边缘世界 RimWorld

边缘世界 RimWorld

Save Our Ship Creation Kit
46 条留言
rhyndo 9 月 7 日 下午 6:33 
Was wondering if i create a ship (using the creation kit for a mod) on a map larger than default, will the ship keep the large map or be cut off by the default 250x250?
kuuran 8 月 25 日 下午 1:09 
is there a way to add a personal ship model has a starting ship for the main scenario?
Thain 8 月 25 日 下午 12:01 
SOS CK is also updated to 1.6!
Gregarius 3 月 4 日 下午 1:07 
@Neon I had some issues with this, also, so I renovated the wiki instructions on how to do it after getting it set up. Hopefully this helps: https://sosv2.fandom.com/wiki/Modding_In_New_AI_Ships
Verontrix 2024 年 9 月 30 日 下午 8:56 
Does this work on Linux?
Neon Angel 2024 年 8 月 30 日 下午 7:11 
can not for the life of me export these in a way that lets the game find them again. I put them with the other SOS2 ship defs and I get nothing. I leave them in the export folder and I get nothing. I tweak the tags at the top of the XML to be more like pre-existing ships (the guide on the SOS2 wiki is not entirely useless but it is VERY out of date) and I get nothing. I have tried too many variations to count at this point.

Can't start on them from the Load Ship scenario, can't import them with the SOS2CK, can't spawn them as battle encounters. Restarting the game also does not help. There are never more than 181 ship def types loaded.

Failed to find SaveOurShip2.ShipDef named Chirality. There are 181 defs of this type loaded.

Using RimPy mod manager.
BRSaura 2024 年 8 月 3 日 上午 6:03 
Like Peryn [Андрій] said, is there any place where these are usually shared? google shows no results
Fire Pixsel 2024 年 6 月 27 日 上午 3:40 
Where should I put it to start scenario with it?
Valachnon 2024 年 6 月 22 日 上午 5:34 
Comment part 2 because of character limit:

Version info: Both Rimworld and the mod *should* be on their most recent version. Downloaded the mod yesterday and rimworld updates itself automatically as well, so unless something broke there, I should be using the newest version of rimworld and the mod.
What else is going on: Um... nothing? I don't know if you mean "in rimworld" or "on the pc in general", but either way, the answer is nothing. Just trying to build a ship, nothing else.
Active colonies: I have the three pawns from the crashlanded start on a different map, but they're not doing anything.
Load order: Creation kit is at the bottom of the load order, beneath save our ship 2 and its requirements
Error log when trying to place a tile: Nothing. I think that makes sense. I'm unable to place things on a ship I do not own. I'm pretty sure that's intended. The problem is that the ship isn't claimed, on claimed ships I can place everything.
Valachnon 2024 年 6 月 22 日 上午 5:33 
The same thing happened in my game, too. When I clicked "new ship map", nothing happened. It worked when I built a ship with dev mode and sent that to space. Once I was in space, the "new ship map" worked. If you were already in space and it still didn't work, I don't know what's happening in your game.
On a different note: When I use the "new ship map" tool and build a ship there, I am unable to place the anything from the "ship" category on it. The "ship designer" category works, but when I try to place something from "ship", it doesn't work (except for airlocks, for some reason). I can't place turrets, spinal capacitors/amplifiers or the ship computer core/consoles, it says "must be placed on owned ship hull. I can't claim the ship, though, so I have no way of placing these kind of important ship parts.

I don't know how to find all the information you need to make sense of this error, but I'll try. In your previous message, you asked for:
Thain 2024 年 6 月 12 日 上午 8:35 
You need to be a lot more specific and provide additional Information. I have used the tool thousands of times fully vanilla. If something is malfunctioning with mod interactions there's no way for me to know.

I need:
Version info
What else is going on?
Active colonies?
Load order
Error log after a map isn't created
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 2024 年 6 月 10 日 上午 10:08 
That would be useful if it created the new ship map, It doesnt.
Thain 2024 年 6 月 9 日 下午 7:01 
When you create a new ship map (using the new space map tool in the ship design tab, just click anywhere in the render window) you can save ships from there. Not on the ground or a player ship map.
AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA 2024 年 6 月 9 日 下午 5:52 
I'm unable to create a new ship map using the supplied tool, I am not getting any errors in the log: https://gist.github.com/HugsLibRecordKeeper/6bb98b8627bdd3d059819692a114e25f , The only thing that shows up is "Ship Editor only works on space maps"
Peryn [Андрій] 2024 年 6 月 9 日 上午 2:12 
Where to find cool ship designs?
Any links?
Thain 2024 年 5 月 22 日 下午 1:17 
Updated for 1.5!

Old ships made with the tool will need to be updated. There is a tool on the Ship Design tab that allows you to rotate ships on import. Enemy ships face Right <-, and Player ships face Left ->.

Once saved and exported the old ships will work just fine.
Grow Insane 2023 年 9 月 6 日 上午 2:49 
I have got on really well with this mod, it has been fun creating a ship. I have successfully set it as a starting ship but am not having any luck getting pwns to spawn safely inside the ship.
I tried auto cryptocaskets, the generic pwn spawner, pawn ship crew, which seemed to spawn additional crew rather than rescue the starting pwns from the void of space.
Am I missing something? I am using crew start standing, they momentarily appear in space when the game loads but then bump to the bottom left corner. Thanks
CTH2004 2022 年 8 月 27 日 上午 11:11 
How do I make it spawn the Archotecth Hyper-Conscisness Hologram?
Ahris 2022 年 6 月 4 日 上午 8:30 
If i load this mod after Core and the 2 DLCs and reload the game, i have a plank screen with just the background image and no controles.
Thain 2022 年 5 月 23 日 上午 11:17 
@Bаnеmеnt -- Yep! Just add the correct tags as a starter ship. https://sosv2.fandom.com/wiki/Modding_In_New_AI_Ships#Managing_ships
Bаnеmеnt 2022 年 5 月 17 日 上午 10:09 
Can I play on my own ship that I made?
Thain 2022 年 4 月 27 日 下午 6:01 
Just type the name of the xml exactly as it is saved, case sensitive, no .xml at the end.

So: MyshipSaveMKII <- and the CK will load it. Just save it again to overwrite. (Remember your xml is named via the ship bridge.)
Thain 2022 年 4 月 27 日 下午 6:00 
@Exiledreaper -- Yes! Just load the XML from the Load XML option on the menu, right next to save xml.
Exiledreaper 2022 年 4 月 16 日 上午 11:35 
anyone know how to edit a ship to fix mistakes? without having the original save for it. so can a ship be loaded from the xml?
Thain 2022 年 1 月 26 日 下午 12:32 
@LondoMollari -- Yes! Just tag it as a site rather than an encounter map.
LondoMollari 2021 年 10 月 15 日 上午 10:05 
Could this editor be used (or modified) somehow to create more variants of Ship Debris (repeatable quest) maps? Would enjoy creating more different kinds of "space ruins" to explore, They're all kind of samey as it is.
Thain 2021 年 10 月 12 日 上午 1:10 
@TopRamen713 -- Add cryptosleep caskets. They act as pawn points. :)
TopRamen713 2021 年 9 月 3 日 下午 1:14 
In a custom scenario how do I get my starting pawns to spawn on the ship instead of in the corner of the map?
Nizate 2021 年 8 月 6 日 下午 1:25 
Man I would break the game if I fought myself lmao
Bosh 2021 年 7 月 14 日 上午 4:20 
...so how do you download other ship designs?
CyberBatty7 2021 年 4 月 21 日 下午 1:02 
How do I use other players ships with my pawns?
Thain 2020 年 11 月 23 日 下午 7:06 
@Jedinate6 -- https://sosv2.fandom.com/wiki/Modding_In_New_AI_Ships

Just updated with info on all the tags.
Morphium 2020 年 11 月 23 日 下午 12:48 
@jedinate6
you need to edit the exported .xml file
Natalie6 2020 年 11 月 10 日 下午 10:03 
Question, how do I set the display name, combat value, and loot value?
ᛦ⛧CORPUS_INVICTUS⛧ᛦ 2020 年 7 月 16 日 下午 4:22 
Cargo Value seems completely broken. I literally set cargo value to just 10 and i get 40.000 silver along with other end game stuff. Tried multiple combinations and value and i still get a shitload of silver with many many other stuff
Morphium 2020 年 7 月 6 日 上午 8:56 
Could you add the bone floor, the space cannibals and Ship wreckage (Vanilla+ from SoS2) to the creation kit? would be great to make Reaver style ships like in Firefly :)
Thain 2020 年 6 月 25 日 下午 12:39 
It matters for consistency with other ships and the proximity to map edge. The closer it is to a map edge the more likely shots from that side will hit and less accurate the other side will be.
Cosmosyn 2020 年 6 月 17 日 下午 5:58 
does the position where the ship is build matter at all?
Thain 2020 年 6 月 7 日 下午 6:03 
This is great. I love seeing this creativity.
Antisodium 2020 年 6 月 4 日 下午 9:12 
Just made an Enemy Ship Extension Pack contain several #StarSector ships. Workshop link https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2119580203 .

This Kit (and the SOS2) are great!You modders are truly excellent!
pm3011 2020 年 6 月 3 日 下午 5:13 
Breadophile 2020 年 6 月 3 日 下午 12:06 
Are we able to import ships with using stone mountain stuff? Like making a ship that is massively infested, or that it made chunking with an asteroid? Not sure if it ports properly or not
pm3011 2020 年 6 月 2 日 下午 5:07 
I look forward to see what all the people that just got this workshop file can make :D
Thain 2020 年 5 月 28 日 下午 11:19 
We have all this information in a wikia too: https://sosv2.fandom.com/wiki/Modding_In_New_AI_Ships
Thain 2020 年 5 月 26 日 下午 2:49 
It's my favorite part. Building ships and adding them to the game.
pm3011 2020 年 5 月 24 日 下午 4:49 
I'm going to build a ship tonight using this thank you for making a toolkit I look forward to using it.