Half-Life: Alyx

Half-Life: Alyx

Team Fortress 2 - HWM Mercenaries Enhanced
41 Comments
Holey Dooley!1@!@1 Dec 1, 2024 @ 8:27am 
Nevermind, I got it workin' again.
Holey Dooley!1@!@1 Dec 1, 2024 @ 7:35am 
Does anyone have the .vpk file for this? I deleted it by mistake and I can't seem to get it back from resubscribing the addon.
B_CANSIN Jan 11, 2024 @ 6:46am 
I wonder after tf2 s2 DMCA is this gona get DMCA or if this get DMCA after all things used with this get DMCA?
specimen 6 Jan 21, 2023 @ 1:10pm 
how did yo7u get rid of the @00 and @01 suffix from the body groups?
xxLilDihInMyHandrewxx Oct 5, 2022 @ 5:58pm 
where do i put the stuff?
row Sep 2, 2022 @ 1:03pm 
its showing as errors
Medic! Nov 27, 2021 @ 12:42pm 
Oh my goodness, I was beginning to become afraid that there wasn't a port of the mercenaries to S2FM yet; upon having looked through the first two pages of search results. The relief I felt was enormous. You. Thank you. Thank you for porting these. :steamthumbsup:!!!
squirmin' germ Oct 31, 2021 @ 11:18am 
put this in the game folder, not the content folder
BEan Aug 3, 2021 @ 9:55am 
wait nevermind on that they are errors
BEan Aug 3, 2021 @ 9:52am 
NVM i got it
BEan Aug 3, 2021 @ 9:48am 
where do i extract it to?
memekiller Jun 23, 2021 @ 10:06pm 
How do you find them in S2FM?
Mister Pivot Jun 16, 2021 @ 4:25pm 
This is great but "546560" doesn't exist in the content folder. can anyone help?
vinlind Oct 20, 2020 @ 2:33pm 
Anyone wanting to rig the models, select the wrist and ankle bones in the Animation Set Editor and select "Attach IK Rig". Once both wrists and ankles are rigged it will autofill the pelvis and add arm and leg IK poles very similar to the production Half-Life Alyx models
conneath Oct 19, 2020 @ 12:30am 
trying to import animations from the s1 model works, but makes the model look glitched
Komegatze Oct 18, 2020 @ 7:59pm 
can you make it so auto attach rigs work on them?
cornish game hen Sep 8, 2020 @ 8:51pm 
how did you manage to add face poses man
meat Sep 1, 2020 @ 10:02pm 
no
Jan Emanuel (Privat Konto) Aug 31, 2020 @ 1:58pm 
wait is this a mod for half life alyx so like the combies are tf mercs?
cornish game hen Aug 24, 2020 @ 9:06pm 
yes the lipsync is still fine
BurningScull Aug 13, 2020 @ 3:25am 
Good work gyus. But one question, lypsinc working?
e& Aug 11, 2020 @ 6:26am 
finaly found these
pl0s Jul 29, 2020 @ 10:46pm 
all i see is error models
snowwy_⍒ Jul 10, 2020 @ 1:20pm 
Thank you guys so much <3 How did you guys get morph flexes working? Closest I got was the sliders would show but didn't work :steamsad:
impostor Jun 8, 2020 @ 6:06pm 
They look great! Do you mind if I use these in my 2fort port?
meat Jun 6, 2020 @ 3:42am 
Well done. I've been trying to port TF2 maps into the latest workshop tools for some combat maps. No luck so far, but here's hoping for more tf2 workshop content :steamhappy:
Sebastian May 29, 2020 @ 11:30am 
How do I put this into my hammer map?
Johnster May 29, 2020 @ 10:24am 
which folder in HL:A do i put the Team Fortress 2 Characters in
caseytube  [author] May 23, 2020 @ 12:47pm 
@xdshot the Source SDK models are incomplete and from an older version. These HWM copies are straight out of SFM, and have higher quality hand models/textures, alternative skins and bodygroups that the Source SDK versions don't have.
xdshot May 23, 2020 @ 6:50am 
Btw why not pulling models from source sdk?
xdshot May 23, 2020 @ 6:46am 
Plz no anime trash
B_CANSIN May 22, 2020 @ 6:08pm 
How to do it without getting nuke tools (.fbx kill hla tools) or without getting a No position-delta data error in .dmx how? I am working on my HWM miku but its not possible for me...
Mr. Whiskers May 22, 2020 @ 1:19am 
Hey dudes, this one of the best mods so far, really great work! Hey, we are creating a community made for HLA modding and we need you! All greatest modders are going to join, so please, would you like to join us too? Would be so great, thanks! https://psteamcommunity.yuanyoumao.com/groups/hla-mag
Xileel May 19, 2020 @ 4:06pm 
They look great, but their skin acts up whenever they're under a default source 2 light entity. It looks like how they did if you ♥♥♥♥♥♥ with the AO in SFM, but now there's no AO. I don't know what's causing it exactly.
Mayo May 19, 2020 @ 3:05pm 
Oh I am excited to see where this goes.
bubba May 19, 2020 @ 12:51pm 
YES
SHEEK DEEK May 19, 2020 @ 12:00pm 
its all coming together now
Silly May 19, 2020 @ 1:21am 
Do you know how to enable SSS in SFM 2?
FICO May 18, 2020 @ 2:12pm 
Can you guys pls make a tutorial for import model from source 1?