Space Engineers

Space Engineers

Hacking Computer 3.2 - SE 206
216 件のコメント
nukeguard  [作成者] 7 時間前 
connector or mag lock, no antenna. That just makes it too easy.
Herosir 10月8日 7時51分 
Does this need an antena to transfer info between grids to start hacking?
Raszul 10月4日 3時50分 
would it be possible to have each hacking attempt cost some reputation?
Joeltom1 7月13日 10時37分 
System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.Cube.MyRadioAntenna.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MySlimBlock.GetObjectBuilderInternal(Boolean copy)
at Sandbox.Game.Entities.Cube.MySlimBlock.VRage.Game.ModAPI.IMySlimBlock.GetObjectBuilder(Boolean copy)
at Kage.HackingComputer.HackingBlock.GetComputerCount(IMySlimBlock block)
at Kage.HackingComputer.HackingBlock.<HackingLogic>b__64_0()
Joeltom1 7月13日 10時37分 
System.NullReferenceException: Object reference not set to an instance of an object.
at Sandbox.Game.Entities.Cube.MyRadioAntenna.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MySlimBlock.GetObjectBuilderInternal(Boolean copy)
at Sandbox.Game.Entities.Cube.MySlimBlock.VRage.Game.ModAPI.IMySlimBlock.GetObjectBuilder(Boolean copy)
at Kage.HackingComputer.HackingBlock.GetComputerCount(IMySlimBlock block)
at Kage.HackingComputer.HackingBlock.<HackingLogic>b__64_0()
2025-07-13 13:23:37.801: Exception in HackingBlock.UpdateAfterSimulation100. Clearing blocksToHack list:
Garrowind 6月24日 22時56分 
This is a must whenever i get into a SE mood
Mysterious Stranger 6月3日 22時57分 
currently playing survival alone so it's hard for me to test, but does this work on connected grids? eg if I make a drone that connects to other grids via a connector, will it attempt to hack the attached grid?
Blargh2015 5月28日 17時45分 
Getting issues running this block on a multiplayer server:

2025-05-28 18:34:39.381 - Thread: 11 -> Exception in HackingBlock.UpdateAfterSimulation100. Clearing blocksToHack list:
System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.Dictionary`2.KeyCollection.Enumerator.MoveNext()
at Sandbox.Game.EntityComponents.MyModStorageComponent.Serialize(Boolean copy)
at VRage.Game.Components.MyComponentContainer.Serialize(Boolean copy)
at Sandbox.Game.Entities.MyCubeBlock.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MyTerminalBlock.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MyFunctionalBlock.GetObjectBuilderCubeBlock(Boolean copy)
at Sandbox.Game.Entities.Cube.MySlimBlock.GetObjectBuilderInternal(Boolean copy)
nukeguard  [作成者] 5月9日 7時50分 
log please. they are helpful for finding problems.
taro 5月9日 7時04分 
yea this is broken it crashes upon being fully welded and functional
Hank Hulery 5月5日 9時18分 
What an amazing mod !
SleepyWeasel 4月30日 17時14分 
after the first placement (sorry for delayed reply)
nukeguard  [作成者] 4月29日 9時37分 
Does this happen after placing a second one, or is that the first one in the world?
SleepyWeasel 4月28日 15時56分 
================================== CRASH INFO ==================================
AppVersion: 01_206_028
GameName: Space Engineers
IsOutOfMemory: False
IsGPU: False
IsNative: False
IsTask: False
IsExperimental: True
ProcessRunTime: 1509
PCUCount: 728731
IsHang: False
GCMemory: 4712
GCMemoryAllocated: 4712
HWAvailableMemory: 1962
ProcessPrivateMemory: 12685
AnalyticId: SE
================================== OFNI HSARC ==================================

2025-04-28 23:47:13.155 - Thread: 1 -> Log Closed
SleepyWeasel 4月28日 15時55分 
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
2025-04-28 23:47:13.153 - Thread: 1 ->
SleepyWeasel 4月28日 15時55分 
2025-04-28 23:47:13.119 - Thread: 1 -> Showing message
2025-04-28 23:47:13.127 - Thread: 1 -> MyInitializer.OnCrash
2025-04-28 23:47:13.127 - Thread: 1 -> var exception = System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at Kage.HackingComputer.HackingBlock.AcquireNewTarget()
at Kage.HackingComputer.HackingBlock.<>c__DisplayClass64_0.<HackingLogic>b__1()
at Sandbox.MySandboxGame.ProcessInvoke(Boolean isClosing)
at Sandbox.MySandboxGame.Update()
SleepyWeasel 4月28日 15時55分 
2025-04-28 23:47:13.116 - Thread: 1 -> Exception occurred: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at Kage.HackingComputer.HackingBlock.AcquireNewTarget()
at Kage.HackingComputer.HackingBlock.<>c__DisplayClass64_0.<HackingLogic>b__1()
at Sandbox.MySandboxGame.ProcessInvoke(Boolean isClosing)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
SleepyWeasel 4月28日 15時55分 
at Sandbox.Engine.Platform.Game.RunSingleFrame()
at Sandbox.Engine.Platform.FixedLoop.<>c__DisplayClass11_0.<Run>b__0()
at Sandbox.Engine.Platform.GenericLoop.Run(VoidAction tickCallback)
at Sandbox.Engine.Platform.Game.RunLoop()
at Sandbox.MySandboxGame.Run(Boolean customRenderLoop, Action disposeSplashScreen)
at SpaceEngineers.MyProgram.Main(String[] args)
SleepyWeasel 4月28日 15時55分 
2025-04-28 23:46:36.785 - Thread: 1 -> GUI Stats: Update 0.349527611111111, Draw 1.17395816666667
2025-04-28 23:46:54.026 - Thread: 1 -> GC Memory: 5501.897 / 5501.897 MB
2025-04-28 23:47:13.082 - Thread: 1 -> Exception: System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Collections.Generic.List`1.Enumerator.MoveNextRare()
at Kage.HackingComputer.HackingBlock.AcquireNewTarget()
at Kage.HackingComputer.HackingBlock.<>c__DisplayClass64_0.<HackingLogic>b__1()
at Sandbox.MySandboxGame.ProcessInvoke(Boolean isClosing)
at Sandbox.MySandboxGame.Update()
at Sandbox.Engine.Platform.Game.UpdateInternal()
SleepyWeasel 4月28日 15時53分 
Hi, as soon as we complete welding the hacking computer (in a coop game with 1 friend) the game instantly crashes. to follow this message is the relevant section of the crash log that is generated, hope it helps with fixing (though i guess it could also be partly due to the recent update?:
kos_dragon 4月20日 7時33分 
Thanks for the update!
nukeguard  [作成者] 4月19日 15時46分 
Thank you!
☣ΣCLIƤЅΣ☣ 4月19日 15時40分 
Restarted a few mins ago my world and was confused where was the damn H.C pressing 5 where i have it normaly made me look here as i hadnt realized you made an update good to see ppl still working in there mods i loved the old look at some spacey vibe to it but the new Models? They..are..beautiful it fits it so much more i love your mod and it is such a big help when taking over a grid i wanna keep or salvage thank you for your work
nukeguard  [作成者] 4月19日 9時17分 
that may
Florianer 4月18日 13時26分 
`
se-ds-docker | at Sandbox.Game.Entities.Cube.MySlimBlock.VRage.Game.ModAPI.IMySlimBlock.GetObjectBuilder(Boolean copy)
se-ds-docker | at Kage.HackingComputer.HackingBlock.GetComputerCount(IMySlimBlock block)
se-ds-docker | at Kage.HackingComputer.HackingBlock.<HackingLogic>b__54_0()
se-ds-docker | 2025-04-18 20:09:21.871: Loaded 506 Steam Inventory item definitions
`

Is this of any help to you?
Florianer 4月18日 13時26分 
`
se-ds-docker | at Sandbox.Game.EntityComponents.MyModStorageComponent.Serialize(Boolean copy)
se-ds-docker | at VRage.Game.Components.MyComponentContainer.Serialize(Boolean copy)
se-ds-docker | at Sandbox.Game.Entities.MyCubeBlock.GetObjectBuilderCubeBlock(Boolean copy)
se-ds-docker | at Sandbox.Game.Entities.Cube.MyTerminalBlock.GetObjectBuilderCubeBlock(Boolean copy)
se-ds-docker | at Sandbox.Game.Entities.Cube.MyFunctionalBlock.GetObjectBuilderCubeBlock(Boolean copy)
se-ds-docker | at Sandbox.Game.Entities.Cube.MySlimBlock.GetObjectBuilderInternal(Boolean copy)
`
Florianer 4月18日 13時25分 
```
se-ds-docker | 2025-04-18 20:08:10.919: Game ready...
se-ds-docker | 2025-04-18 20:08:11.487: MES Spawner / Error: Could Not Add Trigger Profile To Behavior: [ACS-Target-Lost-TriggerA]
se-ds-docker | 2025-04-18 20:08:23.477: ### Build Info :: CheckVSLP: CheckVSLP: Done checking VSLP events, all ok! (preAssigned=0; erased=0; total events=56)
se-ds-docker | 2025-04-18 20:08:52.746: Exception in HackingBlock.UpdateAfterSimulation100. Clearing blocksToHack list:
se-ds-docker | System.InvalidOperationException: Collection was modified; enumeration operation may not execute.
se-ds-docker | at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
se-ds-docker | at System.Collections.Generic.Dictionary`2.KeyCollection.Enumerator.MoveNext()
```
Florianer 4月18日 13時24分 
Hey, I might be able to help you with a crash log. First, background story. I tried to take over a bigger NPC ship but after hours of fighting against the defence system until the ship ran out of energy and ammonition and more hours trying to hack everything to take over the grid, I lost my patience. So I checked the workshop for a mod supporting me and found yours!

So, I added it to the dedicated server, joined the game, put like 15 hacking computer on the NCP ship (let me lie, I already hacked 200 blocks, 50 are still somewhere hidden). I saw, that the computers changed between yellow and green, saw failed hacking attemps. All looked like it is working. So I went back to my ship appx. 900 m away hidden in an asteroid, did some work there, wanted to fly now with my ship towards the half-taken over NPC ship. Then the server crashed. A restart is possible, but 10 seconds after I have joined, it crashes again.
nukeguard  [作成者] 4月8日 18時20分 
Do you have a log for the crash? Can't fix what I don't know about.
Whitefire 4月8日 16時54分 
Crashed server after a few were placed on an NPC to hack it, though we have around 80 mods, removing this mod solved any crash. Loved this idea and the models though, will be missed.
Ki113N63R 3月25日 18時06分 
I love this mod but only ever used it in single player and I wana test in on my server. Glad to hear it does not work on subgrids? I really would not want it to work through NPC trade connectors.

That being said you can add those hacking chips to the station yourself! It's easy to write such a mod- just look at your components.sbc file and observe these entries on any component:
<MinimumOfferAmount>250</MinimumOfferAmount>
<MaximumOfferAmount>1000</MaximumOfferAmount>
<MinimumOrderAmount>125</MinimumOrderAmount>
<MaximumOrderAmount>1000</MaximumOrderAmount>

Once your hacking component has those entries under it it can show up in stations as buy or sell respectively. It's cost is auto-calculated based off what it takes to make it, hopefully the original mod maker already filled all those blanks out (for the hacking components build requirements) because that's another search and I gotta run right now.
kos_dragon 3月6日 1時26分 
That would be great!
nukeguard  [作成者] 3月5日 16時29分 
yes, I can add that option, I'll have to refresh how the economy stuff works
kos_dragon 3月5日 8時01分 
Hello! Is it possible to make the chip for the Hacking Computer be purchased at trading stations?
nukeguard  [作成者] 2月26日 15時37分 
possibly with some code changes, but one of the mechanics was that you could defend blocks by having them off.
T. Sparrow 2月24日 8時36分 
is their a way to make it hack remote controls/blocks that are turned off?
nukeguard  [作成者] 2月5日 14時56分 
yes, and this was the main reason for the mod, so you didn't have to grind your way through grids
Meya 2月5日 4時37分 
I am finding out that not allmods play nice :O but I like this as it makes taking over a base easier then finding every single block and grinding it down then rebuilding it just to claim the thing.
Alexander 2月4日 14時14分 
is there a way to make it hack through connectors?
nukeguard  [作成者] 1月1日 6時11分 
sometimes that's from a bad download, and sometimes it's keens updates that cause that.
CaveDweller 2024年12月30日 17時36分 
just wanted to add this here. When I initially added the mod (that I haven't used in a while) to a previous save, I got a message saying that the save was corrupted. I removed the mod and tried reloading the save. after a longer load time then usual, it loaded and played just fine. I unsubscribed and resubscribed to the mod before attempting to reintroduce it to the same save. Seemed to load and play with no issues.
Valdar 2024年12月18日 14時32分 
Where does the firewall flash? It seems to have no visual indication of cyberattacks
Nyxborne 2024年12月12日 22時09分 
The firewall description states that it forces all hacking computers to attack it first.
nukeguard  [作成者] 2024年12月9日 19時05分 
Testing between two identical grids with 1 firewall, and 4 hacking computers would be ideal. You would want to limit the firewalls to just one per grid. I can't remember if the hacking computers attack firewalls first or not, you want enough to be able to overcome the firewall block.
Nyxborne 2024年12月9日 16時16分 
Hey guys! I'm running this on my server and I'm trying to limit it. I don't want end-game players to have hundreds of hacking computers and firewalls on a grid and then simply land on another's grid and own it almost instantly. What would be a good ration to limit the blocks at?
Trixey 2024年11月20日 15時36分 
Thanks again for the response and info. i must have been sleeping or some such after trying it locally not sure what i was doing wrong it works jsut fine on server running long around 80 other various mods. Thanks again for the great Mods!
Trixey 2024年11月20日 15時00分 
k thanks for the response, I am running the server but i do have a lot of other mods running. I will try to play with the mod order as well as verify i can get it running locally first.
nukeguard  [作成者] 2024年11月20日 14時54分 
If it's not flashing orange/red/teal, then it's not working properly on that server, depends on server, they might have scripts disabled or a mod conflict
Trixey 2024年11月20日 14時44分 
Do you have to attach it to a specific type of block, trying to take over a pirate base have attached the hacking computer in several different areas but it never seems to active or do anything. on a server, lots of other mods. no errors just doesn't seem to do anything.
Nyxborne 2024年10月29日 19時13分 
hacking torpedoes it is!