RimWorld
[RF] Rim Disorders (Continued)
117 Komentar
Silver 23 Nov @ 11:54am 
Then it should just have a required medical skill level but still be part of a social worktype, because it is social work that depends predominantly on social skill. It is simply bad design to have a worktype be used for something not relevant to its skill, and that doesn't fit in the game. Not saying it's your responsibility to fix *someone else's* design (it's not), it's just conceptually it would definitely be better that way for gameplay
Mlie  [pembuat] 18 Nov @ 9:42pm 
@Silver I assume the author used it as the academic requirements for a psychiatrist is more similar to a doctor than a nurse.
Silver 18 Nov @ 5:07pm 
it would be a LOT better if it were part of the Nursing worktype. Practicing surgery doesn't make you better at talking to people
тетеря, блин 3 Sep @ 7:05am 
could be nice to have an option to hide all the traits until your psychologist examines them closesly, like in this mod:

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3555514260
jogado21 11 Agu @ 6:51am 
my pawn got PTSD after giving birth to her daughter 11/10 mod
Shigemi Notoge 30 Jul @ 3:46pm 
Don't suppose there's any way, though an update here or an additional mod to separate counselling from doctoring tasks in the work menu? I have a great doctor who is level 20 social, but her husband always gets to them first and he's only 2 social. It's creating issues for my colony.
Macie 30 Jul @ 1:51pm 
People with adhd should be slightly more likely to make legendary or master piece artwork, because of the fact that adhd leads to disorganised often times sporadic thought patterns that allow for greater realms of creativity, alternatively they could be given a foraging bonus (yes thats an actual stat) because studies find people with adhd are better at foraging

People with autism should have either have a slight mood bonus when working in a specific working time (+1 as long as theyve been scheduled to do something during this period) but lose -10 mental when forced to work during designated recreation time or they should just gain a +1% work speed bonus
Mlie  [pembuat] 27 Jul @ 7:20am 
@TheSpectrum I see, perhaps you can report that to the author of it
TheSpectrum 27 Jul @ 7:18am 
@Mile Meanwhile I realized that what I'm speaking of only Occurs if you want to add the Health Condition in "Character Editor" mod, where you have to set a percentage, but can only set whole values.
funkyfishy 26 Jul @ 3:05pm 
@Mile Thanks for the reply, I just want the mod to be as realistic as possible. Like having a work force with autistic people that does nothing more than craft, blissful slav... uh.. workers ;)
Mlie  [pembuat] 26 Jul @ 11:58am 
@funkyfishy I have no idea, you would have to ask the original author about design decisions
funkyfishy 26 Jul @ 11:52am 
Why hasn't the disorders some positive effects on performance? Both ADHD/ADD and Autism has hyperfocus/hyperfixation that should trigger when a pawn is doing things it loves (which should be limited to one thing, or change randomly with adhd) but forgets to eat/sleep/everything.

Also, being depressed should make you more creative but we have Tortured Artist for that. ;)

When having a psychopath it's actually a good thing and that should reflect when it comes to the disorders as well imho. A blessing or a curse-kind of way.
Mlie  [pembuat] 24 Jul @ 2:41pm 
@TheSpectrum There is a level 2, its a list, it cannot be missing a level.
TheSpectrum 24 Jul @ 1:35pm 
Hi there is a bug - Autism has only Level 1 and 3 and 3 is from 20% but it gives a huge disadvantge on talking. Will be there a level 2?
Hello, nice mod, i have severe-combined ADHD and it seems "smokeleaf" help me seriously to get focus on a task irl, can you add a second medication that is made by smokeleaf or make that when ADHD people smoke, they get less ADHD or temporary cured in function of the severity?
Could you add too the types of the ADHD like : Hyperactive, Unfocused or Combined ?
I'll join your Discord for get you ideas, i played it on 1.5 and it was so realistic
Thanks :) i saw you decided to update your mod, thank :)
TheSpectrum 12 Jul @ 8:31am 
Thank you, you are the best!
Mlie  [pembuat] 12 Jul @ 5:04am 
@LudenReborn Updating all my mods, see discord for progress
TheSpectrum 12 Jul @ 4:00am 
Will we get a 1.6 update? I really loved this mod!
Noxilie 31 Mei @ 1:14pm 
So, I found (and fixed - check the pull request please) of the infinite loop with COCD mental state
github issue [github.com]
bumrum 29 Mei @ 10:05am 
thank you mile. sorry if this gave you headache
Snekenjoyer6 28 Mei @ 2:04pm 
I said it once, and i will say it 100 more times, Mlie deserves free whatever the hell they want for life- for all they've done for the rimworld community!
Mlie  [pembuat] 28 Mei @ 11:37am 
@bumrum Added an option to not automatically schedule counselling, hopefully that helps
bumrum 26 Mei @ 3:13am 
@Mlie its fine, my communication skills are garbage. was just venting about a feature of the mod is all. my complaints similar to onions down there. not asking for a fix just if its intentional that the counseling un suspending itself is intended
Mlie  [pembuat] 26 Mei @ 3:04am 
@bumrum Sorry, I dont understand what you are referring to?
bumrum 26 Mei @ 1:06am 
only thing i really hate about this mod is the conditions it adds autoadds operations that seem to just randomly re enable themselves after being suspended.
X23 20 Nov 2024 @ 5:30pm 
if you ever did decide to expand it you should add some positives like a pawn with adhd getting a random manipulation buff as well as breaking after that idk though i think it would be more fun and have a better reason to take pawns with them also would make it more realstic
kamiowo 23 Okt 2024 @ 5:14am 
aighty!
Mlie  [pembuat] 20 Okt 2024 @ 9:59am 
@kamiowo I am not planning on expanding on the mod
kamiowo 20 Okt 2024 @ 9:58am 
add SHELLSHOCK. (how it would work:when many shells are exploding around the colonist,he would bassicly get SHELLSHOCK wich gives him a mood penalization)
Onion 24 Sep 2024 @ 12:08am 
Love the concept! but ironically over everything, the thing making it harder is that counseling is automatic! It would be great if there was a way to toggle it.

I was wondering why my colony was starting to slog, and it turns out its because everyone was focused on washing and feeding prisoners who would lay in bed all day because they had an ""operation"" haha

sorry if this option is somewhere already, I can't seem to find it!
RenegadeFish 8 Jul 2024 @ 5:53pm 
Whoops, sorry, I was looking at the comments to see if anyone had any solutions, totally missed that. If I encounter the problem again, I'll do that, sadly my autosaves with the bug have all been overwritten now :(
Mlie  [pembuat] 8 Jul 2024 @ 4:06am 
@RenegadeFish Please see the Reporting Issues section described above
RenegadeFish 8 Jul 2024 @ 3:41am 
Nevermind, that didn't actually work. Every time he was healed enough to move, he'd have another Obsessive Cleaning mental break, and I'd have to repeat the process. Ultimately had to reset to an earlier autosave. Ah well
RenegadeFish 8 Jul 2024 @ 3:24am 
Can 100% confirm Obsessive Cleaning is broken. My pawn still tries to do things despite the mental break, and this absolutely tanks my ticks per second/frame rate. I tried to get another pawn to snap him out of it, it resulted in him being frozen in place and unable to move, because the mental state didn't end. I had to go into the debug actions menu and forcibly down him, which cleared everything right up (although then he developed PTSD from being downed, on top of the OCD, so... IDK what to say)
bubbli 24 Jun 2024 @ 10:21am 
finally I can make myself
True Mind 28 Mei 2024 @ 1:54pm 
Depressive, alcohol and smoke-leaf addicted, autistic, ugly. 0-3 in all skills. no passions. Fat body type.
Finally, true self-insert character.
Trapus 24 Mei 2024 @ 11:50pm 
would you believe thats what an actual ocd mental break looks like?
❀ Lilac Starbloom ❀ 1 Apr 2024 @ 6:11am 
There's a bug with fridges that makes it so that when a pawn with OCD is going on an obsessive cleaning mental break, they rapidly and repeatedly take something out and put it back in over and over again
Mlie  [pembuat] 24 Mar 2024 @ 12:38am 
@Stellar Harbour Id say that it just adds complexity
Stellar Harbour 23 Mar 2024 @ 11:49pm 
Does this mod adds any upsides to game? Or it makes it ONLY harder?
turDucken 2 Mar 2024 @ 9:02pm 
s'aight all the best
Mlie  [pembuat] 2 Mar 2024 @ 1:34am 
@turDucken I have no more info than what the original author added, sorry
turDucken 2 Mar 2024 @ 1:26am 
it's jank. Obsessive cleaning event is broken and the fact that all conditions added by the mod have no proper descriptions makes me question the mod's credibility on the subject of disorders. sry if i seemed harsh
turDucken 21 Feb 2024 @ 9:18pm 
Thanks I'll try it out
Runzu 16 Des 2023 @ 5:11pm 
@Mlie Hello! I asked Orion and they said it was beyond the scope of the Therapy mod. Howeverm if you had time or desire, they said it's open source on their GitHub, so if you wanted to change anything, they would merge your pull requests!

Whatever you decide to do, thank you for all the mods and for being patient with my questions. :slimetabby:
Runzu 14 Des 2023 @ 2:18pm 
Okay, I'll ask over there! Thankies! :slimetabby:
Mlie  [pembuat] 14 Des 2023 @ 2:06pm 
@Runzu I guess that mod could be patched to affect the disorders in this mod as well, but it would have to be done on their end
Runzu 14 Des 2023 @ 1:16pm 
Is there a way for this to also work with the Therapy mod?
winter_ 10 Agu 2023 @ 1:55pm 
Why does my sheep have autism?
vogerv 20 Mei 2023 @ 1:09pm 
PTSD after succesfull medical operation? Sério? "Of course, I was downed - and who cares that it was anestesia?"