Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
there you go.
i beat my prisoners abit too often.
Would in a way make sens if young colonist would get some debuff maybe, be older ones have seen much more, and should not react that much.
I do not have any other mods that change debuff settings or corpse behaviour... but i do have a mod that removes the tainted tag on apperal, could it be that? Any ideas?
If not i'll have to find a mod that removes it completely as im fed up of people breaking down from seeing the same person whos only just died when clearing up after a battle
If you feel the same please comment about it so as Mlie said he could change that. Thanks.
Unless your colonist is a psychopath or cannibal.
10/10
All in all, this mod is fairly on point for a colony that's been reduced to basic tools facing giant raids of human foes, from my point of view. The inclusion of "kind" pawns still getting the old negatives is particularly nicely done.
If everyone has an issue with chopping up and eating humans they should also feel uncomfortable wearing human skin as a coat, not just "Kind" pawns.