RimWorld
Faction to Empires
59 opmerkingen
Sweaters 6 sep 2020 om 9:30 
is there any chance this mod might mess with traders? I started a new game after adding this mod, another other mod where pawns run if injured and one where the raids require resources, and a few races. But suddenly the traders that visit my map don't have a question mark so i cant click anyone to trade. Might not be this mod at all. Just trying to narrow it down.
Mlie 25 aug 2020 om 11:27 
troopersmith1 23 aug 2020 om 13:07 
Currently doesn't seem to be working. Would love to see this updated, was a must-have mod for me.
Zer0 19 aug 2020 om 11:54 
This is a great idea for a mod creating different Royals in the world. Can you play this on 1.2?
test 15 aug 2020 om 6:51 
12
豆amn 7 aug 2020 om 22:02 
[HugsLib][ERR] empireMaker caused an exception during OnDefsLoaded: System.MissingFieldException: Field 'RimWorld.RoyalTitleDef.needFallPerDayAuthority' not found.
Limão 18 jul 2020 om 5:31 
it will great using this mod with Empire mod
Limão 18 jul 2020 om 5:28 
man that is a intresting ideia please make a version to non-royalty
The Pint Paladin 10 jun 2020 om 16:07 
not working for me
Maddoc06 25 mei 2020 om 18:15 
mynameactually 23 mei 2020 om 22:55 
I'll be looking forward to the "Different rewards for each empire. not psycast" update. There's some modded things that this would fit well with. Like Rimworld of Magic.
Tokido Saya 15 mei 2020 om 4:45 
this doesn't work,atleast not my faction mod,its broken,author seems left this since april
Macca 15 mei 2020 om 4:09 
how does this work if you make a medieval faction an empire? do quests still work? do they still use shuttles? etc
DrBossWatson 5 mei 2020 om 8:59 
How does this work with the new update making empires hate everyone that isn't the player colony?
Tokido Saya 4 mei 2020 om 6:51 
hello,i wanna report a bug here,i am using kurin race and they got faction too,seted as Empires and i can call for their help,but,those warrior i called they are empire faction not kurin faction.
DrBossWatson 2 mei 2020 om 11:56 
By default does this make most factions into empires?
Pazik 7 apr 2020 om 23:59 
Combining this with the Empire mod has given me what i wanted: The ability to have a royal leader of my own faction instead of some empire of strangers.
Yva 4 apr 2020 om 13:34 
if i have a high rank in one faction, does other get mad at me when i use psycast?
Oblivious Naga 4 apr 2020 om 0:24 
Not sure if I missed it but does this add multiple empires to a game?
YAYO  [auteur] 24 mrt 2020 om 22:20 
update:
Fixed enemy factions can also be imperialized.
You can set the relationship with faction in options.
YAYO  [auteur] 24 mrt 2020 om 17:14 
@PremierVader
This mod is currently compatible with most races with many improvements. Therefore, it is impossible to write them all.
It is also impossible to find factions that are incompatible with myself.
The way I patch it is not a method of integrating factions one by one, but a solution to the original problem, so once a compatibility patch is applied, a lot of factions will be solved.
And I confirmed that there were no problems with 28 factions based on the latest version.
YAYO  [auteur] 24 mrt 2020 om 17:10 
update:
Modified to be able to change hostile and neutral factions into empires, except for enemies that cannot improve relations such as pirates.
Ellrich 24 mrt 2020 om 12:51 
Hi, i am running a game with a lot of different factions and races, but particularly i wanted to try this one: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2012718526
However, while most of the other moded factions appear in the options list for your mod, this one does not. Anything i can do to make them appear?
Thanks in advance.
PremierVader 24 mrt 2020 om 10:28 
Please include a list of Faction mods that are compatible thanks.
DevilDog 23 mrt 2020 om 18:22 
So hold on is this like a RTS rimworld?
YAYO  [auteur] 23 mrt 2020 om 6:47 
update :
Zabrak, Elder thing compatible
YAYO  [auteur] 23 mrt 2020 om 2:35 
@Lazurius Signer
Enable debug mode in options. Please activate rim world developer mode and restart rim world.
Then copy all the log messages that appear and post them in the bug report discussion.
Arey Vermillion 23 mrt 2020 om 2:31 
It's at the bottom before the favor list fix, at first I tried to make chiss and republic factions into empires but it did not work so I tried to do the same with bug resolution but still nothing, so I made all factions into empires and only vanilla ones give favor
YAYO  [auteur] 23 mrt 2020 om 2:24 
@Lazurius Signer
Are all factions activated as empires in the options?
Try placing this mod at the bottom.
Arey Vermillion 23 mrt 2020 om 2:18 
Zabrak, Chiss Ascendancy, Asari, Ferian, Kijin, Forsakens(They are hostile but they do appear in the mod settings), O21 Republic. There isn't any error in the start up window from this mod. It shows them as empires, they require titles to trade, but I can't get royal favor from them
YAYO  [auteur] 23 mrt 2020 om 2:03 
@Lazurius Signer
Which mod faction are you using?
If there is an error, you must upload it with the error in the bug report.
Or make sure they are not all hostile factions. Hostile factions cannot become empires.
Arey Vermillion 23 mrt 2020 om 1:49 
I can only accept a royal favor from vanilla factions, the modded races/factions do not appear in a favor list and they do not offer favor in a quest, I don't know what may cause this
YAYO  [auteur] 22 mrt 2020 om 21:18 
update :
Improved faction compatibility
Fix Android faction compatibility
Fixed a bug where some pawn types in the faction could not appear as nobles
YAYO  [auteur] 22 mrt 2020 om 18:43 
@rodrigobleuzzi
impossible
rodrigobleuzzi 22 mrt 2020 om 13:22 
Its possible to make your own collony a empire?
YAYO  [auteur] 22 mrt 2020 om 8:36 
@AshleyWest21
I'm not sure about that, but probably not.
Video Games Exist 22 mrt 2020 om 8:20 
Does this mod increase quest frequency if you've made everybody into an empire?
YAYO  [auteur] 22 mrt 2020 om 7:42 
update:
Fixed an issue that caused an error if there was no fighter pawn in the faction
YAYO  [auteur] 21 mrt 2020 om 19:34 
@Yo
This is the fastest way to check if current factions are causing compatibility issues.
Developer mode - Generate Quest x100 - Hospitality_joiners
Find out which mode is causing the problem and select 'Bug Resolution' from the options.
Yo 21 mrt 2020 om 19:26 
Cool mod, but kinda broke the quest tab for me even after restarting and starting a new colony.
Probably compatibility issue but eh.
YAYO  [auteur] 21 mrt 2020 om 19:00 
update:
Improved compatibility, still had issues with Star Wars faction mode and improved it.
Added 'Common use of psychic skill' option.
YAYO  [auteur] 21 mrt 2020 om 9:17 
update:
Modified to be compatible with Star Wars factions
Added option to compatible incompatible factions: 'royal apparel'-'Bug Resolution'
YAYO  [auteur] 21 mrt 2020 om 5:00 
update:
Fixed a bug where the contents of the quest were not visible.
However, the same problem can still occur when used with certain faction modes.
Uncheck the option for incompatible factions.
YAYO  [auteur] 21 mrt 2020 om 5:00 
@Neronix17
Thank you!
Neronix17 20 mrt 2020 om 22:06 
@YAYO - Sorry if this comes across as self-promotion on your page but I just put this out after seeing what can happen to the quest tab with enough factions, and thought it would be very helpful for users of your mod. Just delete my comment if you feel I'm intruding.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2029306185
Drake McTine 20 mrt 2020 om 19:11 
Ok, I already know what to do with my weekend!! Will be back with some intel! Thanks!!!!
YAYO  [auteur] 20 mrt 2020 om 19:01 
@Drake McTine
Try it and let me know it will help.
Drake McTine 20 mrt 2020 om 18:25 
Man!!!! Great Work!!! Thanks!!
Question: can I use this mod to play a medieval based game (meaning that no tech is available for anyone, so no psycast implants)?
If so, much more thanks, because that is what I really want!!
If not, is there a way you can make so?? Please??

Thanks again!!!!
HappyHead 20 mrt 2020 om 11:04 
Thinking things over, rather than auto-dividing content, you may be better off developing this mod into a base that other modders can add modules to.

Like, make a framework where different apparel categories can be added and toggled between
so Mod faction A can choose between needing no special apparel, royal apparel, or X, Y, or Z apparel that other mods flag for this mod.

If the same could be done with quest lines, titles, and other misc aspects, you'd have a customizable base for any faction mod that wants to add these features seamlessly and without conflict.
HappyHead 20 mrt 2020 om 6:33 
I think VirtualGaming is asking if, through the addition of new quests and rewards, you could make another faction equally as fleshed out as the current empires.