Nainstalovat Steam
přihlásit se
|
jazyk
简体中文 (Zjednodušená čínština)
繁體中文 (Tradiční čínština)
日本語 (Japonština)
한국어 (Korejština)
ไทย (Thajština)
български (Bulharština)
Dansk (Dánština)
Deutsch (Němčina)
English (Angličtina)
Español-España (Evropská španělština)
Español-Latinoamérica (Latin. španělština)
Ελληνικά (Řečtina)
Français (Francouzština)
Italiano (Italština)
Bahasa Indonesia (Indonéština)
Magyar (Maďarština)
Nederlands (Nizozemština)
Norsk (Norština)
Polski (Polština)
Português (Evropská portugalština)
Português-Brasil (Brazilská portugalština)
Română (Rumunština)
Русский (Ruština)
Suomi (Finština)
Svenska (Švédština)
Türkçe (Turečtina)
Tiếng Việt (Vietnamština)
Українська (Ukrajinština)
Nahlásit problém s překladem
FALCON PAUNCH
Either way, nice mod!
Running both at once gets you the bartender's version's art and effect, but the text doesn't match that. (the bartender mod also has a 'combo' mechanic, a completely different one from the combo mechanic in your mod, which that Jab uses. The text mismatch is that the section covering it's combo effect (in this case, that the next card you play is temporarily upgraded) doesn't appear, but the effect happens)).
It's not exactly important or anything. Mod compatibility issues are a fact of life, at this point, and the obvious answer is to just not run them both at the same time, but it'd certainly make me happy if that could be fixed at some point.
Not bad, this should work fine then. Expiry limit is 1 year so it is either going to be fixed or not relevant by expiry time. Also to answer your question from the 15th it appears to give you a permanent +4 Dex and Str but removes revive effect.
@beeyee2010
Crash log link:
https://textuploader.com/1jdch
you might appreciate this
although I sure am going to be disappointed since it seems unlikely that enemies will ever be smashed out of the screen.