RimWorld

RimWorld

[CP] Metal Gear Solid - CQC (JecsTools)
34 kommentarer
UH-60 Black ♥♥♥♥ 25. nov. 2022 kl. 21:08 
Lets wait another year to correct the mistake.
Emperor Status 1. nov. 2022 kl. 12:09 
worth the wait
Chicken Plucker  [ophavsmand] 1. nov. 2022 kl. 10:39 
@Borg - Haha I'm sorry mate, I gen thought your nickname was Bong. You had to wait an entire year just for that typo
Emperor Status 1. nov. 2022 kl. 3:55 
bong
Chicken Plucker  [ophavsmand] 1. nov. 2022 kl. 1:01 
@bong
@ghostbuster2796 - read my comment below.
-Liminal-Void-Paradox- 1. nov. 2022 kl. 0:04 
update for 1.4? just wondering, ive always played with this mod enabled.
Emperor Status 3. nov. 2021 kl. 7:50 
what about 1.3 update for metal gear solid mod? could not post the comment there for some reason
Chicken Plucker  [ophavsmand] 24. juli 2021 kl. 20:39 
1.3 update:

New version of takedown abilities added here:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2556532381

Lots of improvements, no more mod conflicts with JecsTools or a need for JecsTools. Special thanks to Taranchuk and ya boi Hideo Kojimbo
VRreddy Player One 21. juli 2021 kl. 4:53 
Thank you so much for not abandoning it!
Chicken Plucker  [ophavsmand] 21. juli 2021 kl. 4:48 
Hey all, a new version with autocasting, improved pathing and 9 abilities in one mod will be out along with some other RH2 content soon as it's available. Unfortunately having a busy month, and only weekends are days I can spend doing updates. I'm at work everyday, and we're building up to a final exercise sometime this month also, which leads to my time being drained from updates.

See you all then.
VRreddy Player One 21. juli 2021 kl. 4:12 
This is one of those hidden gems I love, I'll be excited when it gets updated!
Hull Titan 19. juli 2021 kl. 1:47 
Dutchman I wasn't asking for him to hurry up and do it. I know people have lives outside modding etc. I only asked incase he had decided he wasn't planning on doing it anymore.
The Dutchman 16. juli 2021 kl. 17:02 
Obviously he will when and if he has time
Hull Titan 16. juli 2021 kl. 10:40 
Any chance of a 1.3 update on your mods? I use them on a regular basis and would be gutted to lose them.
ω(怠惰) 4. maj 2021 kl. 3:32 
强人锁男!Good
The Dutchman 25. okt. 2020 kl. 5:21 
No problem CP! Take all the time you want, the Rim will be alright
Chicken Plucker  [ophavsmand] 24. okt. 2020 kl. 19:16 
@Indicat - thank you my friend, yes I am. Hope you’re doing well also, I’ll pray for you all if it means much

@The Dutchman - thank you, now that I’m back it’s time for me to go on hiatus again cause the queen said so
Chicken Plucker  [ophavsmand] 24. okt. 2020 kl. 19:15 
@fiNativeTheFreak - I always wanna update my mods even if Tynan has a new version the next day. The only thing keeping me from it were low tempered section commanders and PTIs that would’ve rinsed me if they saw me on a laptop updating mods (which I had no access to)

@Bobdolemite - thank you

@An Author - I too like DND, I wish I had some funding so I can pay a coder to improve the code for this mod and glory kill. I’ll probably do so on 1.3 if it doesn’t cost my arm and leg
Indicat 23. okt. 2020 kl. 9:01 
Thank you Chicken, was waiting for this one for my next play! Also, welcome back and hope you're doing well! :steamhappy:
The Dutchman 13. aug. 2020 kl. 7:32 
CP is on hiatus, dont expect his mods to be updated for awhile
secretlyfreakish 12. aug. 2020 kl. 7:31 
Love every single one of your mods (even the Void too even though it hurts my feeling), any plan on updating them to 1.2?
An Author 6. juni 2020 kl. 23:43 
So here is a way to balance this that requires no modifications of game files. You simply perform a manual skill check. In combat, each time you pause the game, roll a die. You can do this easily online. I use 1-20 with CQC and 1-40 with Rip And Tear. For CQC, I need to get a 19 in order to cast the take down. With Rip And Tear, I need to get a 39.

I also only do Rip And Tear when a pawn has at least 15 melee .

This is extremely entertaining, and imo, it balances it quite well.

This is kind of like cheating at solitaire, so if you sit there rolling over and over to get the # you want, that's on you.
Bobdolemite 1. maj 2020 kl. 14:45 
Just wanted to pop in and say this mod is awesome. Was looking for a way to down raiders who survive my sleep gas shells and mines, the alternatives (IE non lethal weapons) had far too much impact on the game (showing up on raiders and worse yet sappers). Anyways, thanks for making a simple elegant solution for mopping up that last resistance!
Chicken Plucker  [ophavsmand] 28. apr. 2020 kl. 13:02 
@Rademenes16 - You too, take care
konstantynopolitaneczka 28. apr. 2020 kl. 13:00 
Yeah I saw that.
Have a nice day
Chicken Plucker  [ophavsmand] 28. apr. 2020 kl. 12:59 
@Rademenes16 - That's already been left in the description as a warning. It's a coding limitation, I don't have anyone able to help me fix it.

@Snow - It's another coding limitation, I don't have anyone that is a coder able to help me fix it.

@WeebSlayer
BatSoupMukbang - Cheers guys
konstantynopolitaneczka 28. apr. 2020 kl. 12:53 
I found out that if you knock out a trader or his muffalo, he will drop his items and nobody will notice. I did this on group of traders and guests to get decent items in early game.
I guess its a feature?
Уединение 22. apr. 2020 kl. 18:59 
This is a great mod if I could make a suggestion though the pawns seem to lose their pace when chasing an enemy down and you have to repeatedly order them to CQC something
RacistMoose 19. apr. 2020 kl. 14:01 
Elbow Destruction
Runt 16. apr. 2020 kl. 15:32 
thank you, you beautiful man/woman
Chicken Plucker  [ophavsmand] 13. apr. 2020 kl. 17:13 
@butanefireflies - Sorry to be the bearer of bad news, but there's no way I can fix this. Jecrell was the one who coded the mod, I commissioned him 2 years ago and he's long abandoned it. This non-standalone is made by Archie who decided to help along.

It was never intended for anyone to switch between the two because they conflict with each other, that's why this wasn't updated in the main version. All I can do is write in the description that you aren't supposed to do that, otherwise the mod is performing as it should apart from these kinds of conflicts, I'll do all I can do unfortunately. Thanks for bringing this to light.

@Trixualz - The coding isn't complex like that, you can knock down even a thrumbo.
butanefireflies 13. apr. 2020 kl. 17:06 
Hey Plucker, hope things are good. So I noticed a p serious bug with your CQC mods, and after lots of tinkering I managed to reproduce it in a new save with an otherwise empty mod list. If you're running the Standalone-CQC mod and then switch to the Jecstools-CQC version mid game, the CQC action button disappears. If you then save that game, the button will never reappear in that save even if you switch back to the SA version. Hope you can find a fix that's effective for already affected saves. Cheers!
Vertimenner 12. apr. 2020 kl. 9:04 
They will knocked down @Trixualz . The melee is only required to use the skill.
Trixualz 12. apr. 2020 kl. 6:49 
what happens if the enemy has greatly higher melee combat? will they still get knocked down?