Half-Life: Alyx

Half-Life: Alyx

Team Fortress 2 - HWM Mercenaries Enhanced
41 bình luận
Holey Dooley!1@!@1 1 Thg12, 2024 @ 8:27am 
Nevermind, I got it workin' again.
Holey Dooley!1@!@1 1 Thg12, 2024 @ 7:35am 
Does anyone have the .vpk file for this? I deleted it by mistake and I can't seem to get it back from resubscribing the addon.
B_CANSIN 11 Thg01, 2024 @ 6:46am 
I wonder after tf2 s2 DMCA is this gona get DMCA or if this get DMCA after all things used with this get DMCA?
specimen 6 21 Thg01, 2023 @ 1:10pm 
how did yo7u get rid of the @00 and @01 suffix from the body groups?
xxLilDihInMyHandrewxx 5 Thg10, 2022 @ 5:58pm 
where do i put the stuff?
row 2 Thg09, 2022 @ 1:03pm 
its showing as errors
Medic! 27 Thg11, 2021 @ 12:42pm 
Oh my goodness, I was beginning to become afraid that there wasn't a port of the mercenaries to S2FM yet; upon having looked through the first two pages of search results. The relief I felt was enormous. You. Thank you. Thank you for porting these. :steamthumbsup:!!!
squirmin' germ 31 Thg10, 2021 @ 11:18am 
put this in the game folder, not the content folder
BEan 3 Thg08, 2021 @ 9:55am 
wait nevermind on that they are errors
BEan 3 Thg08, 2021 @ 9:52am 
NVM i got it
BEan 3 Thg08, 2021 @ 9:48am 
where do i extract it to?
memekiller 23 Thg06, 2021 @ 10:06pm 
How do you find them in S2FM?
Mister Pivot 16 Thg06, 2021 @ 4:25pm 
This is great but "546560" doesn't exist in the content folder. can anyone help?
vinlind 20 Thg10, 2020 @ 2:33pm 
Anyone wanting to rig the models, select the wrist and ankle bones in the Animation Set Editor and select "Attach IK Rig". Once both wrists and ankles are rigged it will autofill the pelvis and add arm and leg IK poles very similar to the production Half-Life Alyx models
conneath 19 Thg10, 2020 @ 12:30am 
trying to import animations from the s1 model works, but makes the model look glitched
Komegatze 18 Thg10, 2020 @ 7:59pm 
can you make it so auto attach rigs work on them?
cornish game hen 8 Thg09, 2020 @ 8:51pm 
how did you manage to add face poses man
meat 1 Thg09, 2020 @ 10:02pm 
no
Jan Emanuel (Privat Konto) 31 Thg08, 2020 @ 1:58pm 
wait is this a mod for half life alyx so like the combies are tf mercs?
cornish game hen 24 Thg08, 2020 @ 9:06pm 
yes the lipsync is still fine
BurningScull 13 Thg08, 2020 @ 3:25am 
Good work gyus. But one question, lypsinc working?
e& 11 Thg08, 2020 @ 6:26am 
finaly found these
pl0s 29 Thg07, 2020 @ 10:46pm 
all i see is error models
snowwy_⍒ 10 Thg07, 2020 @ 1:20pm 
Thank you guys so much <3 How did you guys get morph flexes working? Closest I got was the sliders would show but didn't work :steamsad:
impostor 8 Thg06, 2020 @ 6:06pm 
They look great! Do you mind if I use these in my 2fort port?
meat 6 Thg06, 2020 @ 3:42am 
Well done. I've been trying to port TF2 maps into the latest workshop tools for some combat maps. No luck so far, but here's hoping for more tf2 workshop content :steamhappy:
Sebastian 29 Thg05, 2020 @ 11:30am 
How do I put this into my hammer map?
Johnster 29 Thg05, 2020 @ 10:24am 
which folder in HL:A do i put the Team Fortress 2 Characters in
caseytube  [tác giả] 23 Thg05, 2020 @ 12:47pm 
@xdshot the Source SDK models are incomplete and from an older version. These HWM copies are straight out of SFM, and have higher quality hand models/textures, alternative skins and bodygroups that the Source SDK versions don't have.
xdshot 23 Thg05, 2020 @ 6:50am 
Btw why not pulling models from source sdk?
xdshot 23 Thg05, 2020 @ 6:46am 
Plz no anime trash
B_CANSIN 22 Thg05, 2020 @ 6:08pm 
How to do it without getting nuke tools (.fbx kill hla tools) or without getting a No position-delta data error in .dmx how? I am working on my HWM miku but its not possible for me...
Mr. Whiskers 22 Thg05, 2020 @ 1:19am 
Hey dudes, this one of the best mods so far, really great work! Hey, we are creating a community made for HLA modding and we need you! All greatest modders are going to join, so please, would you like to join us too? Would be so great, thanks! https://psteamcommunity.yuanyoumao.com/groups/hla-mag
Xileel 19 Thg05, 2020 @ 4:06pm 
They look great, but their skin acts up whenever they're under a default source 2 light entity. It looks like how they did if you ♥♥♥♥♥♥ with the AO in SFM, but now there's no AO. I don't know what's causing it exactly.
Mayo 19 Thg05, 2020 @ 3:05pm 
Oh I am excited to see where this goes.
snowman 19 Thg05, 2020 @ 12:51pm 
YES
SHEEK DEEK 19 Thg05, 2020 @ 12:00pm 
its all coming together now
Silly 19 Thg05, 2020 @ 1:21am 
Do you know how to enable SSS in SFM 2?
FICO 18 Thg05, 2020 @ 2:12pm 
Can you guys pls make a tutorial for import model from source 1?