Total War: SHOGUN 2

Total War: SHOGUN 2

Slower, More Realistic Darthmod
198 opmerkingen
bartek.popinski 14 apr om 14:11 
Very Fun Mod,

1) Rebalance some units so be carefull
2) cavalery charge not effective any more! so be aware
3) fighting 2 armies is finally fighting 2 armies is what it soud be -not 1 by 1 as u cant easily overcome first one. very realistic finally
4) units get more exp so finally its not like having experienced units from begining of the game overcome all armies because they have exp as well- good ballance
Conscript 19 nov 2024 om 23:12 
Nah, this one is just for the vanilla sengoku campaign. I might look at those ones another time.
Def  [auteur] 19 nov 2024 om 21:00 
Sure man, go ahead. Have you done RotS and FotS as well?
Conscript 19 nov 2024 om 13:55 
Hey brother, I've made my own mod on the whole idea of slowing things down, battle and campaign wise. I've used your changes for the battles with some minor tweaks, as well as patching in some other mods. If I ever upload it to the workshop would you be cool with it if I credit you? Really cool mod btw, I love being able to enjoy the spectacle of the battle without needing to be frantically moving things around.
dervo 13 jul 2024 om 17:18 
Can you make calvary charges more realistic?
JesusChristIsLord 6 jul 2024 om 19:01 
it says the mod is outdated?
Bro 24 mei 2024 om 2:50 
Nevermind fixed it by deleting user.script. Man this mod is INCREDIBLE. I love how slow battles are now, you can leave units alone and watch people scream as they butcher each other.
Bro 25 apr 2024 om 21:54 
is it just me or does is there incredible lag when units enter combat?
Jolly Bastard 7 apr 2024 om 1:24 
and within the general's sphere of influence as well
Jolly Bastard 7 apr 2024 om 1:24 
My morale has got to be bugged, there is no way that my yari ashigaru are wavering after taking 20 casualties while holding a solid yari wall
Hawk™☆KevRockZ☆ 17 mrt 2024 om 23:04 
How is the load order when i want to play this with Expanded Japan map or other mods? This one first? Great mod btw mate.
ineluki86 12 mrt 2024 om 12:34 
Best mode I ever played in shogun. Makes battles so much realistic and tactical. Thank you, mate. Perfect.
yesugey 6 mrt 2024 om 7:34 
I cant download it - It only lets me to subscribe. How can I download it?
Dakier 6 mrt 2024 om 1:28 
Matchlocks historically out-ranged archers. For the sake of balance archers should get better utility for their role such as melee attack+defence, numbers, formation spacing, morale.
Thunderber 25 dec 2023 om 15:22 
¿Does the naval IA work property with this mod? (Not working for me with steam DarthMod)
BrokenBuck 10 dec 2023 om 2:13 
Like, I can set the armor_missile_divisors to literally anything, I think it's set to 2 and 1 by default, and it does nothing. I can put it to 12 and 6 and the casualties I take from arrows on troops with decent armor are the exact same as when I'd not altered the values making them higher. It seems for the life of me that no matter what I do I cannot make armor more effective against armor. I have arrow damage lowered and set to between 0.15 - 0.25, I'd like to have it set to a normal number, but until I can get armor to do something against arrows it's not really an option.
BrokenBuck 10 dec 2023 om 1:22 
Thanks for the pointer, I'd not thought to look there. For the armor_missile_divisors the higher the number the less effective missiles will be against armor yes? There's a mod called Armor effectiveness that messes with these two values I believe, and when I tested it, it didn't seem to do anything. I'd had to resort to outright lowering arrow damage instead of making armor more effective against armor, which isn't ideal but is sorta a workaround. Do you think there's anything other than the armor_missile_divisors that i'd need to mess with to make missiles less effective against armor?
Def  [auteur] 9 dec 2023 om 21:02 
Hi Brokenbuck. Look under kv_rules. There are three controls for determining how fast units die when attacked from the front, the flank, and the rear. I can't open the file right now so that's about as specific as I can get.

Thanks for the words of praise, scottish resistance.
scottish tenggiri 9 dec 2023 om 10:31 
its become a bit too slow for my taste but i still like it very much. it's very intense as you dont truly know who will win until you start the glorious mass rout
BrokenBuck 8 dec 2023 om 20:58 
I'm looking at your mod in PFM and I can't figure out what it is you actually do to make combat last longer, could you point me towards where i'd need to look to mess with that? I'd like to reduce what you've done but still have slower combat.
BrokenBuck 4 dec 2023 om 16:56 
Great mod, I really like it. However, there are certain things I somewhat dislike. In the mod description you claim it's now less about stats and more about ideal battlefield conditions. I think the opposite is actually true here. In normal darthmod yari-ashigaru can win against far superior units stat wise when used optimally such as in yari wall positioned on highground. You can use highground to win against the odds against better units in terms of stats with yari-ashigaru. But now, those same engagements that yari ashigaru would hard win they will now hard lose, it will just take longer to reach this point of them hard losing. Most melee fights kinda turn into this slogfest where the guys with better stats just win.
Party.gif 8 nov 2023 om 14:04 
Battle now are way too slow, is there a way you can make a version that is slightly less slow?
wayne885 8 nov 2023 om 1:46 
大友火槍沒有改到

Otomo musket No change
Headshotkill 23 sep 2023 om 9:12 
Does this require darthmod installed?
Def  [auteur] 1 aug 2023 om 1:44 
Sure. I never finished RoTS. I think you need to increase their armor values to at least 6 or 7 because they die too easily to arrows. Also RoTS units may have incorrect audio for archers.
nitayviouslaw 1 aug 2023 om 0:29 
@Def i have ROTS and was wondering if i can use your mods files to make a version for ROTS i will give full credit
Dadoo 12 jul 2023 om 7:43 
Works for me no issues
Bics93 10 jun 2023 om 1:46 
Is it compatible with the latest Shogun 2 update? Doesn't seem to work at the moment...
Evan 4 mei 2023 om 11:08 
is there a fall of the samurai version. Im so sick of the fast pase battles, every unit gets desimated by the end
Def  [auteur] 2 mrt 2023 om 6:43 
Hi Löwenzahn, thanks for taking the time to leave your impressions on this mod (which I've admittedly neglected). I have been greatly influenced by the video game adaptations of
the wargame Field of Glory, where the numbers of infantry units are generally standardized (usually 500 per infantry unit, or one battalion). Even then in that ruleset you can sort of expect samurai to win against ashigaru despite being outnumbered 2 to 1 though they'll be pretty much combat ineffective after the engagement due to casualties. It's that sort of experience that I wanted to recreate.

Ashigaru are still cheaper on the strategic map so you can bring more of them than samurai if you like.
Löwenzahn 1 mrt 2023 om 16:51 
Otherwise, excellent mod. Should've said that first.
Löwenzahn 1 mrt 2023 om 16:47 
"Standardized unit sizes" <- Who asked for that?

Ashigaru units are larger, but less elite than Samurai for a reason. It's easy enough to change back through PFM, but please don't fall to the classical modders' syndrome of constantly having to change stuff for the sake of it.
Ligma Bababooey 26 jan 2023 om 6:54 
compatible with reskins and comunity patch ?
G.Y. Bulavinov 1 jan 2023 om 23:43 
Started playing for the Otomo clan. And I came across the fact that the Otomo ashigaru squad with teppo is much weaker than the usual ashigaru with foreign weapons. Defense and melee are 1/1 versus 4/5, and they also have significantly lower morale. Only the accuracy is higher by 2 :)
Sungseon 14 aug 2022 om 15:23 
can you fix the starting campaign unit sizes?
GeneralTso 6 jul 2022 om 11:34 
schnitzel - that is always how darthmod is for whatever reason. maybe those numbers are hardcoded in or something. just delete them and make new units.
Spiral Matai 22 jun 2022 om 4:18 
This sounds pretty fun, but doesnt it also run into the issue of favoring player too much? I.e rome2 esque "charge their back with cav" x30 till u get a "free" win?
Schnippysnapper 5 mei 2022 om 18:23 
nice to see you back man
Def  [auteur] 23 apr 2022 om 12:28 
Update: standardized unit sizes. All infantry are now in battalions of 350 men each. All cavalry in squadrons of 120 riders. Specialist units are companies with 100 men and below.
Def  [auteur] 18 apr 2022 om 3:58 
Hmm not sure. It's been a while since I worked on this mod. Glad you guys are still enjoying it though, even if it is incomplete.
Count Jędrula 14 apr 2022 om 11:41 
Will you work on FOTS and ROTS as well?
Jack of No Trades,Master of None 3 nov 2021 om 11:37 
Max Tyberius that is a bug in a lot of mods, here is the fix https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1415849119
Maximus Tyberius 3 nov 2021 om 0:15 
why my samurai bows sound like guns?
Schnitzel 2 nov 2021 om 7:55 
Awesome mod, just one little thing I don't like that I feel should be an easy fix, is that when I start a campaign my units have the default unit size while the rebel army you first fight has darthmod unit sizes. Makes it really difficult because you are fighting with units a third the size of the AI's. I experienced this on the Usegi campaign.
angel_1914 17 mei 2021 om 12:40 
Great mod.:steamthumbsup:
nigelnire 14 mei 2021 om 4:24 
Fantastic mod, battles with this are awesome. Thanks !
Löwenzahn 8 apr 2021 om 8:01 
Great (Sub)Mod, I was especially happy to see that the graphical submods like Alternative Clan Colours and Horo Removal were part of this package.
The only issue is that it somehow clashes with savegames from the original Darthmod. I played several turns with absolutely absurd unit numbers (563 yari ashigaru) before I noticed something was off :D
CaptAlex 13 feb 2021 om 22:53 
Soooooo good!! Thanks :CrossedBlades::CrossedBlades:!!
SpiceMerchant 18 jan 2021 om 23:59 
Will you ever do FOTS? Your mod is so good there's not even a close second even after trying like 7 other similar mods:steamthumbsup::steamthumbsup::steamthumbsup:
Gravy1 10 sep 2020 om 12:33 
It ain't dead if it still works and it works well at that - no more updates but it doesn't really need it.