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Origin: X:-56673.3620134641 Y:-1967107.51948139 Z:557003.439369352
2024-11-27 11:57:15.331 - Thread: 1 -> Exception: SharpDX.SharpDXException: HRESULT: [0x88960001], Module: [SharpDX.XAudio2], ApiCode: [XAUDIO2_E_INVALID_CALL/InvalidCall], Message: Unknown
at CoreSystems.Support.AvShot.SetupSounds(Double distanceFromCameraSqr)
Steam won't let me post the entire error, but everytime the game crashes, I get sound errors in regards to 25mm Nato Gattling shot
Like Jofire101 below, I cannot craft the required ammunition for the Sentry Gun. I tried using the "Gatling Ammo Box" ammo, but the gun won't accept it.
Note: I was using the original Battle Cannons and Turrets (DX11) when I last played ages ago. I replaced it with an updated version claiming WeaponCore compatibility. That version DID use the "Gatling Ammo Box" for these guns, but had other issues - mainly being the guns didn't fire. I was pointed to this version, so have removed all traces of the older versions, installing JUST this version, and I cannot use the turrets due to lack of ammo production ability.
These light turrets were a main-stay for me during the early-game, so it'd be great to get them working.
I was trying to use the 300mm casemates on a ship using the water mod and they cant even shoot down an unshielded light armour fighter, 900mm does very little damage as well, only destroying like 2 light armour blocks.
I feel like I'm better off using a fuck ton of vulcans than any autocannon.
If i am in fact an idiot and this is fine for everyone else then i apologise.
So just to be clear, this is the version that will be compatible with the newest Weapon Core mod right? 🤔
Really sorry i could'n help more.
yes thank you, I got one more question since I stumbled upon this mod
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2854025571&searchtext=battle+cannons+weaponcore
and it claims to be a new version of BCAT as well, is it possible for both of these to use the same blockID?
Hope that answer your question.