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actually the devs just fixed the error in an update a few hours ago, so it has nothing to do with that :)
I'm not seeing anything that would lead to a problem here.
please force a db reload (delete the items.cache file in the storage folder) and see if that fixes it.
my load order is like:
1) unofficial patch
.
.
.
16) healing kits of thea
17) 2D Icon Library Fix
What do i do wrong?
Thanks.
I'll check that out and get back to you/fix it if necessary
can you send over your error log when a crash occurs?
preferably on the discord server for the game or if that's not an option at least the first critical point in a steam discussion post?
the file is in streamingassets and is called gamelog.txt
Do you know something about how to fix that?
I sorted all mods in mod steam library of Theya 2 and set the list of (asked to be last - are last) as maybe max unbugged ones:
Theya 2 Russian Localization
Unnofficial Patch
Xeno's Custom Events
More Events by MajinNight
Custom Character Images
Higher Level Softcap
More Traits
Character Portrait Replacer
ChildSpawningEnchanced
Building Overhaul
LightJewelry
Healing Kits of Theya
Resources Revamped
Compatibility BO/RR
Do you know - are there any bad crossroads in them?
And what is best for your choice to have and theirs positioning top/down?
Sorry I'm not addressing event editor things with this unless they are editor script bugs. It's just too difficult for people to keep track and activate/deactivate events.
As you noted there it's also not a bug, just a rare event...
https://psteamcommunity.yuanyoumao.com/app/606230/discussions/2/2797251375470494602/
Though I am not quite sure if it can be categorized as a bug.
3.1*1.3=4.1
"multiplier (actual change)"
Or do you have a recommendation to make it more clear?
Group Carry is only determined by your starting difficulty setting. your setting gives you 200 per character as GROUP CARRY and the total carriable amount is I think sum(personal carry) + sum(group carry) or the latter half (group carry * characters). the tool will simply improve that character's carry.
I read the changelog, there is no mention of a fix/nerf.
I lost the previous save, so the value is different but the essence is the same. I turned off all the mods and checked the integrity of the files before measuring the values.
otherwise things would get utterly broken once you stack these tools...
afaik, group carry multiplier is simply the personal carry * multiplier, so you can't suddenly equip heavier stuff and it only influences the inventory capacity.
We have a weight of 2442 and a group carry multiplier of 210%(from Scavenger's Aid), so the group carry weight should be 2442*210/100 = 5128.2 . Instead, the group carry weight is 2642.2.
I was hoping that they fixed it by now :/