks to Zazie1986 for providing them.
Malykriss May 23, 2020 @ 1:09pm 
There was a mod that did this in tww1, and I thought it was a shame that it wasn't ported over. Really glad to see this back for tww2.

Awesome work mang.
Sam8872  [author] May 23, 2020 @ 8:12am 
@pandaling - Always looking out for feedback, but it works for the AI too, plus I've thought the bonuses aren't too harsh, though that could potentially stem from the fact that I added in the effects.
pandaling May 23, 2020 @ 7:57am 
this sounds fun but devistating to the player. Lose your bet army, leader, and f*ck your empire. I might like to try this next time I want true pain.
Frag Talentz May 22, 2020 @ 5:55pm 
Sounds good gonna give this a go on ME.