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回報翻譯問題
I'm going to have to unsub to this, it's just too silly with how melee talents work in this game.
+ValidHeadshotAbilities=IRI_Rider_Intercept <For Stormrider Intercept
+ValidHeadshotAbilities=MZShieldCharge <Shield Attack from the updated Shield Mod
+ValidHeadshotAbilities=IRI_Rider_PowerKick <Stormrider Powerkick
+ValidHeadshotAbilities=IRI_Rider_Haymaker <Stormrider Haymaker
+ValidHeadshotAbilities=DP_PistolWhip <This is for Akimbo but do note it acts funny. The first hit must kill. The second hit does not count for the mod, period. I think this is an engine issue.
+ValidHeadshotAbilities=WOTC_APA_Rend <For Proficiency Templars
+ValidHeadshotAbilities=WOTC_APA_RipjackStrike <For Proficiency Skrimishers.
Here are some examples from my mod list. This is not all of them but I will add the rest later, point is this is what they should look like. Stupid thousand word limit.
It probably doesn't help that I allow pod to pod activation outside of my FOW, but I enjoy that real aspect and it makes me move faster
Bit too much for me, but I know someone reading this is excited by the idea of ninjas chopping through the map every time Lost spawn so if that describes you then give it a spin!
Time to mow my way through zombie hordes with a katana!
I found that shield bash abilities from Ballistic Shields and probably the Stormrider Specializations (for RPGO), such as their shield bash and stuff, don't seem to trigger. I'd also bet that the SuperSoldiers N7 Paladin's heavy shield bash doesn't work.
Let me know if you need more info and I can dig in to find it!