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Are you sure about the default options? The "Units on Mission Only" is disabled by default in MCM.
Incidentally, I recommend you make all MCM toggles below that grey out if "Units on Mission Only" is disabled, because they won't take effect unless it's activated.
This mod makes no changes to mission rewards, so should be fine with any changes to mission rewards. WOTC Flawless also overrides nothing and should work fine. I used RealityMachina's Pyrrhic Victories as a reference for determining Mission Completion status. So I know it should work with that mod regarding verifying Mission Completion. A mod that change what counts as a success in a different way could cause the XP reward to not trigger, but I do not know of any other mods that do this.
Works just as well for games in progress.
@Jestimac
By default settings this mod gives XP only to soldiers on mission, but it can be set to give XP to soldiers in barracks the same amount of XP. And yes, both XP for opponents dead or alive are added together if option to reward kills is used in this mod, or if this mod is used with All Soldiers Gain XP.
Yes, it works for both Lost and Advent, using appropriate KillContributions so Lost are still reduced XP. Raider Factions from what I looked at are included with the Lost from what I understood, though KillContributions still vary by unit. Alien Rulers escaping will be counted, and Renegade Rulers are likely the same if they are similar to Raiders. Considered not counting Lost, but I play with raiders myself and wasn't sure how to differentiate the factions.
@Void Light
Yes, works with All Soldiers Gain XP as neither overrides anything, they just both trigger by the same event which "should" not cause a conflict, included that functionality as well because it was convenient and I wanted a XP multiplier higher than 1 for personal use. If using the All Soldiers Gain XP function within this mod, it is different in that it should only reward Completed Missions.
Does this work with All Soldiers Gain XP?