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Laporkan kesalahan penerjemahan
Been meaning to circle back to this concept. There are some animation slots that reference limbering and unlimbering.
It's a leftover field from Rome II. Doesn't affect anything.
(Historical Text) wh_main_unit_long_text_emp_galloper_gun
Does that affect its use at all? Not too familiar with that area (or rest lol)
Then you will absolutely love the next Cataph's Southern Realms update. I made the Birdmen of Catrazza, should be released in a few days!
https://en.wikipedia.org/wiki/Galloper_gun
They existed in real life and were literally called galloper guns, though. That's what Warhammer based it off, therefore it has the same name.
You are un-able to re-limber the cannons, it's an engine constraint.
Then again, I know nothing so that could be nigh impossible to do.
Do note that this is 2 units in one, the Out of battle/Horse Galloper unit is different from the proper cannon unit. The horse one count as a war-machine, while the cannon count as a proper artillery greatcannon. So buffs to cannons shouldn't affect galloper on the campaign map since it benefit from war-machine buffs only.
I am not sure if the game can add the bonuses/xp to the "post-cannon transformation" mid battle?
Checking right now, one of the unit set the cannon part is tied to is "emp_greatcannon", but its only use is to shorten recruit time, but the cannon itself is not recruited I think, it is the horse part that is. Maybe swapping it to the horse part would be better.
one thing i noticed, while playing with Nuln, is that the galloper gun doesnt receive experience chevrons from all the sources it (in my opinion) should. is this intentional for balancing or do i use too many mods?
Hey that's pretty good, implemented.
Ask and receive:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2024803143
@ChaosRobie
Since it used the same card as the regular cannon I made this for the SFO to tell them apart, you can probably do better but feel free to use it if you want too.
https://i.imgur.com/nOHArkt.png
Unlike your other mods, you do not have a permission note. Still allowed to make submod or stand-alone for SFO?
best regards felwebel steiner