Avorion
Improved Stash
50 comentarios
crazeejeeves  [autor] 26 MAR a las 7:19 
Another feature drop - Reward scaling is using a completely custom scale to achieve my original vision. Also a small boost to the turret tech level.. not life changing, but makes stash-hunting more fulfilling.
Ozzatron 23 MAR a las 21:34 
Indeed, like how I ended up making Auto Research Legendary. If there still is any sort of extant Avorion modding circle, I'd be curious to see it.
crazeejeeves  [autor] 23 MAR a las 21:23 
Well, it *is* one of those games that pulls me back every few years. This time, I also had the itch to tweak the mod, too :)
Ozzatron 23 MAR a las 15:17 
Kind of wild to see an update based on suggestions from four years ago. I wasn't aware anyone was still modding this game.
crazeejeeves  [autor] 23 MAR a las 14:51 
Dropped a small update inspired by suggestions from @Cy in the discussion thread.

Haven't tested the multiplier scaling beyond naonite yet, so drop me feedback if they're overpowered.
crazeejeeves  [autor] 22 JUN 2024 a las 7:22 
Just pushed an update to make it compatible with 2.5.
No functional changes needed. Enjoy.
Discomelon 21 JUN 2024 a las 15:20 
This mod no longer works in multiplayer with update 2.5.2, i would really appreciate if it you could update it plz
zumich 13 JUN 2024 a las 6:41 
works on version 2.5.1?
crazeejeeves  [autor] 28 MAR 2024 a las 0:42 
I re-checked on a private browser; the repo is accessible without an account. You just won't be able to directly fork it unless you create an account, but that is the same with GitHub afaik.
crazeejeeves  [autor] 28 MAR 2024 a las 0:34 
Let me check again; i made it public and assumed it won't require an account.
Reason for not using GitHub? I've had my GitLab repo long before i had GitHub. Just didn't get around to moving it to GitHub (yet).
Aaron Tigan 23 MAR 2024 a las 14:28 
Curious, GitLab seems to require a subscription? Why not use GitHub?
crazeejeeves  [autor] 20 MAR 2024 a las 12:55 
I shared a link to the mod source in the description. If you like the mod and need an urgent update when a patch comes out, this might help :)
crazeejeeves  [autor] 20 MAR 2024 a las 12:43 
I've pushed an update today. Sorry I didn't get around to it sooner.

@Hype365 - You were right; it only needed a version fix.
Aaron Tigan 28 FEB 2024 a las 4:59 
Agreed, appears to work fine still, just needs a version update. Were you still planning to do that CJ or would you permit me to upload a version fix?
Shattered Servitor 29 DIC 2023 a las 15:41 
Appreciate the Udate CJ Seems to still function might just need a version bump (from what I can tell.) Not seeing any errors thrown on my end.
crazeejeeves  [autor] 20 DIC 2023 a las 7:00 
Hey all. Happy to see there is still active interest on this. I currently do not have access to a machine to check the changes and test them out.. at least for the coming week.

Will try to get a patch out as soon as I can. It's not complicated, just a logistical issue.
Aaron Tigan 19 DIC 2023 a las 10:19 
@crazeejeeves, can we please get a version update to 2.4.*?
icytux 5 DIC 2023 a las 5:24 
Hey with the release of behemoth the mod cannot be loaded on dedicated servers, sucks that you can force enable on client but not servers else this wouldnt be a problem. Thanks.
crazeejeeves  [autor] 26 ABR 2023 a las 3:19 
@Palynium - Not sure what you mean. The mod version (from 0.2.1 -> 0.2.2) and min/max client versions have been updated. Can you share more details?

Note: The min client version is 2.2.0 and max is (currently 2.3.x) because the API had a minor change with The Rift (since v2.2). This is compatible to the latest client (v2.3.x)
Palynium 21 ABR 2023 a las 23:42 
Updated but you forgot to update the version. Nice to see you back though.
🦊 Hermit 19 ABR 2023 a las 21:06 
No worries, we can't hold you hostage lol. Understandable that you'd play other games and stuff too. But it's nice to have this one back just when you are able, that's all :GardenLove:
crazeejeeves  [autor] 19 ABR 2023 a las 6:32 
Sorry about that. Been away from the game for more than a year. Had an itch to get back into it, and pushed the update while I was on it.
🦊 Hermit 19 ABR 2023 a las 6:30 
Nice to see this updated again, thank you :PhogsHappy:
UnnameD 凸 (◣_◢) 26 NOV 2022 a las 2:30 
Update is needed ? :)
lucifier 29 AGO 2022 a las 19:03 
whats the standard default game values with the new update?
crazeejeeves  [autor] 23 NOV 2021 a las 9:16 
Thanks for the catch. Haven't been able to play the game for a while now.
Seems I missed that statement when merging 2.0 changes. Update pushed to the workshop.
rickcarson 23 NOV 2021 a las 6:04 
Looks like just commenting out (or removing - it's a duplicate of line 34 but one of its variables hasn't been instantiated yet hence the nil pointer problems) line 28 should fix the server log complaint.
Ryvucz 27 OCT 2021 a las 11:05 
2.0.7
crazeejeeves  [autor] 27 OCT 2021 a las 10:45 
What is your client version?
Ryvucz 25 OCT 2021 a las 1:26 
Found this error on the server log.

T: 9
Object: N2cp13ServerScriptsE
Execution Context (inner to outer):
#0: claim data/scripts/entity/stash.lua

Error calling Sector:dropTurret: invalid argument 'nil' at stack position 5, expected 'TurretTemplate'

stack traceback:
[C]:-1: in function dropTurret
C:\Users\Admin\AppData\Roaming\Avorion\galaxies\Galaxy\workshop\content\445220\2058470633\data/scripts/entity/stash.lua:28: in function receiveTurret
data/scripts/entity/stash.lua:132: in function ?
Cy 8 SEP 2021 a las 0:27 
thank you! :steamhappy:
crazeejeeves  [autor] 8 SEP 2021 a las 0:05 
Pushed an updated for v2.

If anyone avoids the update (for whatever reason), be aware that there is a minor breaking change in the game API so the updated mod won't be backwards compatible with 1.x clients.
Cy 7 SEP 2021 a las 15:51 
Hey there, 2.0 went to stable today. Can you please update the mod ? =D
Cy 9 AGO 2021 a las 8:47 
awesome, thank you!
crazeejeeves  [autor] 9 AGO 2021 a las 8:46 
I haven't checked out the Beta, so I have no idea yet what changes will be required at this moment. I will check it out once 2.0 is officially out.
Cy 9 AGO 2021 a las 5:02 
hi there. I really like this mod hopefully it will work with v2.0 =)
crazeejeeves  [autor] 22 NOV 2020 a las 11:25 
Pushed a compatibility update for v1.3.5.
I am not actively playing the game right now until the holidays, so I only did some basic tests to verify the changes. No issues on my end, but do file a bug report if something seems amiss.

The entity creation API is updated with this patch, including support for Black Market. As I do not have Black Market DLC, I cannot test that aspect.
LumberingTroll 19 NOV 2020 a las 4:58 
Needs an update to work properly it seems.
VortexBox 17 OCT 2020 a las 16:24 
Cool thanks Dev of this mod
crazeejeeves  [autor] 17 OCT 2020 a las 11:35 
Pushed a compatibility update. No changes in the base games stash script, so no functional change required for the mod.

Enjoy!
crazeejeeves  [autor] 17 OCT 2020 a las 11:20 
Hey all. Apologies on the delay in update as I was away for the past month. I will push an update later today.
Baphnedia 18 SEP 2020 a las 2:48 
Same as DrBox; I *think* I had all the mods in order I needed for a server and then the game updated. ^_^ Would really like to keep your mod and hope that the game update makes the "game's base requirement (0.33.5 to 1.1.*)" to 1.2.* will be an easy change.
VortexBox 17 SEP 2020 a las 7:26 
Please update your mod crazeejeeves thank you for a epic mod!
crazeejeeves  [autor] 5 AGO 2020 a las 2:30 
I posted a discussion topic on some ideas I have that could use more input on the scaling behavior for the mod. Hope to hear some feedback :)
PhearFactor 5 AGO 2020 a las 1:53 
thank you!
crazeejeeves  [autor] 5 AGO 2020 a las 1:43 
Pushed a compatibility update.
PhearFactor 24 JUN 2020 a las 13:56 
version update please :)
crazeejeeves  [autor] 14 ABR 2020 a las 2:43 
Thanks for the feedback.

(Response to Part 1)
Your suggestions mirror my planned Todo, in order of priority:
1. Scale the cash amount more realistically to the world progression.
2. Increase rewards, decrease spawn rate

These are easy to alter, but hard to test as I don't have a save file with mid and late game progression.

(Response for Part 2)
Wow.. that escalated really fast, haha. But I like the ideas.
I need to dig further on the spawn behaviour. Still relatively new to Avorion scripting. From my understanding, spawning pirates should be easy; sector content are anyway spawned upon first entry. I will look into this.

As for linking to quests, I will take a lot more time to look into. Will get around to looking into it one step at a time.
Cy 14 ABR 2020 a las 1:47 
(Part 1)

While it is only a tiny almost meaningless part of the game, I am happy that you adress this vanilla problem to give this aspect of the game more meaning =).

What I think is needed to make secret stashes more valuable and to give treasure hunters a true feeling of reward.

- make secret stash drop 10 Items in addition to your modifications.
- reduce their appearance in a galaxy by 70-90%
- the cash should also be increased ( in best cases they should hold up to 20m cash )

Impression should change from " Just another secret stash lets not even open it"
to " Nice, I found a secret stashes. Let's see what goodies are in there =D"
Cy 14 ABR 2020 a las 1:46 
(Part 2)

Your changes are a step into the right direction. Maybe you can even expand this idea to include strong pirates guarding their "loot" in a secret stash which you get to open after beating them. Or you can somehow do a fly by steal action. This last part can even be paired with a quest that can be found on a station. called something like "rumors about loot". Such quest could include 1 of a couple scenarios.

1. loot that is not guarded
2. loot that is guarded very well
3. A trap! Pirates lure treasure hunters in with this fake rumor spreading to get their loot this way.

( This is just a start and can turn into something amazing =D )