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Nop, cannot help, chances of a SFO patch conflicting with anything is near zero, so I doubt this is my mod's fault. I won't browse the entire massive OvN mod to find what's the issue could be either, even if it's the 1% chance that its this mod's fault.
If this mod break with OvN, then it's probably the base mod's fault since this is just a SFO patch.
> This mod adds Galloper guns to all Empire factions. Galloper Guns start the battle in a mobile, limbered state and can be unlimbered through a unit ability, which transform them into a smaller version of the Great Cannon. You are un-able to re-limber the cannons, it's an engine constraint.
No worry!
I might make it require both at a later point. Updating "Stand-Alone" mods is anoying..
Bloody hell I'm retarded.
I was using both versions since I mistakenly read it was needing that.
Fuck, sorry mate.
1- You need SFO for it to work.
2- Are you using the non-sfo version as well? You shouldn't.
3- If it ain't the above, when does it crash?
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Empire Galloper Guns. Oh.