RimWorld
LinkableDoors (unofficial)
82 bình luận
Sainer 23 Thg02, 2024 @ 6:21pm 
он не работает :sadcyclops:
MiguelCairo 8 Thg01, 2024 @ 9:49pm 
I really miss this mod
:} 12 Thg07, 2023 @ 4:24am 
1,4pls
Videogameplayer 24 Thg05, 2023 @ 8:38am 
sad to be playing the inferior Linkabledoors-less version of Rimworld right now
The Bard of Hearts 9 Thg05, 2023 @ 12:26pm 
Has this mod been officially abandoned? If so, maybe we can ask Mlie to resurrect it for us. I really miss this mod.
asteconn 10 Thg04, 2023 @ 9:03am 
Further information for anyone that has trouble finding the correct location to unzip the 1.4 folder, LoadFolders.xml and About.xml in Proxyer's instructions - found the mod folder at:

C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2019849258

Your drive letter may be different if you have installed Rimworld on a different drive to C:.
BEA U 7 Thg04, 2023 @ 9:43pm 
I would continue this mod on steam but I am dumb, and cant code.
The Bard of Hearts 19 Thg03, 2023 @ 10:13pm 
Is this still being worked on?
The Bard of Hearts 5 Thg03, 2023 @ 7:35pm 
Would still like to see an update of this mod.
Proxyer 27 Thg01, 2023 @ 8:58am 
How to update Test Rim 1.4

Open the following kittycat2002's GitHub page,
https://github.com/kittycat2002/rim-LinkableDoors

Click the Code button -> Select Download.ZIP from the menu -> Download "rim-LinkableDoors-master.zip" -> Open the following LinkableDoors (unofficial) workshop folder
C:/Program Files (x86)/Steam/steamapps/workshop/content/241100/2019849258

Copy and paste 1 folder "1.4 folder" and 2 files "LoadFolders.xml, About.xml in About folder" in the unzipped zip to the above workshop folder.


Note in the mod list:
Place LinkableDoors above mods that modify doors, such as Locks, or mods that add new doors. Otherwise, those functions will not work properly.
Also, be sure to back up your save data before installation. As Linkolas warns, all the issues are still in testing. Please try at your own risk.
eighmy_lupin 26 Thg01, 2023 @ 2:41pm 
I hope so
The Bard of Hearts 17 Thg01, 2023 @ 9:00am 
Is this still being worked on?
Lock&Load98 15 Thg01, 2023 @ 3:11pm 
Any luck with the update? Miss this mod.
Not_EviL 11 Thg01, 2023 @ 8:13pm 
Doesnt seem to be working anymore
The Bard of Hearts 28 Thg12, 2022 @ 8:26pm 
@Linkolas Happy holidays, Linkolas! Any progress on a possible update? If there is a way I can help, let me know. I'm no programmer, but I'm happy to test things if it helps at all.
PandaWaffles 25 Thg12, 2022 @ 1:31am 
Thank you for considering to update this! I would love to be able to use this again in 1.4. Thanks for all your hard work and Happy Holidays!
The Bard of Hearts 20 Thg12, 2022 @ 9:05pm 
How are those changes coming along? If its ok for me to ask. I REALLY like this mod.
Linkolas  [tác giả] 15 Thg12, 2022 @ 12:13am 
@cat2002: Thank you! but it seemed to me that it needed more changes to make it work with 1.4, thus why I haven't updated yet!
cat2002 14 Thg12, 2022 @ 3:51pm 
I created a pull request for 1.4 on github.
Vakaria 29 Thg11, 2022 @ 11:20pm 
Please update for version 1.4. Thank you!
Vortek Gamer 27 Thg11, 2022 @ 9:59am 
Just tried the mod and it is a bug. only one door (of the 2) will show and the other will not be showing. Guessing it is more of rendering side.
The Bard of Hearts 25 Thg11, 2022 @ 11:02pm 
Really hoping someone can take over on this mod. Mlie maybe?
Videogameplayer 22 Thg11, 2022 @ 9:27am 
i've been sitting here refreshing the page for about a month now, waiting for a linkable doors update. please, when can i return to my normal life? seriously though, this mod is missed
Darius Wolfe 19 Thg11, 2022 @ 5:51am 
Since it's been a few weeks since the last comment, I hope it's not nagging to ask about an update for 1.4. I love this mod, and have been making do with Advanced Doors in the mean-time, but for my purposes, this mod was so much better.
The Bard of Hearts 3 Thg11, 2022 @ 2:54pm 
still hoping for a 1.4 update. I really like this mod.
Dare Arkin 1 Thg11, 2022 @ 1:56am 
Sadly definitely buggy. If I place a door, that's fine. If I place a door next to the first door, the second door is invisible BUT PLACED.

I haven't tried to have anyone walk through it because I'm afraid of what might happen.
Linkolas  [tác giả] 22 Thg10, 2022 @ 2:04pm 
I think it's buggy on 1.4. Tried to have a quick look at the code but did not fix it for now.
I'll probably try again in the upcoming days, but any help is welcome; the sources are available on GitHub! I'd be happy to update it here if anybody fixes it, add to the credits and creators list etc. :fhappy:
Showny 22 Thg10, 2022 @ 7:42am 
Has anyone tried this with 1.4?
grenade lobber 15 Thg07, 2022 @ 8:11am 
is this compatible with reinforced doors like the original mod?
FG_Remastered 1 Thg05, 2022 @ 6:21am 
Do you think you could add support for the Archotech doors from "More Archotech Garbage"?
Drayco84 25 Thg11, 2021 @ 5:18pm 
Yeah, the mod doesn't do double doors very well, and there's also a bug where pawns slow WAY down when moving from one door tile to another, regardless of how fast it opens. As for me, the linkable door part of this whole mod has suddenly stopped working so new doors no longer link and now I'm looking at replacing ALL OF MY DOORS... *Sigh.*
Linkolas  [tác giả] 16 Thg09, 2021 @ 2:31am 
@[RTB] Sarianos
Sorry for the issue :/
I'm actually only keeping the mod up for RimWorld updates, not really planning any "minor" fixes nor updates in the future.

The mod's not originaly mine, so if anyone want to put efforts in it, either it wouldn't bother me to redirect to any other workshop page; or the fixes could be sent to me so I update this workshop page (GitHub pull request for instance).

For your issue, I guess you'll need to separate your two double doors so the code won't confuse itself
[RTB] Sarianos 15 Thg09, 2021 @ 11:50pm 
@Linkolas Currently got an issue with the linked direction of doors resetting, tested it both with my modlist and on it's own and got the same issue of doors resetting to this position after reload, I not sure if the mod checks for wall positions/proximity for linked direction but if it does it's broken and if it doesn't then it definitely needs it.
Owlchemist 12 Thg08, 2021 @ 4:01am 
Heya - I sent a PR off to your git (pinging here in case it's not monitored).
Malminas 10 Thg08, 2021 @ 8:52pm 
Is there any possible way you could add support for the saloon doors from Vanilla Factions Expanded - Settlers?
ELLIOTTCABLE on Discord 31 Thg07, 2021 @ 10:17pm 
It makes sense, tbh; there's a bunch of new autodoor-designs; so somebody'll need to set up new "stretched" art assets for the new doors.

Would love to see it, but not expecting it anytime soon. )=
Skele₊ 31 Thg07, 2021 @ 7:10am 
Please patch autodoors via this mod fam, otherwise thank you for having updated this for 1.1 and beyond
Undeadbanana 28 Thg07, 2021 @ 10:55pm 
Seems like it's not working for autodoors anymore
Geobeetle 27 Thg07, 2021 @ 12:31pm 
@ALE199-ITA Yes it does but I think the door textures for that mod look strange so I just remove them from the files.
ALE199 26 Thg07, 2021 @ 2:04pm 
does this work with vanilla expanded textures?
Leaf! ∆Θ 25 Thg07, 2021 @ 2:19pm 
Idk if the kitty is your fursona or what but they're cute! Thanks for the 1.3 update <3
Don Porleone 25 Thg07, 2021 @ 9:49am 
ok it work now.
Don Porleone 25 Thg07, 2021 @ 4:42am 
i can't find it in my mod list.
MiguelCairo 22 Thg07, 2021 @ 3:08pm 
miss this
Greypz 20 Thg07, 2021 @ 11:19pm 
Seems to be working for 1.3. Haven't done any extensive testing though.
Delta1138 21 Thg05, 2021 @ 5:25pm 
could you add the ability for the doors from alpha biomes to also become linkable?
Rob 13 Thg01, 2021 @ 7:56am 
why are my autodoors not connecting together?
hop11 13 Thg11, 2020 @ 6:38pm 
@PrydZen all it does is change the texture so yeah, it obviously works
AerosAtar 22 Thg09, 2020 @ 6:08am 
@Linkolas
Unfortunately, I don't think it will be something I can figure out.

I've tried using the existing method for the gates (thingClass replacement via patching), but it doesn't seem to work in any of my testing, possibly because they don't use standard door code (though I have no idea why). Therefore, at least from the experiments I have been able to do, it will require actual coding and C# is not something I am comfortable with.

So I think the gates will just have to remain unlinked, sadly. Thanks for the consideration at least. :fhappy: