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https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3245570160
Late reply but Icons are premade in this game. They can't be generated on the fly like that by modders sadly.
Does this work dynamically, outing icons on it based on how many pre-reps there are (in which case it should work with all mods), or did you manually put the numbers in?
Thanks!
Edit: After some hours of gameplay I can confirm several missing tier numbers. Some are working and some aren't.
Thank you for the update.
For anyone interested in also seeing a technology's research tier, I have made this little mod: Tech Tiers Revealed - it's fully compatible with Tier Numbers: Tech
I can see why it's a low priority to add them, since it's mostly a consistency issue.
Ex. Particle and Tachyon lances are tier 4 technology, so the both icons would have a "4" on them?
@Temple this mod only add them to the icons for the techs, ship modules have a different icon that already have the tier on them
As it is now, I have to carefully read the text to discern between the two, the one I want, and the one I don't want (too early), whereas if they had tier numbers like so this mods gives to so many other Techs, it'd be an at-a-glance thing, which I'd much prefer.
Thanks in advance.
Even when I disabled all my active mods and run pure vanilla Stellaris I have the numbers(But no on buildings, which is why I use Tier Numbers: Buildings)