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Why is the hitbox for Falcon Punch his entire body lmao? I keep getting hit while standing behind C. Falcon from his ankle.
Falcon kick should be wall jump canceleable for consistency.
I think air Falcon kick should knock opponents closer to the direction you're moving. Used off stage it should at least knock them downwards.
Nair and especially bair could have their hitbox extend down slightly further to avoid whiffing over the heads of shorter characters.
Side special occasionally behaves as if it hit while actually hitting the enemy. This might be related to spacing or air dodging, and hasn't been consistent.
I only ask because the SSF2 devs have made it very clear they don't want ANYONE to use their sprites unless the original creators have given permission.
And in replay to ReaperZ, this Captain Falcon was used in both games I thought?