RimWorld
Gizmo Begone!
댓글 46
Mlie 2021년 7월 28일 오전 10시 58분 
turkler 2020년 12월 22일 오후 3시 01분 
I meant luck* I'm a fuckin idiot
turkler 2020년 12월 22일 오전 1시 57분 
oh, alright, good look to you with life man.
Nif  [작성자] 2020년 12월 22일 오전 1시 38분 
I'm taking an indefinite hiatus as I'm getting more busier with life, especially college. You are free to modify and post the mod. Thank you for the support!
turkler 2020년 12월 21일 오전 11시 37분 
Docworld seems to unhide everything I mark to hide. I tried loading it both after and before docworld, could you patch it?
[RTB] Sarianos 2020년 12월 7일 오후 10시 37분 
@Nif Just out of curiosity could the patching method this mod uses also be used to hide research options?
Rêve Noir 2020년 10월 26일 오전 8시 46분 
Hey, nice mod ! Just wondering, hidden things appear again every restart of the game. Is it the intended behaviour or is something wrong on my side?
Dragon Fire 813 2020년 10월 22일 오후 4시 13분 
If I remove this will hidden things stay hidden?
platinumhawkzz 2020년 10월 5일 오전 7시 36분 
Hi Nif, thanks for making this mod, it works as advertised. Would you consider adding an option to just remove gizmos from object menus, e.g. Dresser gizmo when clicking bed? It would be very useful as this type of bloat is encountered much more often.
Nif  [작성자] 2020년 10월 3일 오전 2시 21분 
@[RTB] Sarianos
The thing is, for some reason, we're patching the same thing. The way I made my patch is for mods to be able to overwrite it or work together with mine. However, in the case it does overwrite, the whole mod will just collapse. Which most likely the one causing the error. I made it that way so that it's compatible with mods that has the same patch. But for mods that simply overwrites, such as RtR, I'm at wits end. In other terms, the two mods are fighting for a singular position in the patching, and the winner will always be RtR.

Now, I'm sure RtR has a reason why it has a very strict patch. There are certain areas in the base code that's simply too problematic to change. You may fix one thing only to end up with with more problems.

I'd suggest you look into RIMMSqol. That mod might have already done what this mod does and have found a way to make it compatible.

I'm sorry but that's all the help I can give.
[RTB] Sarianos 2020년 10월 2일 오전 9시 55분 
I'm assuming you've been trying for an inclusive fix rather than a exclusive one or does it just not matter, if it does make a difference then perhaps just forcing it to ignore any functions of RtR might be a quick and dirty style fix?
Nif  [작성자] 2020년 10월 2일 오전 9시 51분 
[RTB] Sarianos
I still haven't found any solution. Due to how Raise the Roof is patched, I'm quite locked in the situation.
[RTB] Sarianos 2020년 10월 2일 오전 9시 11분 
Been diggin' through mods for hours trying to figure out what's been locking up the Zones tab, turns out I'm just blind, is there any hope for 'Raise The Roof' compatibility or is it a total no hope?
Nif  [작성자] 2020년 8월 11일 오전 3시 56분 
»Minor Update (v1.1.0.3) [08/11/20]
-Added 1.2 in supported versions.
An Author 2020년 5월 20일 오전 9시 08분 
Cool mod idea. It's very nice while in game. But having to manually repopulate the file each time kinda sucks :P.
San-Kyu 2020년 4월 26일 오후 8시 39분 
I tried this out again, no issues this time? I have no idea what went wrong last time, but trying this out again with dev mode on to see what errors popped up showed no errors nor wonky mods. My modlist hasn't changed, aside from some updates posted between now and 12 hours ago.

Alls well that ends well I guess.
Nif  [작성자] 2020년 4월 26일 오전 8시 28분 
@San-Kyu

Did an error appear? It's highly (very) unlikely to break any mods that does not have any relations with the change it does. If an error did appear, please send the log so I can see the problem.
San-Kyu 2020년 4월 26일 오전 8시 03분 
Adding this mod to my modlist broke several of my mods. The game still ran but the functions of several mods stopped. Helmets were no longer displaying hair, Dubs performance analyzer stopped, many things.

A shame, several mods I have add stuff I'll never use but just add bloat. Also on the main game menu several graphics were glitching out (using Rimthemes) and disappearing.

Can this mod be added mid-game? That was my situation when I added it.
Skep 2020년 4월 22일 오후 5시 23분 
Can you put the option to remove "room status" gizmo ? Its been add to the vanilla when update 1.1 was cames out and its useless
Juke Dragh 2020년 4월 18일 오후 5시 34분 
The issue seems to have been resolved after using Unhide and a reload. Thanks
Nif  [작성자] 2020년 4월 18일 오전 12시 36분 
@kpunk21

Are you still getting a reference exception from the log? If you are, that's likely the reason why. Try and open the mod settings of Gizmo Begone! and press [Unhide all] before closing and restarting the game. If the exception stops occuring, that should fix it.

The reason why the textures or other functions won't load: is because once an exception occurs, any other programs that follows will not be reached. A full stop will happen.

Hopefully this should fix it, if ever it doesn't, do report back.
Juke Dragh 2020년 4월 17일 오후 10시 11분 
I've been using the mod since 1.1 dropped. I was playing with Gizmo yesterday just fine; the problems only manifested this morning.
Nif  [작성자] 2020년 4월 17일 오후 9시 34분 
@kpunk21

Have you been using the mod before the update? I'll check on my side and see what I can do.
Juke Dragh 2020년 4월 17일 오후 2시 43분 
Yeah, was just gonna come in here to say it ruined my modlist for anything loaded below it. Just as an example, I tested using Bionic Icons, a mod that shouldn't even be impacted by Gizmo: While Bionic Icons was loaded 1 below Gizmo Begone, the original Vanilla graphic was used.
While Bionic Icons was loaded 1 above, the Bionic Icons graphics were used.

This affects many, but not all, mods that I had on my list. I can hand you logs on request, but I imagine this should be replicable with a variety of lists.
Nif  [작성자] 2020년 4월 16일 오후 11시 20분 
Opt. 2: TRANSFER (if you have experience with xml and have not yet opened the Gizmo Begone settings)
>Head over to your Rimworld save folder and find the Config folder. By default, the file location would be C:\Users\%username%\AppData\LocalLow\Ludeon Studios\RimWorld.
>Find and open the XML file that has the name ThingBegone on the end of it. (You can open XML files with any text editor)
>There should be an XML tag named <hidenThings> that contains all the defNames of the ones you've hidden. Select it from the beginning to end tag of </hidenThings> and copy. Close it afterwards.
>Startup Rimworld and then open and close the Gizmo Begone settings.
>Close Rimworld and open the ThingBegone XML file. It should refresh the XML file. You'll know when a <hiddenTerrain> tag pops up.
>The <hiddenThings> should be empty due to the restart. That's where replace it the old one.
>Everything should be transfered at that point and you can check by going back to the Gizmo Begone! settings.
Nif  [작성자] 2020년 4월 16일 오후 11시 20분 
Note: Okay, I've hit a bump with this update. Due to some reference exception stuff, the saved settings don't pass through the update. There are two options for this:

Opt. 1: RESTART
>On opening Rimworld, an error would occur, ignore that. Instead, open the mod settings of Gizmo Begone! and press [Unhide all] before closing and restarting the game.
Nif  [작성자] 2020년 4월 16일 오후 11시 20분 
»Minor Update (v1.1.0.2) [04/17/20]
-Fixed [Hide all] and [Unhide all] which was apparently does not save.
-Added TerrainDef buttons, making floors hideable now.
miscellaneous 2020년 4월 16일 오전 11시 07분 
Thank you Nif! I have a floor mod which does add amazing floors, But it cover the entire screen.
Dreamyr 2020년 4월 16일 오전 9시 48분 
You're awesome.
Nif  [작성자] 2020년 4월 16일 오전 1시 07분 
Huh, I always assumed floors were also included. Took me a while to realize floors used a different def. facepalm

@Dreamyr
I'll get it done in a day or two.
Dreamyr 2020년 4월 16일 오전 1시 01분 
Any possibility of expanding it to floors? I have several redundant floors and they fill like half my screen.
Nif  [작성자] 2020년 4월 6일 오후 5시 18분 
@NRFBToyStore

The change goes on to other saves, scenario C is possible; it is not per save basis. Though that does sound like a neat idea, I'll see if there's a possibility to do that.

As for expanding, I'll leave this mod as only a Gizmo hider. Hider for bills and other things will fall onto another mod (a hider mod for all). I wanna keep this one simple.
NRFBToyStore 2020년 4월 6일 오후 12시 38분 
A few thoughts/questions...

Is this on a per save basis? Like, I have one save that my playthrough will never use gizmo A, but another save that uses gizmo B on the regular... I also have a gizmo C that I hate but the other 20 gizmos from that MOD rock, so i'd like to remove it from ALL play.

Finally, thoughts on expanding? Per my last scenario, I am rocking like 350 mods, and all of them are "add 1 feature I like, 20 I don't", so curious if this might eventually go into removing...bills from menus?
Alexandr 2020년 3월 31일 오전 1시 02분 
Must say, Nif, I really appreciate these things as a complete dork who goes into the .xmls for each mod to remove superfluous entries to kill clutter!
Nif  [작성자] 2020년 3월 17일 오후 9시 06분 
@VonGorsey

It hides the building's button in architect tab. Let's say the hopper, if you don't need it, you can disable it from appearing in architect tab. However, if the building is part of world generation, it would still spawn.
ObscureNickname 2020년 3월 14일 오후 9시 27분 
Virgin simple meal players out here really disrespecting my chad nutrient paste hoppers.
Storm 2020년 3월 14일 오후 8시 53분 
God I hope this works. I so need this.
kaczorski 2020년 3월 14일 오후 1시 11분 
@Nif
It was far below. I'll give it another shot tomorrow. Thanks for the answer!
Mistletoe The Bard 2020년 3월 14일 오전 5시 10분 
Wow, thank you so much for this mod. I always had to go into save data to edit the "Cannot build" in scenario settings once I reach new tech for my colony.
Nif  [작성자] 2020년 3월 14일 오전 3시 53분 
What's the placement of your RIMMSqol? Thing Begone! was on top of RIMMSqol on testing. If it doesn't fix it, there might be another mod causing conflict. Something related to Designation Category.
kaczorski 2020년 3월 14일 오전 2시 21분 
Really like the idea, but after I added this mod to my game all of the buildings and items gizmos disappeared (power on/ off, allow etc). After disabling the mod it's all back to normal.

I'm using RIMSqol to alter various stuff, but not the visibility of buildings.
Nif  [작성자] 2020년 3월 13일 오후 9시 43분 
@Simmin

It will only hide the button in Architect tab that allows you to build it. If it's part of world generation, it will still spawn. Sorry for any confusion.
Simmin 2020년 3월 13일 오후 9시 33분 
so if i get this right, the things still exist in the world, its just i cant build them? so if i have a faction mod, i can hide that factions buildings for me, but they will still show up for that faction?
Nif  [작성자] 2020년 3월 13일 오후 8시 46분 
@bearhiderug

Sadly, it simply hides. Deleting is out of my capabilities.
Mycu 2020년 3월 13일 오후 1시 13분 
Good idea. And working.
Thanks
4ydra 2020년 3월 13일 오후 12시 05분 
niice