武装突袭3

武装突袭3

Dynamic Recon Ops - Chernarus 2020
14 条留言
Pedrovsky 2022 年 5 月 28 日 上午 3:49 
I can't seem to get CAS to work. Same problem i had with the original DRO after a certain update. The Helicopters simply never come. Anyone else with this issue, or knows a fix rather than a workaround?
vlad_8011 2022 年 2 月 4 日 上午 6:31 
Why after setting selective RHS factions there are allways some VANILLA units? Like 50/50 of them.
SammoSchweppes 2022 年 1 月 16 日 上午 12:55 
This scenario seems to crash a lot. Always getting GPU driver timeouts (AMD) when all the other Dynamic Recon scenarios work fine. Any ideas?
Arkblade 2021 年 1 月 10 日 下午 5:16 
also if using IFA3_LITE factions(at least enemy faction), it can't play combined arms mode.
can't make friendlies and players can't warp to AO.
Arkblade 2021 年 1 月 10 日 上午 1:01 
Perhaps it is a problem with the ACE.
Arkblade 2021 年 1 月 9 日 下午 3:03 
in Dedicated server, didn't work supports(heli, arty).
each units can't shown in radio. (support menu itself are shown)
Jacque 2020 年 10 月 31 日 下午 10:17 
Oh I did not know that. I am new to DRO's really so thank you very much! Thats basically given me a resolution to this haha, appreciate it.
kenoxite  [作者] 2020 年 10 月 31 日 下午 12:05 
You can set the start to halo, helo or ground. Random is selected by default. You can manually select ground and it'll spawn at the starting FOB. If you mean the little setup where team selection occurs you can walk around by pressing ESC then go back to team selection by choosing an action in the player menu.
Jacque 2020 年 10 月 31 日 上午 11:58 
Okay thank you. I have done whitelisting with the BIS and ACE arsenals and have ACE Arsenals setup in vehicles and boxes I've spawned in the editor to get the gear we need but unfortunately there's no option to spawn at that little base you start at, unless I can tell the mission to spawn my ACE Arsenal boxes in the FOB's it spawns. Thank you very much for your help!
kenoxite  [作者] 2020 年 10 月 31 日 上午 11:25 
Ok, if that's what you want then it's something only affecting the arsenal. DRO uses the vanilla arsenal. If you look the script files for BIS_fnc_arsenal you would find it in "sunday_system\player_setup\setupPlayersFaction.sqf", "sunday_system\fnc_lib\sundayFunctions.sqf" and "sunday_system\dialogs\openArsenal.sqf" (that's for the arsenal in the selection screen, gear box in the starting base, etc).

I think you should edit the calls to the BIS_fnc_arsenal and change it for a custom one from a mod that allows the white/blacklisting you want (not sure if such mod exists). Alternatively, you should search for ways to do that white/blacklisting for the vanilla arsenal and add those changes to those files or wherever they need to be applied. TBH I'm mainly a SP guy, so I don't pay too much attention to this arsenal thing. Can't help you further than that.
Jacque 2020 年 10 月 31 日 上午 11:15 
Thanks for getting back to me so quickly. The problem I have is that I have a unit which uses gear from several mods and I need my guys to use the right stuff (so other mods can be utilised properly) but dumping everyone into a full arsenal isnt ideal and will cause alot of confusion as to what should be used. If the Arsenal was whitelisted I'd have no issues. Do you know which script and what I should edit in order for it to read a custom loadout rather than a faction slot?
kenoxite  [作者] 2020 年 10 月 31 日 上午 11:08 
Thanks! But all the credit should go to mbrdmn. I just polished it a bit and fixed some bugs.

As for your question, you can edit loadout for your own team in the team selection by clicking the icon with the symbol of the weapon. But if you mean the whole faction, then I'm afraid that's not possible without some heavy editing (scripting) of the mission itself. That's because DRO reads all the infor for the creation of units (from unit type to loadout, etc) from the config of the faction mod itself (or the vanilla addons). You should change the scripts so it reads from your custom loadouts instead of the config when a given faction is chosen.
Jacque 2020 年 10 月 31 日 上午 10:58 
Fantastic mission thank you, I was just wondering if I could change it to take the loadout of the slot set in the editor at the start rather than from the faction? Thanks!
wuffman 2020 年 4 月 19 日 下午 12:10 
" Update: Apr 19 @ 10:35am
CHANGE: Excluded more vanilla vehicles not destined to transport troops... "

*There should be occasional POVs dispersed in the towns so that if an objective is 3 clicks away this doesn't turn into a running simulator.

You have done a great job with these. The arsenal gives us a chance to save an appropriate loadout, so default is no biggie. Thanks!