Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
cheers, didnt think to test with those mods
[Cupro's Stones - Start of stack trace]
Verse.PatchOperationAdd(xpath="/Defs/ThingDef[@Name="MarbleBase"]/graphicData[not(texPath)]"): Failed to find a node with the given xpath
https://gist.github.com/HugsLibRecordKeeper/734c50471a62c801d3b078e74ed3aba0
(this could be related to Marbled Marble mod)
[Cupro's Stones - Start of stack trace]
Verse.PatchOperationAttributeRemove(xpath=/Defs/TerrainDef[defName="FloorStoneRoughClaystone" or
https://gist.github.com/HugsLibRecordKeeper/a48bf6b5c57275e6602c3c36b77c032a
[Cupro's Stones] Patch operation Verse.PatchOperationSequence(count=44, lastFailedOperation=Verse.PatchOperationAdd(/Defs/ThingDef[@Name="MarbleBase"]/graphicData[not(texPath)])) failed
https://gist.github.com/HugsLibRecordKeeper/5ee1b0ba7074d4a3088d4b1fa0546728
[Cupro's Stones] Patch operation Verse.PatchOperationFindMod([T] MoreFloors) failed
file: E:\Steam\steamapps\workshop\content\294100\2018621294\Patches\Patches_MoreFloors.xml
https://gist.github.com/HugsLibRecordKeeper/e8632e66360db112ee082e455fe7f11e
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=852103845
i like the colour assortment
which patch?
Hopefully fixed!, thanks for letting me know
Ideology added Dye to the game in 1.3, its been moved to the base game with 1.4
You use it to paint floors and walls. It works fine with your stone floors but the smoothed stone walls can't be painted for some reason. I guess you need to flag it as such or something like that.
paintable? is that something from a mod? or a new vanilla feature?, im afraid i dont tend to play rimworld, only mod it
@Lethal Birb
Should be fixed, they removed a bunch of stuff from alpha animals so the patch for it isnt nessecary anymore
appreciated, sadly waiting on the ambulance at the moment to take her back to hospital, as her conditions deteriorated again
it is no longer required, as support for its floor types has been included in the mod
apologies for the delay, my partners been rather ill the last couple of weeks(hospital trips are FUN), so ive been a Tad distracted, justed tested it now and im not seeing any errors with this and WD Expanded Floors
"Config error in WDMosaicGabbroFloor: missing texturePath
Config error in WDMosaicGabbroFloor: Terrain Def WDMosaicGabbroFloor has no fertility value set."
Repeated for every single tile in the patches.
apologies, my point is i like to teach folks how to do things, rather than just do them for them where possible.
it has been included in the base mod now :)
if you just want the additional stone types with vanilla textures, you can do so via the mods options
ive set it up on my end, not pushed it live yet, im just a proscriber to the "Teach a man to fish" mentality :)
Conditional on a mods being loaded? very easy, check out the LoadFolders.xml :), you can easily specify entire folders to be loaded only when certain mods are present- im of course happy to include them directly into the mod, but always good to share the knowledge!
I'd like to put these all into one big support mod, or even into Cupro's Stones itself but I don't know yet how to do conditional loading of TerrainDefs. If you know how feel free to take my files and plug them in.
link added to description