RimWorld
Mixed Stone Blocks
190 comentarii
Kaiser Waffle 19 oct. la 6:22 
update please
Ascythian 16 oct. la 17:21 
Would like an update to 1.6, many thanks!
Stellar Harbour 17 iul. la 3:42 
Will you fix issues and update?
76561198023963578 15 iul. la 23:56 
1.6 PLZ!
Poppy 14 iul. la 16:23 
This is one of my go to mods pls update it for 1.6 ty!
Ascythian 12 iul. la 16:30 
Mind updating to 1.6? Thank you!
тетеря, блин 2 iul. la 8:22 
looks like a nice concept, but the reports scare. subbed to the comments, won't sub for the mod for now. if there's any patch since january and you've tested it, please, bump.
Warspite 15 apr. la 9:40 
This Mod continuously freezes my game, found it by elimination. Unsubscribing!
EAST 10 apr. la 8:50 
When I started a new game, I had a problem, so I looked for the cause mod and this mod was the problem.
- First, when I excluded all mods and used only this mod, Rimworld itself reported a problem and turned off the mod. After checking, it seems that Harmony mod is needed.
- When I use Harmony mod, there is no problem with this mod being forcibly turned off, but there is a problem with the game being forcibly terminated when I start a new game.
- I tested it on seed:59 / 48.04 N, 32.08W.
- When I created a map and inserted a mod later, it was successfully loaded. However, considering the event map, instability is considered a big problem.
АHalный_nояльник 9 febr. la 7:17 
Dude, it took me 22 hours to realize that it was this mod in my build that caused crashes at the start of the game.:steamsad:
DraconisG 5 febr. la 13:16 
Well, validated rimworld, un-subbed / re-subbed to this, removed all mods and DLC so that it was just Core and this mod loading, and still gets the corrupt mod recovery message. Also if I load this with other mods and manage to get into a map, 70% of the time it crashes to desktop during map generation. Still broken. Shame, this was such an essential mod for so long.
The Nerd Wonder  [autor] 20 ian. la 17:53 
@ggfirst There's a known compatibility issue with Vanilla Textures Expanded. The issue is further explained in a comment below.
ggfirst 16 ian. la 2:29 
Now! I found what mod is causing
this bug
<https://www.reddit.com/r/RimWorld/comments/1i0z3cm/question_color_rendering_of_structure_question/>

My mod list is
https://docs.google.com/spreadsheets/d/1dVyhf_fUPTSJWriWl3oFQhj-usATuO-fzuKAYqPtais/edit?gid=770335789#gid=770335789
I have had this bug this bug for at least 2-3 years
and now I figure out by eliminating mods group by group.
I didn't really expect this mod would cause such thing.

Good idea mod with bad compat issues.
eeveecator 15 ian. la 14:40 
Same, no reason it just crashes the game with no records of why, I have no red errors when loading and everything works fine untill I get to generating the map where the game crashes, not only in caves map and I'm pretty sure without geological landforms too (I'm sorry can't confirm)
Maracabarackabalakawaka 27 nov. 2024 la 11:01 
I don't know why, but this mod causes the game to crash when loading into cave maps with the geological landforms mod. doesn't give a reason why just shuts my game off.
DraconisG 24 oct. 2024 la 1:53 
I'm not sure how, or why, but this mod seems completely busted for me. I've tried unsubbing, and resubbing, verifying my Rimworld install, but when I try to load the game with just this mod loaded I get an error that the game recovered from a corrupted mod and all mods are disabled.
I looked at the Dev error log, and it's so long it actually stops due to too many errors. Here's a pastebin of the log, not sure it will help anyone. Has anyone else been having problems on this mod?

https://pastebin.com/7ckVB4v3
Viper 29 aug. 2024 la 21:08 
that explains it, thanks!
The Nerd Wonder  [autor] 29 aug. 2024 la 18:12 
The textures expanded mod replaces the normal textures with higher-rez ones. The masks I attach to make the multi-color logic only work with textures of the original size. If there's a size mismatch, you get the all-white coloring. Any object with an updated texture that can be made of stone should exhibit that behavior.
Viper 22 aug. 2024 la 2:58 
in the description you mention vanilla textures expanded interfering - in my game with both mods i had all pure white urns on the map (for every stone type, not just mixed) but the rest of the mixed stone stuff seemed to look as it should (looks very nice, actually). is this the expected behavior? is it only the urn that is bugged?
The Nerd Wonder  [autor] 16 iul. 2024 la 19:05 
Hrrm, I thought I averaged all the stone stats to get the Mixed Stone numbers, but it's possible they've changed since I did that math. I'll take a look at that again.
Xylem 15 iul. 2024 la 10:46 
I LOVE this mod. However, I feel Mixed Stone should NOT be more beautiful than all other types of stone. It is stone that is cobbled together with whatever is on hand, not a carefully crafted work of art.

Currently Mixed Stone objects are 80% more beautiful than wood, and even 32% more beautiful than Marble. It also provides a flat offset of +3 beauty, making Mixed Stone walls 300% more beautiful than Marble walls.

I edited the def to suit myself. I recommend 80% beauty and a -1 offset.

Having said all that, THANK YOU for this mod! :steammocking:
Prometheus 8 iul. 2024 la 16:23 
Here's my mod list: https://pastebin.com/UFPnBKc0

I'm on windows btw.
Prometheus 8 iul. 2024 la 16:14 
@The Nerd Wonder Starting up the game gets me this error [pastebin.com]

Trying to actually run a game causes a crash.

I suspect it has to do with the Auto Doors bug reported last year, making some changes to the source code (see here [pastebin.com]) stopped the error from showing up (I suspect it's using the source for logging/debugging) however I have no idea how to compile a dll for Rimworld so I don't know if this actually fixes the runtime issues.
The Bard of Hearts 20 mai 2024 la 3:36 
Along with making the game crash on occassion, the game also causes the draw-colors are several things, such as the minable ores to not actually draw at all, leaving most ores to look the same.
The Nerd Wonder  [autor] 19 mai 2024 la 7:59 
@Nevehanter That was my other thought, but don't have a handy Linux setup to test with. Will continue to poke on my end to see if I can get a proper stacktrace. In the middle of setting up a new machine so I have enough ram to load your save. :)
NeveHanter 19 mai 2024 la 4:15 
@The Nerd Wonder, I have 64 GiB of RAM :P
I was also testing it more back then, and it still crashed from time to time even with the basic mod list with the harmony tweak enabled. The more I played with that issue, the more I think it may be Linux specific issue or something with Nvidia drivers, as my ArchLinux box is much less stable since some nvidia driver update.
JeBo80 15 mai 2024 la 4:53 
Have https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2571676542
but my pawns dont get XP when the craft mixed Stone Blocks
The Nerd Wonder  [autor] 13 mai 2024 la 20:37 
@NeveHanter Good lord my dude, how do you load this save? :)
Still poking at this, it could just be something broken with one of the 1.4 mods in your mod list
The Nerd Wonder  [autor] 5 mai 2024 la 16:48 
Hmmm, I'm unable to reproduce that error with the pared down mod list. Could be something with your specific save file. I'll poke at it and see what happens.
NeveHanter 5 mai 2024 la 15:07 
Sadly it still crashes with my full mod list even with Harmony stacktrace enhancing disabled.

Here's the mods config, Player.log and the save, hopefully this will be enough to reproduce: https://drive.google.com/file/d/1qKmPe-5bRxpgX6-cSrL4mfJODBJK4qcW/view?usp=sharing
NeveHanter 5 mai 2024 la 13:23 
I discovered that disabling Harmony's stacktrace enhancing (there's HarmonyMain.noStacktraceEnhancing tweak value in RimWorld dev mode) fixes the issue for me, but I'm not in the position to point whether its this mod or Harmony issue.
NeveHanter 5 mai 2024 la 13:17 
Mod crashes with up-to-date RimWorld 1.5.4085 rev548 with all DLCs and just Harmony 2.3.1.0 (without Harmony I'm not even getting game's main menu) when starting new game, running dev quickstart or loading my existing save as part of my mod list. Was working correctly (~5 days ago) before recent RimWorld update?

Here's my Player.log: https://pastebin.com/qMtgrpK7

Also, game works correctly even with my 865 mod list after removing this mod. I would love to get it working back as I have couple of things built with these blocks.

Cheers and thanks for the mod, its great!
Simbach Vazo 12 apr. 2024 la 15:18 
This is a niche request, maybe, but is it possible to have an alternate version of the wall with a dark colored mortar rather than the white mortar?
The Nerd Wonder  [autor] 11 apr. 2024 la 19:27 
New release for Rimworld 1.5 is out! No special coloring for anything in Anomaly yet, but big rework to make mixed stone blocks work better with stony things added by other mods.

Will be looking at Anomaly thing support and VanillaTextures Extended support next
gabelstapler 1 apr. 2024 la 12:24 
Also, good job on the texture
gabelstapler 1 apr. 2024 la 12:14 
another entry into, why is this not in fucking vanilla
The Nerd Wonder  [autor] 23 mart. 2024 la 23:33 
I am working on updates to this mod. Expect a new version with Rimworld 1.5.
Nora's Crimson Colored Nectar 26 febr. 2024 la 2:31 
still hoping for an update to this mod. I really like the look of the stone.
Frayo 19 ian. 2024 la 1:53 
I love this mod a lot. Is it possible from a technical standpoint to turn this into a generic stuff to build other modded structures with it? I lack the technical knowledge to do this myself...
XxHyde840xX 8 aug. 2023 la 9:58 
+1 for a fix, would love to check this one out!
The Bard of Hearts 6 aug. 2023 la 0:42 
Any chance of the white out issue ever getting a fix with this mod?
Lady Vykeen 30 iun. 2023 la 22:35 
I've taken off VTE and still having the white texture issue. I've taken off this mod now and am reloading it to see if it fixes the problem, but I'm sure I was having this issue before I installed this mod. Either way if I find the cause I'll let you know. I'd much rather keep this mod if I can because it's gorgeous and I'm so glad I found it again <3
Steadhorn 2 mart. 2023 la 19:15 
I love these floors, is there any chance you'll make options like [WD] Expanded Floors?
The Bard of Hearts 4 dec. 2022 la 22:27 
We (my wife and I) don't have the mod "Vanilla Textures Expanded" and yet we still have the white-out problem and non-paintable problem.
The Nerd Wonder  [autor] 27 nov. 2022 la 11:42 
Okay, I can confirm that there is a compatibility issue with Vanilla Textures Expanded. Looks like that mod replaces the vanilla textures with larger ones and so the masks I created for the vanilla textures no longer work. this will not impact any of the mechanics of the game, it just stops the things that Vanilla Textures Expanded has new textures for from being painted correctly.
Jenjamin 25 nov. 2022 la 16:35 
I'm also seeing the white texture behavior, along with errors that look like this:

Texture Urn has dimensions of 128 x 128, but its mask has 64 x 64. This is not supported, texture will be excluded from atlas
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)

After extensive testing of my mod suite, it looks like it only happens when this mod, Vanilla Furniture Expanded and Seamless Embrasures are run at the same time.
The Nerd Wonder  [autor] 15 nov. 2022 la 1:00 
hmmm, I'm not seeing that behavior. Can you provide an example and/or your mod lists?

Thanks!
The Bard of Hearts 14 nov. 2022 la 18:43 
Same exact issue. Statues not made of mixed stone are all turning white. You can't even paint them anymore.
CORVOID 14 nov. 2022 la 18:23 
I am also getting the issue where different kinds of furniture, not made of mixed stone blocks, are turning white.
Prometheus 14 nov. 2022 la 10:28 
I put up a discussion because it looks like the latest version may have introduced a breaking change, just highlighting it here as well for visibility.