Thea 2: The Shattering

Thea 2: The Shattering

Unofficial Patch
38 条留言
Lorska  [作者] 2023 年 5 月 22 日 下午 2:12 
@_m_a_
actually the devs just fixed the error in an update a few hours ago, so it has nothing to do with that :)
_m_a_ 2023 年 5 月 22 日 下午 1:02 
i fixed it by not loading "2D Icon Library Fix" mod at all.
Lorska  [作者] 2023 年 5 月 21 日 下午 1:24 
@ _m_a_

I'm not seeing anything that would lead to a problem here.
please force a db reload (delete the items.cache file in the storage folder) and see if that fixes it.
_m_a_ 2023 年 5 月 21 日 上午 11:03 
i have amissing icon: "iron medium armor"
my load order is like:
1) unofficial patch
.
.
.
16) healing kits of thea
17) 2D Icon Library Fix
What do i do wrong?

Thanks.
Lorska  [作者] 2023 年 5 月 11 日 上午 1:21 
No problem, it was mostly just removal for stuff they fixed so I don't have to do it :D
Yaddah 2022 年 9 月 2 日 上午 3:51 
thx
Lorska  [作者] 2022 年 9 月 2 日 上午 2:38 
fixed now
Lorska  [作者] 2022 年 9 月 1 日 下午 5:33 
That's... Interesting considering it's an exact copy (like I used an actual copy function).
I'll check that out and get back to you/fix it if necessary
Yaddah 2022 年 9 月 1 日 下午 4:26 
I believe the repeating second trader event in your village is bugged. The trader showed up a second time, asked me to trade, but then the trading window didn't pop up.
Lorska  [作者] 2021 年 12 月 21 日 下午 5:25 
@guardianru
can you send over your error log when a crash occurs?
preferably on the discord server for the game or if that's not an option at least the first critical point in a steam discussion post?
the file is in streamingassets and is called gamelog.txt
guardianru 2021 年 12 月 21 日 下午 2:22 
My most big problem in multiplayer is the problem with popup-ing bugs, that makes autosaves and saves crush... making game unpassible anyway (most place bugs takes at 100-200 turns period, never get more turns).
Do you know something about how to fix that?


I sorted all mods in mod steam library of Theya 2 and set the list of (asked to be last - are last) as maybe max unbugged ones:

Theya 2 Russian Localization
Unnofficial Patch
Xeno's Custom Events
More Events by MajinNight
Custom Character Images
Higher Level Softcap
More Traits
Character Portrait Replacer
ChildSpawningEnchanced
Building Overhaul
LightJewelry
Healing Kits of Theya
Resources Revamped
Compatibility BO/RR

Do you know - are there any bad crossroads in them?
And what is best for your choice to have and theirs positioning top/down?
Lorska  [作者] 2020 年 8 月 6 日 上午 8:58 
@potrebuetca
Sorry I'm not addressing event editor things with this unless they are editor script bugs. It's just too difficult for people to keep track and activate/deactivate events.
As you noted there it's also not a bug, just a rare event...
potrebuetca 2020 年 8 月 6 日 上午 8:04 
Please take a look at
https://psteamcommunity.yuanyoumao.com/app/606230/discussions/2/2797251375470494602/
Though I am not quite sure if it can be categorized as a bug.
Lorska  [作者] 2020 年 8 月 5 日 下午 12:17 
Well my unrestricted child birth mod uses the exact same skill packs etc. so my guess is that you ran into a "very similar but not identical" birth event.
-SoL-Justice 2020 年 8 月 5 日 下午 12:01 
Well, I know for a fact that I have had the event and it didn't apply the skill and skill pack to the child, but it is no problem if you aren't going to fix the event. I will just have to figure out how to fix it in the event editor. Thanks for looking into it and giving a quick response.:steamhappy:
Lorska  [作者] 2020 年 8 月 5 日 上午 6:24 
The skill pack and skill and tag all work correctly. apparently it's just a rare event.
Lorska  [作者] 2020 年 8 月 4 日 上午 6:28 
I can check, though I'm not really fixing events with this, so I hope it's just a "bad" skill pack. It should only trigger if you have a human child with a goblin parent as well, so it should be quite rare.
victorm 2020 年 7 月 26 日 上午 9:56 
I understand, that multiplier 1.3 = 13 %, but it is embarassing. Though is not very important..
Lorska  [作者] 2020 年 7 月 26 日 上午 9:54 
it's attribute/10 * multiplier
3.1*1.3=4.1
victorm 2020 年 7 月 26 日 上午 9:38 
I just installed the game on purpose and remembered. Multiplier is strange. For example, Drain Vigor. Witch has 31 mysticism. Multiplier for skill 1.3. Actual change 4.1. It is not very easy to correlate. I was confused when i played first time.
Lorska  [作者] 2020 年 7 月 26 日 上午 9:03 
it shouldn't be, it's just
"multiplier (actual change)"
victorm 2020 年 7 月 26 日 上午 8:14 
I do not remember exactly, but it was difficult to calculate effect of skills such as hunter's mark, weakness, ect.
Lorska  [作者] 2020 年 7 月 9 日 下午 5:43 
I think the tooltip is actually correct because the character gains a bonus the the group carry stat... It's just that it's a personal stat, so the bonus just gives a boost to that character...

Or do you have a recommendation to make it more clear?
Lorska  [作者] 2020 年 7 月 9 日 下午 2:47 
Okay I found it.
Group Carry is only determined by your starting difficulty setting. your setting gives you 200 per character as GROUP CARRY and the total carriable amount is I think sum(personal carry) + sum(group carry) or the latter half (group carry * characters). the tool will simply improve that character's carry.
jc13sl 2020 年 7 月 9 日 上午 11:02 
So max carry weight without scavenger's aid - 2231.2 , group carry multiplier - 170%, group of 5 people (warrior, scoundrel,craftsman, 2 children), group carry bonus per character - 200. I equip a warrior(personal max carry - 425) with a tool and get max carry weight - 2371.2 . The difference between the values is 140. You're suggesting that the personal carry * multiplier, so we have 425*170/100 = 722.5, 722.5 - 425 = 297.5 . The value is already greater, this is not counting if I equip the child(max weight 99) the bonus value will not change. The only thing that more or less fits the received data is a group carry bonus per character.Then 200*170/100 = 340, 340-200 = 140. If the game mechanics are correct, then the tooltip contains an error, since the bonus itself does not depend on the group.
jc13sl 2020 年 7 月 9 日 上午 11:01 
I have not stacked these tools, but it is obvious that only the larger bonus should work for one group.
I read the changelog, there is no mention of a fix/nerf.

I lost the previous save, so the value is different but the essence is the same. I turned off all the mods and checked the integrity of the files before measuring the values.
Lorska  [作者] 2020 年 7 月 8 日 下午 4:20 
that shouldn't be a bug, you get the bonus to the character's impact on that total carry capacity.
otherwise things would get utterly broken once you stack these tools...
afaik, group carry multiplier is simply the personal carry * multiplier, so you can't suddenly equip heavier stuff and it only influences the inventory capacity.
jc13sl 2020 年 7 月 8 日 下午 4:08 
There is a bug with a group carry multiplier.
We have a weight of 2442 and a group carry multiplier of 210%(from Scavenger's Aid), so the group carry weight should be 2442*210/100 = 5128.2 . Instead, the group carry weight is 2642.2.
Lorska  [作者] 2020 年 5 月 21 日 下午 9:57 
Added a small trait card description fix, nothing that impacts saves
Lorska  [作者] 2020 年 5 月 7 日 上午 10:04 
Update is out
Lorska  [作者] 2020 年 5 月 4 日 下午 6:36 
the coming update will also include a UI change that shows health and damage multipliers of summons (health only in combat)
Lorska  [作者] 2020 年 5 月 2 日 上午 8:58 
update on Thursday will include a fix for the movement exploit for all ships
Lorska  [作者] 2020 年 4 月 21 日 下午 7:31 
Forgot to mention that it now also includes some skill fixes, especially for net shot
Lorska  [作者] 2020 年 4 月 9 日 上午 7:22 
Updated with a fix to the morale ui that displays the correct bonuses
spook 2020 年 4 月 2 日 上午 10:02 
thanks for trying
Lorska  [作者] 2020 年 4 月 1 日 下午 2:57 
Sadly that doesn't seem to be something that's possible to just fix, because it's a combination of a few mechanics that are not possible to mod :(
Lorska  [作者] 2020 年 4 月 1 日 上午 3:08 
I don't know if I can fix that, but I could at least try.
I was hoping that they fixed it by now :/
spook 2020 年 4 月 1 日 上午 3:03 
if you get off a boat onto something and interact it will sometimes give you full movement