Half-Life: Alyx

Half-Life: Alyx

Team Fortress 2 - HWM Mercenaries Enhanced
41 kommentarer
Holey Dooley!1@!@1 1. dec. 2024 kl. 8:27 
Nevermind, I got it workin' again.
Holey Dooley!1@!@1 1. dec. 2024 kl. 7:35 
Does anyone have the .vpk file for this? I deleted it by mistake and I can't seem to get it back from resubscribing the addon.
B_CANSIN 11. jan. 2024 kl. 6:46 
I wonder after tf2 s2 DMCA is this gona get DMCA or if this get DMCA after all things used with this get DMCA?
specimen 6 21. jan. 2023 kl. 13:10 
how did yo7u get rid of the @00 and @01 suffix from the body groups?
xxLilDihInMyHandrewxx 5. okt. 2022 kl. 17:58 
where do i put the stuff?
row 2. sep. 2022 kl. 13:03 
its showing as errors
Medic! 27. nov. 2021 kl. 12:42 
Oh my goodness, I was beginning to become afraid that there wasn't a port of the mercenaries to S2FM yet; upon having looked through the first two pages of search results. The relief I felt was enormous. You. Thank you. Thank you for porting these. :steamthumbsup:!!!
squirmin' germ 31. okt. 2021 kl. 11:18 
put this in the game folder, not the content folder
BEan 3. aug. 2021 kl. 9:55 
wait nevermind on that they are errors
BEan 3. aug. 2021 kl. 9:52 
NVM i got it
BEan 3. aug. 2021 kl. 9:48 
where do i extract it to?
memekiller 23. juni 2021 kl. 22:06 
How do you find them in S2FM?
Mister Pivot 16. juni 2021 kl. 16:25 
This is great but "546560" doesn't exist in the content folder. can anyone help?
vinlind 20. okt. 2020 kl. 14:33 
Anyone wanting to rig the models, select the wrist and ankle bones in the Animation Set Editor and select "Attach IK Rig". Once both wrists and ankles are rigged it will autofill the pelvis and add arm and leg IK poles very similar to the production Half-Life Alyx models
conneath 19. okt. 2020 kl. 0:30 
trying to import animations from the s1 model works, but makes the model look glitched
Komegatze 18. okt. 2020 kl. 19:59 
can you make it so auto attach rigs work on them?
cornish game hen 8. sep. 2020 kl. 20:51 
how did you manage to add face poses man
meat 1. sep. 2020 kl. 22:02 
no
Jan Emanuel (Privat Konto) 31. aug. 2020 kl. 13:58 
wait is this a mod for half life alyx so like the combies are tf mercs?
cornish game hen 24. aug. 2020 kl. 21:06 
yes the lipsync is still fine
BurningScull 13. aug. 2020 kl. 3:25 
Good work gyus. But one question, lypsinc working?
e& 11. aug. 2020 kl. 6:26 
finaly found these
pl0s 29. juli 2020 kl. 22:46 
all i see is error models
snowwy_⍒ 10. juli 2020 kl. 13:20 
Thank you guys so much <3 How did you guys get morph flexes working? Closest I got was the sliders would show but didn't work :steamsad:
impostor 8. juni 2020 kl. 18:06 
They look great! Do you mind if I use these in my 2fort port?
meat 6. juni 2020 kl. 3:42 
Well done. I've been trying to port TF2 maps into the latest workshop tools for some combat maps. No luck so far, but here's hoping for more tf2 workshop content :steamhappy:
Sebastian 29. maj 2020 kl. 11:30 
How do I put this into my hammer map?
Johnster 29. maj 2020 kl. 10:24 
which folder in HL:A do i put the Team Fortress 2 Characters in
caseytube  [ophavsmand] 23. maj 2020 kl. 12:47 
@xdshot the Source SDK models are incomplete and from an older version. These HWM copies are straight out of SFM, and have higher quality hand models/textures, alternative skins and bodygroups that the Source SDK versions don't have.
xdshot 23. maj 2020 kl. 6:50 
Btw why not pulling models from source sdk?
xdshot 23. maj 2020 kl. 6:46 
Plz no anime trash
B_CANSIN 22. maj 2020 kl. 18:08 
How to do it without getting nuke tools (.fbx kill hla tools) or without getting a No position-delta data error in .dmx how? I am working on my HWM miku but its not possible for me...
Mr. Whiskers 22. maj 2020 kl. 1:19 
Hey dudes, this one of the best mods so far, really great work! Hey, we are creating a community made for HLA modding and we need you! All greatest modders are going to join, so please, would you like to join us too? Would be so great, thanks! https://psteamcommunity.yuanyoumao.com/groups/hla-mag
Xileel 19. maj 2020 kl. 16:06 
They look great, but their skin acts up whenever they're under a default source 2 light entity. It looks like how they did if you ♥♥♥♥♥♥ with the AO in SFM, but now there's no AO. I don't know what's causing it exactly.
Mayo 19. maj 2020 kl. 15:05 
Oh I am excited to see where this goes.
bubba 19. maj 2020 kl. 12:51 
YES
SHEEK DEEK 19. maj 2020 kl. 12:00 
its all coming together now
Silly 19. maj 2020 kl. 1:21 
Do you know how to enable SSS in SFM 2?
FICO 18. maj 2020 kl. 14:12 
Can you guys pls make a tutorial for import model from source 1?