Space Engineers

Space Engineers

NPC Ship Mod - FTL Pirates - PT_BR translated
9 条留言
Aggelus  [作者] 2020 年 11 月 10 日 下午 3:37 
Eu corrigi o erro do convite do Discord, agora não ira mais expirar.
https://discord.gg/n6KKEP5PWW

I fixed the error in the Discord invitation, now it will no longer expire.
https://discord.gg/n6KKEP5PWW
Aggelus  [作者] 2020 年 9 月 14 日 上午 9:25 
:)
InsKill 2020 年 9 月 14 日 上午 7:48 
@Aggelus No errors at this point. Thanke you!
Aggelus  [作者] 2020 年 9 月 13 日 上午 10:16 
MOD fixed and updated.
Please test and let me know if something is wrong.
Thank you.

MOD corrigido e atualizado.
Por favor teste e me informe caso algo esteja com problemas.
Obrigado.
Aggelus  [作者] 2020 年 9 月 13 日 上午 6:50 
Thanks for the warning, I will fix the problem very soon.
InsKill 2020 年 9 月 12 日 下午 10:39 
MOD_CRITICAL_ERROR: NPC Ship Mod - FTL Pirates - PT_BR translated, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 1/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
MOD_CRITICAL_ERROR: NPC Ship Mod - FTL Pirates - PT_BR translated, in file:
MOD PARTIALLY SKIPPED, LOADED ONLY 3/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
Sandbox.Game
at Sandbox.Definitions.MyDefinitionManager.LoadDefinitions(List`1 contexts, List`1 definitionSets, Boolean failOnDebug, Boolean isPreload)
Aggelus  [作者] 2020 年 6 月 26 日 下午 8:27 
Parece que depois da ultima atualização o script esta tendo problemas em controlar as naves.
Vou falar com o autor do script para ver se ele pode resolver o problema.

It seems that after the last update the script is having trouble controlling the ships.
I'll talk to the script's author to see if he can fix the problem.
Aggelus  [作者] 2020 年 3 月 28 日 上午 10:21 
Resolvido o problema do thumbs.
Aggelus  [作者] 2020 年 3 月 25 日 下午 12:50 
Por alguma razão a Steam não esta deixando o thumbs subir com o MOD.