Half-Life: Alyx

Half-Life: Alyx

Team Fortress 2 - HWM Mercenaries Enhanced
41 comentarios
Holey Dooley!1@!@1 1 DIC 2024 a las 8:27 
Nevermind, I got it workin' again.
Holey Dooley!1@!@1 1 DIC 2024 a las 7:35 
Does anyone have the .vpk file for this? I deleted it by mistake and I can't seem to get it back from resubscribing the addon.
B_CANSIN 11 ENE 2024 a las 6:46 
I wonder after tf2 s2 DMCA is this gona get DMCA or if this get DMCA after all things used with this get DMCA?
specimen 6 21 ENE 2023 a las 13:10 
how did yo7u get rid of the @00 and @01 suffix from the body groups?
xxLilDihInMyHandrewxx 5 OCT 2022 a las 17:58 
where do i put the stuff?
row 2 SEP 2022 a las 13:03 
its showing as errors
Medic! 27 NOV 2021 a las 12:42 
Oh my goodness, I was beginning to become afraid that there wasn't a port of the mercenaries to S2FM yet; upon having looked through the first two pages of search results. The relief I felt was enormous. You. Thank you. Thank you for porting these. :steamthumbsup:!!!
squirmin' germ 31 OCT 2021 a las 11:18 
put this in the game folder, not the content folder
BEan 3 AGO 2021 a las 9:55 
wait nevermind on that they are errors
BEan 3 AGO 2021 a las 9:52 
NVM i got it
BEan 3 AGO 2021 a las 9:48 
where do i extract it to?
memekiller 23 JUN 2021 a las 22:06 
How do you find them in S2FM?
Mister Pivot 16 JUN 2021 a las 16:25 
This is great but "546560" doesn't exist in the content folder. can anyone help?
vinlind 20 OCT 2020 a las 14:33 
Anyone wanting to rig the models, select the wrist and ankle bones in the Animation Set Editor and select "Attach IK Rig". Once both wrists and ankles are rigged it will autofill the pelvis and add arm and leg IK poles very similar to the production Half-Life Alyx models
conneath 19 OCT 2020 a las 0:30 
trying to import animations from the s1 model works, but makes the model look glitched
Komegatze 18 OCT 2020 a las 19:59 
can you make it so auto attach rigs work on them?
cornish game hen 8 SEP 2020 a las 20:51 
how did you manage to add face poses man
meat 1 SEP 2020 a las 22:02 
no
Jan Emanuel (Privat Konto) 31 AGO 2020 a las 13:58 
wait is this a mod for half life alyx so like the combies are tf mercs?
cornish game hen 24 AGO 2020 a las 21:06 
yes the lipsync is still fine
BurningScull 13 AGO 2020 a las 3:25 
Good work gyus. But one question, lypsinc working?
e& 11 AGO 2020 a las 6:26 
finaly found these
pl0s 29 JUL 2020 a las 22:46 
all i see is error models
snowwy_⍒ 10 JUL 2020 a las 13:20 
Thank you guys so much <3 How did you guys get morph flexes working? Closest I got was the sliders would show but didn't work :steamsad:
impostor 8 JUN 2020 a las 18:06 
They look great! Do you mind if I use these in my 2fort port?
meat 6 JUN 2020 a las 3:42 
Well done. I've been trying to port TF2 maps into the latest workshop tools for some combat maps. No luck so far, but here's hoping for more tf2 workshop content :steamhappy:
Sebastian 29 MAY 2020 a las 11:30 
How do I put this into my hammer map?
Johnster 29 MAY 2020 a las 10:24 
which folder in HL:A do i put the Team Fortress 2 Characters in
caseytube  [autor] 23 MAY 2020 a las 12:47 
@xdshot the Source SDK models are incomplete and from an older version. These HWM copies are straight out of SFM, and have higher quality hand models/textures, alternative skins and bodygroups that the Source SDK versions don't have.
xdshot 23 MAY 2020 a las 6:50 
Btw why not pulling models from source sdk?
xdshot 23 MAY 2020 a las 6:46 
Plz no anime trash
B_CANSIN 22 MAY 2020 a las 18:08 
How to do it without getting nuke tools (.fbx kill hla tools) or without getting a No position-delta data error in .dmx how? I am working on my HWM miku but its not possible for me...
Mr. Whiskers 22 MAY 2020 a las 1:19 
Hey dudes, this one of the best mods so far, really great work! Hey, we are creating a community made for HLA modding and we need you! All greatest modders are going to join, so please, would you like to join us too? Would be so great, thanks! https://psteamcommunity.yuanyoumao.com/groups/hla-mag
Xileel 19 MAY 2020 a las 16:06 
They look great, but their skin acts up whenever they're under a default source 2 light entity. It looks like how they did if you ♥♥♥♥♥♥ with the AO in SFM, but now there's no AO. I don't know what's causing it exactly.
Mayo 19 MAY 2020 a las 15:05 
Oh I am excited to see where this goes.
bubba 19 MAY 2020 a las 12:51 
YES
SHEEK DEEK 19 MAY 2020 a las 12:00 
its all coming together now
Silly 19 MAY 2020 a las 1:21 
Do you know how to enable SSS in SFM 2?
FICO 18 MAY 2020 a las 14:12 
Can you guys pls make a tutorial for import model from source 1?