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Сообщить о проблеме с переводом
ah hi, sure, here you go: (part 1 and part 2) its a bit older but still looks like this today. (i have about 5 maps with much better bases fixed up from real ruins maps i managed to take over, after about 2 lots of 50+ raiders drop podded onto my head but i havent got any screens of those yet. (a mini video showing the bases and maps is still on my todo list)
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3451585832
+
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3451586032
https://github.com/emipa606/RaidersNeverDie/blob/main/Source/RaidersNeverDie/HarmonyPatches.cs
Starts at line 47.
So 0% would be the same chance of dying as colonists, does that mean 100% would be double the chance of dying? And is that the same for humans mechs and animals?
But the mod settings is default on 0% raider death chance? what do i need to change it to to have it be the same as my colonists?
This mod should be called "Raiders always die" :D
Isn't there also now a custom difficulty thing?
All raiders die almost all the time. 10 raids, total of around 60 people, only one guy lived. Not for long, but he downed at least.
Vanilla: https://i.imgur.com/C5ahoGz.jpeg (2 downed, 6 dead, 2 escaping)
Raider's Never Die: https://i.imgur.com/lgEgKl5.jpeg (0 downed, 7 dead, 3 escaping) [Bad picture, there are 3 additional dead above]
Combat Extended: https://i.imgur.com/kFM0Kg3.jpeg (6 downed, 0 dead, 4 escaping)