Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고






Thank you very much for your reply. It solved the problem that I couldn't build a mechanical planet when playing Gestalt Machinery
I tested it with only giga and deadly tempest activated to confirm it was just these to mods. Giga has not undated since the problem occured and deadly tempest has so I'm figuring it must have been one of the recent patches.
(sorry about the wait.)
I can attack them of course, but I'm curious what could have caused this. Any ideas?
We always found ourselves asking "Man, why didn't Paradox let you do X or Y?" and this mod just straight up gave us all those things we were after that we figured were just pipe dreams. Kudos!
@<c=FFFF0000>Diiablox</c>: Maybe i'll add a more clear option, but The submod is fully supported.
@FoLZer: it is related, the mod is for advanced...
Is there a way to still get more than one when I have to open the gates this way?
Is there a debug command or something to cause the gates to open?
I could revert to a save where the project was still there but that was an incredibly long time ago
I think it is for games that were started before latest updates (don't know which exactly).
I have added one gate manually (using this mode) and all initial gates turned to blank megastructures, only added manually opened correctly.
When I checked save file - old gates and new gate had differences:
type="lgate_disabled" - for initial gates
type="lgate_base" - for created manually
Are there any other mods you can recommend?
Love this mod and a greater khan and hope it gets fixed.