RimWorld

RimWorld

Tangle Weed (Continued)
11 kommentarer
MercuryDoll 12. maj kl. 21:39 
Okay while not a proper error report, i think i got a clue after blindly adding CAI5000, which i found had a nifty debugging tool. it seems raiders are *way* too preoccupied with destroying tangleweed, even if none are present on the map.or maybe the lack of it on the map caused the bug? either way the "desotrytangleweed" job seems to be extremely high priority for them and they'll run around searching for it like headless chicken until something traps them in melee combat instead.
Mlie  [ophavsmand] 16. maj 2022 kl. 12:19 
@AerosAtar I see, should be fixed now
AerosAtar 15. maj 2022 kl. 18:09 
@Mlie
Can you please remove the <linkType> node from the <graphicData> section of the ThingDef in the Plants_Cultivated_Hostile xml?

It isn't needed, since there is only one texture (there is no Atlas), and it can cause compatibility issues (one confirmed with Terraform Rimworld, and removing the node fixed it).

:lunar2019wavingpig:
AlexJones1776 18. juli 2021 kl. 2:39 
Sorry, I never noticed a error report & they'd just stand there.
It was a trial & error game.
Mlie  [ophavsmand] 16. juli 2021 kl. 9:53 
Would help alot if anyone would follow the instructions under Reporting issues described above
AlexJones1776 16. juli 2021 kl. 8:00 
Can confirm, a lot of restarting trying to find what was halting raids & it turns out to be this.
Kosmoski 2. mar. 2021 kl. 23:29 
@Dave i have this problem too
Dave 24. dec. 2020 kl. 14:14 
Hi, thanks for this mod. I used it a while back and it was great but I've narrowed it down and this mod causes any raids to not attempt to attack through walls or doors which breaks the game for me. No doubt it is through a conflict with another mod but thought I'd post in case someone else spends 'forever' trying to work out which mod out of far too many is causing it.
Luetin 15. maj 2020 kl. 12:53 
Stellar work !
Rommels 24. mar. 2020 kl. 5:24 
feels like bloons
Hydromancerx 22. mar. 2020 kl. 20:31 
Thank you!