RimWorld

RimWorld

More Vanilla Turrets - Turret Extensions Patch (continued)
32 kommenttia
Mlie 20.5.2022 klo 12.40 
dictator putski 29.3.2022 klo 9.07 
yeah any news on this?
Viper 12.6.2021 klo 19.31 
oh that's excellent, will do, thanks!
Viper 12.6.2021 klo 4.51 
$0.50 for a devastator mortar from a trader. Can this mod get an update? it has problems
飘渺0之云 2.3.2021 klo 10.10 
we need 1.2 pls
hyno111 13.1.2021 klo 8.24 
Random weapon merchant sells an upgraded handheld Devastator mortar with a price of 0$. Replace "BaseGun" with "BaseArtilleryWeapon" in Defs.xml to fix it.
Afrochad 12.12.2020 klo 23.24 
Dear author, may we have this updated to 1.2?
dictator putski 10.9.2020 klo 18.32 
does this still work in 1.2 then?
Gallonidas 30.8.2020 klo 13.06 
Can you please update the required mods ? "Turret Extensions - Continuum" replaced "[XND] Turret Extensions 1.1"... thanks
Gearhammer 10.8.2020 klo 8.21 
How to find that Turret Extensions folder?
Target 27.7.2020 klo 6.12 
I thought i have some mod conflict when i saw the handheld dev mortar, i tested it on a mountain, it was gone in a few sec, beautiful destruction but to OP for my game
Poet 23.7.2020 klo 9.42 
@Roet The version error is actually the mod/patch complaining about the version formatting. Simply going to the Turret Extensions' About folder, opening Manifest.xml and changing the version value from "1.3" to for example "1.3.0" should make the error go away. Worked for me.
denty  [tekijä] 20.7.2020 klo 2.17 
The version problem is part of the module manager mod. It's exclusive to that, I don't know how to fix it and I don't personally use that. Last time I checked it worked despite the error.
NickNakNok 18.7.2020 klo 12.30 
same question as Roat, thankyou!!
Izzatguy 15.7.2020 klo 20.50 
@alonto ive noticed that too with more or less all of the turrets
Roet 18.6.2020 klo 10.42 
Gives me a version error with xnd turret extensions. Says it wants 0.0.0 but 1.3 is loaded.
alonto 13.6.2020 klo 8.54 
I think there's some display problem. I upgraded the precision turret, and the only changes displayed were: power needed 250W->500W, shots until barrel change 40->48, ranged cooldown 3s->6s.
I also created a military turret, and after upgrading I see there's no change in displayed stats.
Omega13 23.5.2020 klo 6.19 
Also having the super cheap hand held dev mortars in my game.
Tobi 4.4.2020 klo 3.37 
I'm not 100% sure, but that was what stood out. Every other turret there has one entry for BaseBullet and one for BaseWeaponTurret, just the devastator mortar has BaseBullet and BaseGun. And I haven't had any devastator-wielding raids yet ^^
denty  [tekijä] 2.4.2020 klo 10.20 
Is that all it is? It was like that in the 1.0 patch, it just propagated across. I changed those that were BaseHumanGun because that def no longer exists. Didn't realise it was wrong.
Tobi 2.4.2020 klo 8.20 
Fix for the devastator mortar problem: Go to 1.1\Defs\Defs.xml, line 315, change ParentName="BaseGun" to ParentName="BaseWeaponTurret"
}EC{Menoske 28.3.2020 klo 11.32 
After loaded this patch, devastator mortars became a very cheap (50s) weapon available from traders that colonists can wield like guns. They work just like the normal devastator mortals, just handheld and extremely OP when each of your colonists can wield one. After removing this mod from my mod list, the handheld mortars were removed from my game. Not sure if anyone else is having this issue.
legodude17 27.3.2020 klo 23.21 
Thanks for this! I just linked it from the description of More Vanilla Turrets 1.1
sweetjinx24 27.3.2020 klo 20.38 
UPDATE the game actually pauses whenever you try to upgrade EVERYTHING except the gun complex.
sweetjinx24 27.3.2020 klo 20.35 
Weird issue happening, where the game pauses about every 30 secs whenever you try to upgrade the rocket complex
denty  [tekijä] 27.3.2020 klo 13.31 
Yeah, dunno why it does that and it's quite low priority for me to sit and figure it out. It's essentially a display error. The dependency is declare correctly within about.xml, it works correctly, if you have the required mods. You can ignore the error from mod manager for now.
veovisx 27.3.2020 klo 12.52 
getting error: Depends on [XND] Turret Extension version >= 0.0.0, version 1.3 is loaded.
D_F_N 25.3.2020 klo 3.05 
thank you again denty!
denty  [tekijä] 25.3.2020 klo 3.00 
Sorry, thought it did that for me from about.xml. Fixed now.
elĐeve 25.3.2020 klo 0.04 
+1 to AerosAtar
AerosAtar 24.3.2020 klo 18.19 
You might want to add the two mods this patches to the requirements in the Steam interface.
D_F_N 24.3.2020 klo 16.42 
Than you denty! Can you also post a link to the XND's patch as also update the mod's dependencies?