Europa Universalis IV

Europa Universalis IV

Cantons for Colonial Flags
110 Comments
PeacefulExplore Aug 20 @ 9:55pm 
Still seems to work
cool mod :steamthumbsup:
Tyddies Mar 6 @ 4:42pm 
Great mod!
Gospodin Amodus Oct 31, 2024 @ 3:14am 
Does it still work?
Limyx826 Nov 7, 2023 @ 10:30pm 
So do 1.36 break this? Cause they change the UI of the game this time round.
MyUsersDark Oct 17, 2023 @ 8:00am 
Basically required to play the game
MouToN Jun 1, 2023 @ 4:06am 
... but for* custom flags ...
MouToN Jun 1, 2023 @ 3:31am 
Also for txt.shader, I see that you use the formula
cantonCoord = v.vTexCoord + v.vTexCoordFlag * zoomFactor;
A general formula would be
int2 FlagsPerRowAndColumn = ...; // (16,16), (10,4), or (10,2)
cantonCoord = v.TexCoord + v.vTexCoordFlag / FlagsPerRowAndColmun;
For regular flags, FlagPerRowAndColumn is always (16,16) so your zoomFactor of (1/15,1/15) is quite close, but but custom flags, I have implemented, for a personal mod, a function that returns (10,4) or (10,2) — Vanilla values — which could be useful for your PixelShaderFlagTextColorColony::main.
MouToN Jun 1, 2023 @ 3:04am 
Hi, can anyone tell me if this also works with custom nation flags?
I know that the texture coordinates of the pattern are treated by the shader as they would be for any regular flags, but I think that the symbol is just another layer, added after the masked flag and before the overlay.
theprimaroxas May 2, 2023 @ 2:33am 
this is maybe the best flag mod in the game
Axl Apr 21, 2023 @ 5:46pm 
can comfirm this and sulphur's graphics are incompatible
Koltwilly Mar 17, 2022 @ 11:02am 
little update if you are curious, somehow sulphur's graphic pack did not disable during my trouble shooting, so that is what was causing the issue, as far as i can tell they edit some of the same shaders
Koltwilly Mar 6, 2022 @ 11:01am 
@yard1 not sure why it's acting up with me lol, I singled it down to your mod causing me the issue. weird but glad it works for everyone else. I'm gonna try a fresh install and maybe that will fix the issue
Hauptmann Schmutz Mar 5, 2022 @ 1:56pm 
It works fine for me @yard1. Thanks for this mod btw.
Yard1  [author] Mar 4, 2022 @ 6:26am 
@Koltwilly there are no differences in the files this mod modifies between the updates, and everything looks fine to me in-game. Maybe it's some other mod causing this for you :(
Yard1  [author] Mar 4, 2022 @ 6:07am 
@Koltwilly thanks, will take a look
Koltwilly Mar 3, 2022 @ 10:13pm 
after the most recent update breaks the unit sprites for every nation. Will prob need an update unless i am just unlucky lol
Steggo Jan 21, 2022 @ 7:51pm 
Works great in Anbennar Steam and BitBucket if anyone was wondering. Lowkey the best mod for any colonial playthrough. <3
Chiantozzo Jan 1, 2022 @ 5:04pm 
I've been looking for a mod like this for ages, i love this, it's perfect.
Gunteraz Nov 12, 2021 @ 7:55am 
Nice mod, seems to work perfectly fine on the 1.32.01_beta patch.
Xylo Sep 10, 2021 @ 6:27pm 
I'm not sure why but this mod is crashing me when I try to start a game with it enabled.
Mugen Aug 28, 2021 @ 6:08am 
literally unplayable without this mod
九葉 Aug 11, 2021 @ 9:53am 
Would it be possible to remove revolutionary flags and keep your original flag?
Yard1  [author] May 25, 2021 @ 3:32am 
It should
Archangel May 23, 2021 @ 3:10pm 
This mod still work?
Hutama  [author] Jan 29, 2021 @ 3:12pm 
@Bullet Here you go ; ) (bonus : other patterns )
I'll try to make a mod out of that this weekend.
Yard1  [author] Jan 29, 2021 @ 7:39am 
@Hutama @Bullet I think one could try to make country-specific patterns by checking what sort of colors are used and then changing the pattern based on that (as I think revolutionary flags have all unique color combinations). Ofc that won't work with mods that change those.

@Malvagor looks great, good luck with that!
Hutama  [author] Jan 28, 2021 @ 2:16pm 
@Malvagor This looks really nice ! Maybe you can make use of the patterns used for custom flags (Europa Universalis IV\gfx\custom_flags\pattern2.tga)

@Bullet Btw, this file is the one where the game takes the revolutionnary flag pattern, by shifting the flag coords in the code it would be possible to make it use the horizontal one by default instead.
Malvagor Jan 28, 2021 @ 1:33am 
@Yard1 I haven't finalised the designs but it's essentially using a combination of the parent country color and the colonial region color to create a pattern in the remaining 3 quadrants, because I loved the idea of having cantons but the resultant flags felt a bit plain. Here's an example of what I've managed so far: link [imgur.com]

Feel free to add me if you want to talk about it :)
Yard1  [author] Jan 27, 2021 @ 12:01pm 
@Malvagor Sure. What are you planning on doing?
Malvagor Jan 26, 2021 @ 11:44pm 
Hi, I love the mod and the shader manipulation you did!

I was actually poking around in the mod files because I found the resulting flags still too plain and managed to give the flags different patterns in the remaining space (e.g. stripes, divisions, etc). Since I used your code as a base, do you mind if I make an extended version of this mod? With credits of course :)
Yard1  [author] Jan 6, 2021 @ 3:07am 
@Bullet I belive so, though it would affect all revolutionary flags, unless someone tries some crazy workarounds.
theprimaroxas Oct 29, 2020 @ 8:04am 
best mod flag ever in here. I always mildly infuriated with the vanila's colony flags. Thank you
Yard1  [author] Sep 13, 2020 @ 7:03am 
@Hutama Hey, great work! I thought one needed to edit the flag mesh itself, but looks like I was wrong. I will add you to my steam friends so we can talk this over, alright?
Hutama  [author] Sep 13, 2020 @ 6:02am 
Hi, first of all congrats for this mod, this is an excellent idea.

I messed around with the shader files and found a way to make the canton effect work for both the 3d province flags and the small flags in the UI.
I made a demo mod showcasing these changes which you can find here .

You are of course welcome to integrate these changes to your mod if you want to (I will then remove mine).
LeAnomalocaris Jul 9, 2020 @ 8:03am 
I just started colonizing as Castile and man is this aesthetically pleasing. So much better than the old version, and it actually makes historical sense!
humbleacadie Jun 30, 2020 @ 1:12pm 
Oh sad. Thanks anyway, the mod is great otherwise ;)
Yard1  [author] Jun 30, 2020 @ 6:28am 
That's because I can't edit those.
humbleacadie Jun 30, 2020 @ 3:20am 
Hi. I noticed that the canton flags do not work on province map flags, only the top left corner (country menu).
Provinces still display the classical "two-bands" flag.
トゥルルル、アワワ~! Jun 25, 2020 @ 3:38am 
You mad lad. <3
TrashPanda13 Jun 24, 2020 @ 12:57pm 
One simple change makes colonial flags way more comprehensible. Thank you!
吹胀 Jun 21, 2020 @ 6:21am 
nicenice
chewie Jun 15, 2020 @ 5:46am 
YOU LEGEND.
Chewy Yui Jun 13, 2020 @ 1:08pm 
POG you hero
eagleviper123 Jun 11, 2020 @ 4:03am 
They said it was impossible. They said it couldn't be done. The madlad did it!
john winkeldorf Jun 10, 2020 @ 10:58pm 
this mod looks great, but I LAUGHED out loud when I saw your other mod
Bishop Rodan Jun 10, 2020 @ 7:54am 
direct download please? PDX launcher is acting up
Polskers Jun 9, 2020 @ 1:18pm 
This is AMAZING! Great work!
Lemon Soul Jun 9, 2020 @ 8:10am 
@暮江正琦 does it work with 1.30 for you?
暮江正琦 Jun 9, 2020 @ 5:51am 
That's just what I was thinking about. Thanks for the mod.:lunar2019piginablanket:
Mana Jun 7, 2020 @ 2:18pm 
wait so why isnt this the way the actual game is? lol ty :winter2019happyyul: